aboutsummaryrefslogtreecommitdiff
path: root/Test/baseResults/hlsl.matpack-pragma.frag.out
blob: aac5af5fd043a3899db117402e3adb8a6e5579d4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
hlsl.matpack-pragma.frag
WARNING: 0:19: 'random_string_foo' : unknown pack_matrix pragma value 

Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:29  Function Definition: @main( ( temp 4-component vector of float)
0:29    Function Parameters: 
0:?     Sequence
0:32      Branch: Return with expression
0:32        add ( temp 4-component vector of float)
0:32          add ( temp 4-component vector of float)
0:31            add ( temp 4-component vector of float)
0:31              add ( temp 4-component vector of float)
0:31                add ( temp 4-component vector of float)
0:31                  direct index (layout( row_major) temp 4-component vector of float)
0:31                    mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:31                      g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31                        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31                        Constant:
0:31                          0 (const uint)
0:31                      Constant:
0:31                        0 (const int)
0:31                    Constant:
0:31                      0 (const int)
0:31                  direct index (layout( column_major) temp 4-component vector of float)
0:31                    mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:31                      g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31                        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31                        Constant:
0:31                          0 (const uint)
0:31                      Constant:
0:31                        1 (const int)
0:31                    Constant:
0:31                      0 (const int)
0:31                direct index (layout( column_major) temp 4-component vector of float)
0:31                  mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:31                    g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31                      'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31                      Constant:
0:31                        0 (const uint)
0:31                    Constant:
0:31                      2 (const int)
0:31                  Constant:
0:31                    0 (const int)
0:32              direct index (layout( row_major) temp 4-component vector of float)
0:32                mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:32                  g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32                    'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32                    Constant:
0:32                      1 (const uint)
0:32                  Constant:
0:32                    0 (const int)
0:32                Constant:
0:32                  0 (const int)
0:32            direct index (layout( column_major) temp 4-component vector of float)
0:32              mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:32                g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32                  'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32                  Constant:
0:32                    1 (const uint)
0:32                Constant:
0:32                  1 (const int)
0:32              Constant:
0:32                0 (const int)
0:32          direct index (layout( row_major) temp 4-component vector of float)
0:32            mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:32              g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32                Constant:
0:32                  1 (const uint)
0:32              Constant:
0:32                2 (const int)
0:32            Constant:
0:32              0 (const int)
0:29  Function Definition: main( ( temp void)
0:29    Function Parameters: 
0:?     Sequence
0:29      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:29        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:29  Function Definition: @main( ( temp 4-component vector of float)
0:29    Function Parameters: 
0:?     Sequence
0:32      Branch: Return with expression
0:32        add ( temp 4-component vector of float)
0:32          add ( temp 4-component vector of float)
0:31            add ( temp 4-component vector of float)
0:31              add ( temp 4-component vector of float)
0:31                add ( temp 4-component vector of float)
0:31                  direct index (layout( row_major) temp 4-component vector of float)
0:31                    mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:31                      g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31                        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31                        Constant:
0:31                          0 (const uint)
0:31                      Constant:
0:31                        0 (const int)
0:31                    Constant:
0:31                      0 (const int)
0:31                  direct index (layout( column_major) temp 4-component vector of float)
0:31                    mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:31                      g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31                        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31                        Constant:
0:31                          0 (const uint)
0:31                      Constant:
0:31                        1 (const int)
0:31                    Constant:
0:31                      0 (const int)
0:31                direct index (layout( column_major) temp 4-component vector of float)
0:31                  mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:31                    g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31                      'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31                      Constant:
0:31                        0 (const uint)
0:31                    Constant:
0:31                      2 (const int)
0:31                  Constant:
0:31                    0 (const int)
0:32              direct index (layout( row_major) temp 4-component vector of float)
