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hlsl.mul-truncate.frag
WARNING: 0:24: '' : mul() matrix size mismatch 
WARNING: 0:25: '' : mul() matrix size mismatch 
WARNING: 0:28: '' : mul() matrix size mismatch 
WARNING: 0:29: '' : mul() matrix size mismatch 
WARNING: 0:32: '' : mul() matrix size mismatch 
WARNING: 0:33: '' : mul() matrix size mismatch 
WARNING: 0:34: '' : mul() matrix size mismatch 
WARNING: 0:35: '' : mul() matrix size mismatch 

Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:18  Function Definition: @main( ( temp 4-component vector of float)
0:18    Function Parameters: 
0:?     Sequence
0:20      Sequence
0:20        move second child to first child ( temp float)
0:20          'r00' ( temp float)
0:20          dot-product ( temp float)
0:20            v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
0:20              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:20              Constant:
0:20                8 (const uint)
0:20            Construct vec2 ( in 2-component vector of float)
0:20              v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:20                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:20                Constant:
0:20                  7 (const uint)
0:21      Sequence
0:21        move second child to first child ( temp float)
0:21          'r01' ( temp float)
0:21          dot-product ( temp float)
0:21            Construct vec2 ( in 2-component vector of float)
0:21              v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:21                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:21                Constant:
0:21                  6 (const uint)
0:21            v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
0:21              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:21              Constant:
0:21                8 (const uint)
0:24      Sequence
0:24        move second child to first child ( temp 4-component vector of float)
0:24          'r10' ( temp 4-component vector of float)
0:24          matrix-times-vector ( temp 4-component vector of float)
0:24            Construct mat3x4 ( uniform 3X4 matrix of float)
0:24              m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
0:24                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:24                Constant:
0:24                  0 (const uint)
0:24            v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:24              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:24              Constant:
0:24                7 (const uint)
0:25      Sequence
0:25        move second child to first child ( temp 4-component vector of float)
0:25          'r11' ( temp 4-component vector of float)
0:25          matrix-times-vector ( temp 4-component vector of float)
0:25            m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
0:25              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:25              Constant:
0:25                2 (const uint)
0:25            Construct vec3 ( uniform 3-component vector of float)
0:25              v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:25                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:25                Constant:
0:25                  6 (const uint)
0:28      Sequence
0:28        move second child to first child ( temp 4-component vector of float)
0:28          'r20' ( temp 4-component vector of float)
0:28          vector-times-matrix ( temp 4-component vector of float)
0:28            v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:28              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:28              Constant:
0:28                7 (const uint)
0:28            Construct mat4x3 ( uniform 4X3 matrix of float)
0:28              m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
0:28                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:28                Constant:
0:28                  0 (const uint)
0:29      Sequence
0:29        move second child to first child ( temp 4-component vector of float)
0:29          'r21' ( temp 4-component vector of float)
0:29          vector-times-matrix ( temp 4-component vector of float)
0:29            Construct vec3 ( uniform 3-component vector of float)
0:29              v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:29                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:29                Constant:
0:29                  6 (const uint)
0:29            m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
0:29              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:29              Constant:
0:29                1 (const uint)
0:32      Sequence
0:32        move second child to first child ( temp 2X3 matrix of float)
0:32          'r30' ( temp 2X3 matrix of float)
0:32          matrix-multiply ( temp 2X3 matrix of float)
0:32            m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:32              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:32              Constant:
0:32                3 (const uint)
0:32            Construct mat2x3 ( uniform 2X3 matrix of float)
