aboutsummaryrefslogtreecommitdiff
path: root/Test/baseResults/hlsl.intrinsics.promote.frag.out
blob: 99176f1a4ef249a4f7c3090f92b2b228a8d9e585 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
hlsl.intrinsics.promote.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:20    Function Parameters: 
0:?     Sequence
0:23      Sequence
0:23        move second child to first child ( temp float)
0:23          'r00' ( temp float)
0:23          max ( temp float)
0:23            Convert bool to float ( temp float)
0:23              b: direct index for structure ( uniform bool)
0:23                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:23                Constant:
0:23                  3 (const uint)
0:23            f: direct index for structure ( uniform float)
0:23              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:23              Constant:
0:23                2 (const uint)
0:24      Sequence
0:24        move second child to first child ( temp uint)
0:24          'r01' ( temp uint)
0:24          max ( temp uint)
0:24            Convert bool to uint ( temp uint)
0:24              b: direct index for structure ( uniform bool)
0:24                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:24                Constant:
0:24                  3 (const uint)
0:24            u: direct index for structure ( uniform uint)
0:24              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:24              Constant:
0:24                1 (const uint)
0:25      Sequence
0:25        move second child to first child ( temp int)
0:25          'r02' ( temp int)
0:25          max ( temp int)
0:25            Convert bool to int ( temp int)
0:25              b: direct index for structure ( uniform bool)
0:25                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:25                Constant:
0:25                  3 (const uint)
0:25            i: direct index for structure ( uniform int)
0:25              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:25              Constant:
0:25                0 (const uint)
0:26      Sequence
0:26        move second child to first child ( temp float)
0:26          'r03' ( temp float)
0:26          max ( temp float)
0:26            Convert int to float ( temp float)
0:26              i: direct index for structure ( uniform int)
0:26                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:26                Constant:
0:26                  0 (const uint)
0:26            f: direct index for structure ( uniform float)
0:26              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:26              Constant:
0:26                2 (const uint)
0:27      Sequence
0:27        move second child to first child ( temp float)
0:27          'r04' ( temp float)
0:27          max ( temp float)
0:27            Convert uint to float ( temp float)
0:27              u: direct index for structure ( uniform uint)
0:27                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:27                Constant:
0:27                  1 (const uint)
0:27            f: direct index for structure ( uniform float)
0:27              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:27              Constant:
0:27                2 (const uint)
0:29      Sequence
0:29        move second child to first child ( temp 2-component vector of float)
0:29          'r10' ( temp 2-component vector of float)
0:29          max ( temp 2-component vector of float)
0:29            Convert bool to float ( temp 2-component vector of float)
0:29              b2: direct index for structure ( uniform 2-component vector of bool)
0:29                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:29                Constant:
0:29                  7 (const uint)
0:29            f2: direct index for structure ( uniform 2-component vector of float)
0:29              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:29              Constant:
0:29                6 (const uint)
0:30      Sequence
0:30        move second child to first child ( temp 2-component vector of uint)
0:30          'r11' ( temp 2-component vector of uint)
0:30          max ( temp 2-component vector of uint)
0:30            Convert bool to uint ( temp 2-component vector of uint)
0:30              b2: direct index for structure ( uniform 2-component vector of bool)
0:30                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:30                Constant:
0:30                  7 (const uint)
0:30            u2: direct index for structure ( uniform 2-component vector of uint)
0:30              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:30              Constant:
0:30                5 (const uint)
0:31      Sequence
0:31        move second child to first child ( temp 2-component vector of int)
0:31          'r12' ( temp 2-component vector of int)
0:31          max ( temp 2-component vector of int)
0:31            Convert bool to int ( temp 2-component vector of int)
0:31              b2: direct index for structure ( uniform 2-component vector of bool)
0:31                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:31                Constant:
0:31                  7 (const uint)
0:31            i2: direct index for structure ( uniform 2-component vector of int)
0:31              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:31              Constant:
0:31                4 (const uint)
0:32      Sequence
0:32        move second child to first child ( temp 2-component vector of float)
0:32          'r13' ( temp 2-component vector of float)
0:32          max ( temp 2-component vector of float)
0:32            Convert int to float ( temp 2-component vector of float)
0:32              i2: direct index for structure ( uniform 2-component vector of int)
0:32                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:32                Constant:
0:32                  4 (const uint)
0:32            f2: direct index for structure ( uniform 2-component vector of float)
0:32              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:32              Constant:
0:32                6 (const uint)
0:33      Sequence
0:33        move second child to first child ( temp 2-component vector of float)
0:33          'r14' ( temp 2-component vector of float)
0:33          max ( temp 2-component vector of float)
0:33            Convert uint to float ( temp 2-component vector of float)
0:33              u2: direct index for structure ( uniform 2-component vector of uint)
0:33                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:33                Constant:
0:33                  5 (const uint)
0:33            f2: direct index for structure ( uniform 2-component vector of float)
0:33              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:33              Constant:
0:33                6 (const uint)