0:32                mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:32                  g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32                    'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32                    Constant:
0:32                      1 (const uint)
0:32                  Constant:
0:32                    0 (const int)
0:32                Constant:
0:32                  0 (const int)
0:32            direct index (layout( column_major) temp 4-component vector of float)
0:32              mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:32                g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32                  'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32                  Constant:
0:32                    1 (const uint)
0:32                Constant:
0:32                  1 (const int)
0:32              Constant:
0:32                0 (const int)
0:32          direct index (layout( row_major) temp 4-component vector of float)
0:32            mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:32              g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32                Constant:
0:32                  1 (const uint)
0:32              Constant:
0:32                2 (const int)
0:32            Constant:
0:32              0 (const int)
0:29  Function Definition: main( ( temp void)
0:29    Function Parameters: 
0:?     Sequence
0:29      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:29        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 44

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 42
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 9  "@main("
                              Name 12  "MyBuffer1"
                              MemberName 12(MyBuffer1) 0  "mat1"
                              MemberName 12(MyBuffer1) 1  "mat2"
                              MemberName 12(MyBuffer1) 2  "mat3"
                              Name 13  "MyBuffer2"
                              MemberName 13(MyBuffer2) 0  "mat1"
                              MemberName 13(MyBuffer2) 1  "mat2"
                              MemberName 13(MyBuffer2) 2  "mat3"
                              Name 14  "Example"
                              MemberName 14(Example) 0  "g_MyBuffer1"
                              MemberName 14(Example) 1  "g_MyBuffer2"
                              MemberName 14(Example) 2  "mat1a"
                              Name 16  ""
                              Name 42  "@entryPointOutput"
                              MemberDecorate 12(MyBuffer1) 0 RowMajor
                              MemberDecorate 12(MyBuffer1) 0 Offset 0
                              MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
                              MemberDecorate 12(MyBuffer1) 1 ColMajor
                              MemberDecorate 12(MyBuffer1) 1 Offset 64
                              MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
                              MemberDecorate 12(MyBuffer1) 2 ColMajor
                              MemberDecorate 12(MyBuffer1) 2 Offset 128
                              MemberDecorate 12(MyBuffer1) 2 MatrixStride 16
                              MemberDecorate 13(MyBuffer2) 0 RowMajor
                              MemberDecorate 13(MyBuffer2) 0 Offset 0
                              MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
                              MemberDecorate 13(MyBuffer2) 1 ColMajor
                              MemberDecorate 13(MyBuffer2) 1 Offset 64
                              MemberDecorate 13(MyBuffer2) 1 MatrixStride 16
                              MemberDecorate 13(MyBuffer2) 2 RowMajor
                              MemberDecorate 13(MyBuffer2) 2 Offset 128
                              MemberDecorate 13(MyBuffer2) 2 MatrixStride 16
                              MemberDecorate 14(Example) 0 Offset 0
                              MemberDecorate 14(Example) 1 Offset 192
                              MemberDecorate 14(Example) 2 RowMajor
                              MemberDecorate 14(Example) 2 Offset 384
                              MemberDecorate 14(Example) 2 MatrixStride 16
                              Decorate 14(Example) Block
                              Decorate 16 DescriptorSet 0
                              Decorate 16 Binding 0
                              Decorate 42(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypeFunction 7(fvec4)
              11:             TypeMatrix 7(fvec4) 4
   12(MyBuffer1):             TypeStruct 11 11 11
   13(MyBuffer2):             TypeStruct 11 11 11
     14(Example):             TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
              15:             TypePointer Uniform 14(Example)
              16:     15(ptr) Variable Uniform
              17:             TypeInt 32 1
              18:     17(int) Constant 0
              19:             TypePointer Uniform 7(fvec4)
              22:     17(int) Constant 1
              26:     17(int) Constant 2
              41:             TypePointer Output 7(fvec4)
42(@entryPointOutput):     41(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              43:    7(fvec4) FunctionCall 9(@main()
                              Store 42(@entryPointOutput) 43
                              Return
                              FunctionEnd
       9(@main():    7(fvec4) Function None 8
              10:             Label
              20:     19(ptr) AccessChain 16 18 18 18
              21:    7(fvec4) Load 20
              23:     19(ptr) AccessChain 16 18 22 18
              24:    7(fvec4) Load 23
              25:    7(fvec4) FAdd 21 24
              27:     19(ptr) AccessChain 16 18 26 18
              28:    7(fvec4) Load 27
              29:    7(fvec4) FAdd 25 28
              30:     19(ptr) AccessChain 16 22 18 18
              31:    7(fvec4) Load 30
              32:    7(fvec4) FAdd 29 31
              33:     19(ptr) AccessChain 16 22 22 18
              34:    7(fvec4) Load 33
              35:    7(fvec4) FAdd 32 34
              36:     19(ptr) AccessChain 16 22 26 18
              37:    7(fvec4) Load 36
              38:    7(fvec4) FAdd 35 37
                              ReturnValue 38
                              FunctionEnd