0:32              m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
0:32                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:32                Constant:
0:32                  4 (const uint)
0:33      Sequence
0:33        move second child to first child ( temp 3X4 matrix of float)
0:33          'r31' ( temp 3X4 matrix of float)
0:33          matrix-multiply ( temp 3X4 matrix of float)
0:33            m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
0:33              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:33              Constant:
0:33                4 (const uint)
0:33            Construct mat3x2 ( uniform 3X2 matrix of float)
0:33              m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:33                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:33                Constant:
0:33                  3 (const uint)
0:34      Sequence
0:34        move second child to first child ( temp 3X2 matrix of float)
0:34          'r32' ( temp 3X2 matrix of float)
0:34          matrix-multiply ( temp 3X2 matrix of float)
0:34            Construct mat3x2 ( uniform 3X2 matrix of float)
0:34              m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
0:34                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:34                Constant:
0:34                  5 (const uint)
0:34            m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:34              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:34              Constant:
0:34                3 (const uint)
0:35      Sequence
0:35        move second child to first child ( temp 4X3 matrix of float)
0:35          'r33' ( temp 4X3 matrix of float)
0:35          matrix-multiply ( temp 4X3 matrix of float)
0:35            Construct mat2x3 ( uniform 2X3 matrix of float)
0:35              m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:35                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:35                Constant:
0:35                  3 (const uint)
0:35            m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
0:35              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:35              Constant:
0:35                5 (const uint)
0:37      Branch: Return with expression
0:37        add ( temp 4-component vector of float)
0:37          add ( temp 4-component vector of float)
0:37            add ( temp 4-component vector of float)
0:37              add ( temp 4-component vector of float)
0:37                add ( temp 4-component vector of float)
0:37                  add ( temp 4-component vector of float)
0:37                    add ( temp 4-component vector of float)
0:37                      add ( temp 4-component vector of float)
0:37                        add ( temp 4-component vector of float)
0:37                          'r10' ( temp 4-component vector of float)
0:37                          'r11' ( temp 4-component vector of float)
0:37                        'r20' ( temp 4-component vector of float)
0:37                      'r21' ( temp 4-component vector of float)
0:37                    'r00' ( temp float)
0:37                  'r01' ( temp float)
0:37                direct index ( temp float)
0:37                  direct index ( temp 3-component vector of float)
0:37                    'r30' ( temp 2X3 matrix of float)
0:37                    Constant:
0:37                      0 (const int)
0:37                  Constant:
0:37                    0 (const int)
0:37              direct index ( temp 4-component vector of float)
0:37                'r31' ( temp 3X4 matrix of float)
0:37                Constant:
0:37                  0 (const int)
0:37            direct index ( temp float)
0:37              direct index ( temp 2-component vector of float)
0:37                'r32' ( temp 3X2 matrix of float)
0:37                Constant:
0:37                  0 (const int)
0:37              Constant:
0:37                0 (const int)
0:37          direct index ( temp 4-component vector of float)
0:37            transpose ( temp 3X4 matrix of float)
0:37              'r33' ( temp 4X3 matrix of float)
0:37            Constant:
0:37              0 (const int)
0:18  Function Definition: main( ( temp void)
0:18    Function Parameters: 
0:?     Sequence
0:18      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:18  Function Definition: @main( ( temp 4-component vector of float)
0:18    Function Parameters: 
0:?     Sequence
0:20      Sequence
0:20        move second child to first child ( temp float)
0:20          'r00' ( temp float)
0:20          dot-product ( temp float)
0:20            v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
0:20              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:20              Constant:
0:20                8 (const uint)
0:20            Construct vec2 ( in 2-component vector of float)
0:20              v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:20                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:20                Constant:
0:20                  7 (const uint)
0:21      Sequence
0:21        move second child to first child ( temp float)
0:21          'r01' ( temp float)
0:21          dot-product ( temp float)
0:21            Construct vec2 ( in 2-component vector of float)
0:21              v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:21                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:21                Constant:
0:21                  6 (const uint)
0:21            v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
0:21              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:21              Constant:
0:21                8 (const uint)
0:24      Sequence
0:24        move second child to first child ( temp 4-component vector of float)
0:24          'r10' ( temp 4-component vector of float)
0:24          matrix-times-vector ( temp 4-component vector of float)
0:24            Construct mat3x4 ( uniform 3X4 matrix of float)
0:24              m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
0:24                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:24                Constant:
0:24                  0 (const uint)
0:24            v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:24              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:24              Constant:
0:24                7 (const uint)
0:25      Sequence
0:25        move second child to first child ( temp 4-component vector of float)
0:25          'r11' ( temp 4-component vector of float)
0:25          matrix-times-vector ( temp 4-component vector of float)
0:25            m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
0:25              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:25              Constant:
0:25                2 (const uint)
0:25            Construct vec3 ( uniform 3-component vector of float)
0:25              v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:25                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:25                Constant:
0:25                  6 (const uint)
0:28      Sequence
0:28        move second child to first child ( temp 4-component vector of float)
0:28          'r20' ( temp 4-component vector of float)
0:28          vector-times-matrix ( temp 4-component vector of float)
0:28            v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
0:28              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:28              Constant:
0:28                7 (const uint)
0:28            Construct mat4x3 ( uniform 4X3 matrix of float)
0:28              m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
0:28                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:28                Constant:
0:28                  0 (const uint)
0:29      Sequence
0:29        move second child to first child ( temp 4-component vector of float)
0:29          'r21' ( temp 4-component vector of float)
0:29          vector-times-matrix ( temp 4-component vector of float)
0:29            Construct vec3 ( uniform 3-component vector of float)
0:29              v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:29                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:29                Constant:
0:29                  6 (const uint)
0:29            m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
0:29              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:29              Constant:
0:29                1 (const uint)
0:32      Sequence
0:32        move second child to first child ( temp 2X3 matrix of float)
0:32          'r30' ( temp 2X3 matrix of float)
0:32          matrix-multiply ( temp 2X3 matrix of float)
0:32            m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:32              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:32              Constant:
0:32                3 (const uint)
0:32            Construct mat2x3 ( uniform 2X3 matrix of float)
0:32              m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
0:32                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:32                Constant:
0:32                  4 (const uint)
0:33      Sequence
0:33        move second child to first child ( temp 3X4 matrix of float)
0:33          'r31' ( temp 3X4 matrix of float)
0:33          matrix-multiply ( temp 3X4 matrix of float)
0:33            m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
0:33              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:33              Constant:
0:33                4 (const uint)
0:33            Construct mat3x2 ( uniform 3X2 matrix of float)
0:33              m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:33                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:33                Constant:
0:33                  3 (const uint)
0:34      Sequence
0:34        move second child to first child ( temp 3X2 matrix of float)
0:34          'r32' ( temp 3X2 matrix of float)
0:34          matrix-multiply ( temp 3X2 matrix of float)
0:34            Construct mat3x2 ( uniform 3X2 matrix of float)
0:34              m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
0:34                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:34                Constant:
0:34                  5 (const uint)
0:34            m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:34              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:34              Constant:
0:34                3 (const uint)
0:35      Sequence
0:35        move second child to first child ( temp 4X3 matrix of float)
0:35          'r33' ( temp 4X3 matrix of float)
0:35          matrix-multiply ( temp 4X3 matrix of float)
0:35            Construct mat2x3 ( uniform 2X3 matrix of float)
0:35              m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
0:35                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:35                Constant:
0:35                  3 (const uint)
0:35            m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
0:35              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:35              Constant:
0:35                5 (const uint)
0:37      Branch: Return with expression
0:37        add ( temp 4-component vector of float)
0:37          add ( temp 4-component vector of float)
0:37            add ( temp 4-component vector of float)
0:37              add ( temp 4-component vector of float)
0:37                add ( temp 4-component vector of float)
0:37                  add ( temp 4-component vector of float)
0:37                    add ( temp 4-component vector of float)
0:37                      add ( temp 4-component vector of float)
0:37                        add ( temp 4-component vector of float)
0:37                          'r10' ( temp 4-component vector of float)
0:37                          'r11' ( temp 4-component vector of float)
0:37                        'r20' ( temp 4-component vector of float)
0:37                      'r21' ( temp 4-component vector of float)
0:37                    'r00' ( temp float)
0:37                  'r01' ( temp float)
0:37                direct index ( temp float)
0:37                  direct index ( temp 3-component vector of float)
0:37                    'r30' ( temp 2X3 matrix of float)
0:37                    Constant:
0:37                      0 (const int)
0:37                  Constant:
0:37                    0 (const int)
0:37              direct index ( temp 4-component vector of float)
0:37                'r31' ( temp 3X4 matrix of float)
0:37                Constant:
0:37                  0 (const int)
0:37            direct index ( temp float)
0:37              direct index ( temp 2-component vector of float)
0:37                'r32' ( temp 3X2 matrix of float)
0:37                Constant:
0:37                  0 (const int)
0:37              Constant:
0:37                0 (const int)
0:37          direct index ( temp 4-component vector of float)
0:37            transpose ( temp 3X4 matrix of float)
0:37              'r33' ( temp 4X3 matrix of float)
0:37            Constant:
0:37              0 (const int)
0:18  Function Definition: main( ( temp void)
0:18    Function Parameters: 
0:?     Sequence
0:18      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 190

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 188
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 9  "@main("
                              Name 12  "r00"
                              Name 21  "Matrix"
                              MemberName 21(Matrix) 0  "m44"
                              MemberName 21(Matrix) 1  "m43"
                              MemberName 21(Matrix) 2  "m34"
                              MemberName 21(Matrix) 3  "m33"
                              MemberName 21(Matrix) 4  "m24"
                              MemberName 21(Matrix) 5  "m42"
                              MemberName 21(Matrix) 6  "v4"
                              MemberName 21(Matrix) 7  "v3"
                              MemberName 21(Matrix) 8  "v2"
                              Name 23  ""
                              Name 37  "r01"
                              Name 49  "r10"
                              Name 61  "r11"
                              Name 73  "r20"
                              Name 88  "r21"
                              Name 102  "r30"
                              Name 118  "r31"
                              Name 133  "r32"
                              Name 146  "r33"
                              Name 188  "@entryPointOutput"
                              MemberDecorate 21(Matrix) 0 RowMajor
                              MemberDecorate 21(Matrix) 0 Offset 0
                              MemberDecorate 21(Matrix) 0 MatrixStride 16
                              MemberDecorate 21(Matrix) 1 RowMajor
                              MemberDecorate 21(Matrix) 1 Offset 64
                              MemberDecorate 21(Matrix) 1 MatrixStride 16
                              MemberDecorate 21(Matrix) 2 RowMajor
                              MemberDecorate 21(Matrix) 2 Offset 112
                              MemberDecorate 21(Matrix) 2 MatrixStride 16
                              MemberDecorate 21(Matrix) 3 RowMajor
                              MemberDecorate 21(Matrix) 3 Offset 176
                              MemberDecorate 21(Matrix) 3 MatrixStride 16
                              MemberDecorate 21(Matrix) 4 RowMajor
                              MemberDecorate 21(Matrix) 4 Offset 224
                              MemberDecorate 21(Matrix) 4 MatrixStride 16
                              MemberDecorate 21(Matrix) 5 RowMajor
                              MemberDecorate 21(Matrix) 5 Offset 288
                              MemberDecorate 21(Matrix) 5 MatrixStride 16
                              MemberDecorate 21(Matrix) 6 Offset 320
                              MemberDecorate 21(Matrix) 7 Offset 336
                              MemberDecorate 21(Matrix) 8 Offset 352
                              Decorate 21(Matrix) Block
                              Decorate 23 DescriptorSet 0
                              Decorate 23 Binding 0
                              Decorate 188(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypeFunction 7(fvec4)
              11:             TypePointer Function 6(float)
              13:             TypeMatrix 7(fvec4) 4
              14:             TypeVector 6(float) 3
              15:             TypeMatrix 14(fvec3) 4
              16:             TypeMatrix 7(fvec4) 3
              17:             TypeMatrix 14(fvec3) 3
              18:             TypeMatrix 7(fvec4) 2
              19:             TypeVector 6(float) 2
              20:             TypeMatrix 19(fvec2) 4
      21(Matrix):             TypeStruct 13 15 16 17 18 20 7(fvec4) 14(fvec3) 19(fvec2)
              22:             TypePointer Uniform 21(Matrix)
              23:     22(ptr) Variable Uniform
              24:             TypeInt 32 1
              25:     24(int) Constant 8
              26:             TypePointer Uniform 19(fvec2)
              29:     24(int) Constant 7
              30:             TypePointer Uniform 14(fvec3)
              38:     24(int) Constant 6
              39:             TypePointer Uniform 7(fvec4)
              48:             TypePointer Function 7(fvec4)
              50:     24(int) Constant 0
              51:             TypePointer Uniform 13
              62:     24(int) Constant 2
              63:             TypePointer Uniform 16
              95:     24(int) Constant 1
              96:             TypePointer Uniform 15
             100:             TypeMatrix 14(fvec3) 2
             101:             TypePointer Function 100
             103:     24(int) Constant 3
             104:             TypePointer Uniform 17
             107:     24(int) Constant 4
             108:             TypePointer Uniform 18
             117:             TypePointer Function 16
             123:             TypeMatrix 19(fvec2) 3
             132:             TypePointer Function 123
             134:     24(int) Constant 5
             135:             TypePointer Uniform 20
             145:             TypePointer Function 15
             168:             TypeInt 32 0
             169:    168(int) Constant 0
             187:             TypePointer Output 7(fvec4)
188(@entryPointOutput):    187(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
             189:    7(fvec4) FunctionCall 9(@main()
                              Store 188(@entryPointOutput) 189
                              Return
                              FunctionEnd
       9(@main():    7(fvec4) Function None 8
              10:             Label
         12(r00):     11(ptr) Variable Function
         37(r01):     11(ptr) Variable Function
         49(r10):     48(ptr) Variable Function
         61(r11):     48(ptr) Variable Function
         73(r20):     48(ptr) Variable Function
         88(r21):     48(ptr) Variable Function
        102(r30):    101(ptr) Variable Function
        118(r31):    117(ptr) Variable Function
        133(r32):    132(ptr) Variable Function
        146(r33):    145(ptr) Variable Function
              27:     26(ptr) AccessChain 23 25
              28:   19(fvec2) Load 27
              31:     30(ptr) AccessChain 23 29
              32:   14(fvec3) Load 31
              33:    6(float) CompositeExtract 32 0
              34:    6(float) CompositeExtract 32 1
              35:   19(fvec2) CompositeConstruct 33 34
              36:    6(float) Dot 28 35
                              Store 12(r00) 36
              40:     39(ptr) AccessChain 23 38
              41:    7(fvec4) Load 40
              42:    6(float) CompositeExtract 41 0
              43:    6(float) CompositeExtract 41 1
              44:   19(fvec2) CompositeConstruct 42 43
              45:     26(ptr) AccessChain 23 25
              46:   19(fvec2) Load 45
              47:    6(float) Dot 44 46
                              Store 37(r01) 47
              52:     51(ptr) AccessChain 23 50
              53:          13 Load 52
              54:    7(fvec4) CompositeExtract 53 0
              55:    7(fvec4) CompositeExtract 53 1
              56:    7(fvec4) CompositeExtract 53 2
              57:          16 CompositeConstruct 54 55 56
              58:     30(ptr) AccessChain 23 29
              59:   14(fvec3) Load 58
              60:    7(fvec4) MatrixTimesVector 57 59
                              Store 49(r10) 60
              64:     63(ptr) AccessChain 23 62
              65:          16 Load 64
              66:     39(ptr) AccessChain 23 38
              67:    7(fvec4) Load 66
              68:    6(float) CompositeExtract 67 0
              69:    6(float) CompositeExtract 67 1
              70:    6(float) CompositeExtract 67 2
              71:   14(fvec3) CompositeConstruct 68 69 70
              72:    7(fvec4) MatrixTimesVector 65 71
                              Store 61(r11) 72
              74:     30(ptr) AccessChain 23 29
              75:   14(fvec3) Load 74
              76:     51(ptr) AccessChain 23 50
              77:          13 Load 76
              78:    7(fvec4) CompositeExtract 77 0
              79:   14(fvec3) VectorShuffle 78 78 0 1 2
              80:    7(fvec4) CompositeExtract 77 1
              81:   14(fvec3) VectorShuffle 80 80 0 1 2
              82:    7(fvec4) CompositeExtract 77 2
              83:   14(fvec3) VectorShuffle 82 82 0 1 2
              84:    7(fvec4) CompositeExtract 77 3
              85:   14(fvec3) VectorShuffle 84 84 0 1 2
              86:          15 CompositeConstruct 79 81 83 85
              87:    7(fvec4) VectorTimesMatrix 75 86
                              Store 73(r20) 87
              89:     39(ptr) AccessChain 23 38
              90:    7(fvec4) Load 89
              91:    6(float) CompositeExtract 90 0
              92:    6(float) CompositeExtract 90 1
              93:    6(float) CompositeExtract 90 2
              94:   14(fvec3) CompositeConstruct 91 92 93
              97:     96(ptr) AccessChain 23 95
              98:          15 Load 97
              99:    7(fvec4) VectorTimesMatrix 94 98
                              Store 88(r21) 99
             105:    104(ptr) AccessChain 23 103
             106:          17 Load 105
             109:    108(ptr) AccessChain 23 107
             110:          18 Load 109
             111:    7(fvec4) CompositeExtract 110 0
             112:   14(fvec3) VectorShuffle 111 111 0 1 2
             113:    7(fvec4) CompositeExtract 110 1
             114:   14(fvec3) VectorShuffle 113 113 0 1 2
             115:         100 CompositeConstruct 112 114
             116:         100 MatrixTimesMatrix 106 115
                              Store 102(r30) 116
             119:    108(ptr) AccessChain 23 107
             120:          18 Load 119
             121:    104(ptr) AccessChain 23 103
             122:          17 Load 121
             124:   14(fvec3) CompositeExtract 122 0
             125:   19(fvec2) VectorShuffle 124 124 0 1
             126:   14(fvec3) CompositeExtract 122 1
             127:   19(fvec2) VectorShuffle 126 126 0 1
             128:   14(fvec3) CompositeExtract 122 2
             129:   19(fvec2) VectorShuffle 128 128 0 1
             130:         123 CompositeConstruct 125 127 129
             131:          16 MatrixTimesMatrix 120 130
                              Store 118(r31) 131
             136:    135(ptr) AccessChain 23 134
             137:          20 Load 136
             138:   19(fvec2) CompositeExtract 137 0
             139:   19(fvec2) CompositeExtract 137 1
             140:   19(fvec2) CompositeExtract 137 2
             141:         123 CompositeConstruct 138 139 140
             142:    104(ptr) AccessChain 23 103
             143:          17 Load 142
             144:         123 MatrixTimesMatrix 141 143
                              Store 133(r32) 144
             147:    104(ptr) AccessChain 23 103
             148:          17 Load 147
             149:   14(fvec3) CompositeExtract 148 0
             150:   14(fvec3) CompositeExtract 148 1
             151:         100 CompositeConstruct 149 150
             152:    135(ptr) AccessChain 23 134
             153:          20 Load 152
             154:          15 MatrixTimesMatrix 151 153
                              Store 146(r33) 154
             155:    7(fvec4) Load 49(r10)
             156:    7(fvec4) Load 61(r11)
             157:    7(fvec4) FAdd 155 156
             158:    7(fvec4) Load 73(r20)
             159:    7(fvec4) FAdd 157 158
             160:    7(fvec4) Load 88(r21)
             161:    7(fvec4) FAdd 159 160
             162:    6(float) Load 12(r00)
             163:    7(fvec4) CompositeConstruct 162 162 162 162
             164:    7(fvec4) FAdd 161 163
             165:    6(float) Load 37(r01)
             166:    7(fvec4) CompositeConstruct 165 165 165 165
             167:    7(fvec4) FAdd 164 166
             170:     11(ptr) AccessChain 102(r30) 50 169
             171:    6(float) Load 170
             172:    7(fvec4) CompositeConstruct 171 171 171 171
             173:    7(fvec4) FAdd 167 172
             174:     48(ptr) AccessChain 118(r31) 50
             175:    7(fvec4) Load 174
             176:    7(fvec4) FAdd 173 175
             177:     11(ptr) AccessChain 133(r32) 50 169
             178:    6(float) Load 177
             179:    7(fvec4) CompositeConstruct 178 178 178 178
             180:    7(fvec4) FAdd 176 179
             181:          15 Load 146(r33)
             182:          16 Transpose 181
             183:    7(fvec4) CompositeExtract 182 0
             184:    7(fvec4) FAdd 180 183
                              ReturnValue 184
                              FunctionEnd