0:35      Sequence
0:35        move second child to first child ( temp 2-component vector of float)
0:35          'r20' ( temp 2-component vector of float)
0:35          clamp ( temp 2-component vector of float)
0:35            Convert int to float ( temp 2-component vector of float)
0:35              i2: direct index for structure ( uniform 2-component vector of int)
0:35                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:35                Constant:
0:35                  4 (const uint)
0:35            Convert uint to float ( temp 2-component vector of float)
0:35              u2: direct index for structure ( uniform 2-component vector of uint)
0:35                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:35                Constant:
0:35                  5 (const uint)
0:35            f2: direct index for structure ( uniform 2-component vector of float)
0:35              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:35              Constant:
0:35                6 (const uint)
0:36      Sequence
0:36        move second child to first child ( temp 2-component vector of uint)
0:36          'r21' ( temp 2-component vector of uint)
0:36          clamp ( temp 2-component vector of uint)
0:36            Convert bool to uint ( temp 2-component vector of uint)
0:36              b2: direct index for structure ( uniform 2-component vector of bool)
0:36                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:36                Constant:
0:36                  7 (const uint)
0:36            u2: direct index for structure ( uniform 2-component vector of uint)
0:36              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:36              Constant:
0:36                5 (const uint)
0:36            Convert bool to uint ( temp 2-component vector of uint)
0:36              b2: direct index for structure ( uniform 2-component vector of bool)
0:36                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:36                Constant:
0:36                  7 (const uint)
0:37      Sequence
0:37        move second child to first child ( temp 2-component vector of float)
0:37          'r22' ( temp 2-component vector of float)
0:37          clamp ( temp 2-component vector of float)
0:37            Convert bool to float ( temp 2-component vector of float)
0:37              b2: direct index for structure ( uniform 2-component vector of bool)
0:37                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:37                Constant:
0:37                  7 (const uint)
0:37            f2: direct index for structure ( uniform 2-component vector of float)
0:37              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:37              Constant:
0:37                6 (const uint)
0:37            Convert bool to float ( temp 2-component vector of float)
0:37              b2: direct index for structure ( uniform 2-component vector of bool)
0:37                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:37                Constant:
0:37                  7 (const uint)
0:40      Sequence
0:40        move second child to first child ( temp 2-component vector of float)
0:40          'r30' ( temp 2-component vector of float)
0:40          max ( temp 2-component vector of float)
0:40            Construct vec2 ( in 2-component vector of float)
0:40              Convert bool to float ( temp float)
0:40                b: direct index for structure ( uniform bool)
0:40                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:40                  Constant:
0:40                    3 (const uint)
0:40            f2: direct index for structure ( uniform 2-component vector of float)
0:40              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:40              Constant:
0:40                6 (const uint)
0:41      Sequence
0:41        move second child to first child ( temp 2-component vector of uint)
0:41          'r31' ( temp 2-component vector of uint)
0:41          max ( temp 2-component vector of uint)
0:41            Construct uvec2 ( in 2-component vector of uint)
0:41              Convert bool to uint ( temp uint)
0:41                b: direct index for structure ( uniform bool)
0:41                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:41                  Constant:
0:41                    3 (const uint)
0:41            u2: direct index for structure ( uniform 2-component vector of uint)
0:41              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:41              Constant:
0:41                5 (const uint)
0:42      Sequence
0:42        move second child to first child ( temp 2-component vector of int)
0:42          'r32' ( temp 2-component vector of int)
0:42          max ( temp 2-component vector of int)
0:42            Construct ivec2 ( in 2-component vector of int)
0:42              Convert bool to int ( temp int)
0:42                b: direct index for structure ( uniform bool)
0:42                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:42                  Constant:
0:42                    3 (const uint)
0:42            i2: direct index for structure ( uniform 2-component vector of int)
0:42              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:42              Constant:
0:42                4 (const uint)
0:43      Sequence
0:43        move second child to first child ( temp 2-component vector of float)
0:43          'r33' ( temp 2-component vector of float)
0:43          max ( temp 2-component vector of float)
0:43            Construct vec2 ( in 2-component vector of float)
0:43              Convert int to float ( temp float)
0:43                i: direct index for structure ( uniform int)
0:43                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:43                  Constant:
0:43                    0 (const uint)
0:43            f2: direct index for structure ( uniform 2-component vector of float)
0:43              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:43              Constant:
0:43                6 (const uint)
0:44      Sequence
0:44        move second child to first child ( temp 2-component vector of float)
0:44          'r34' ( temp 2-component vector of float)
0:44          max ( temp 2-component vector of float)
0:44            Construct vec2 ( in 2-component vector of float)
0:44              Convert uint to float ( temp float)
0:44                u: direct index for structure ( uniform uint)
0:44                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:44                  Constant:
0:44                    1 (const uint)
0:44            f2: direct index for structure ( uniform 2-component vector of float)
0:44              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:44              Constant:
0:44                6 (const uint)
0:46      Sequence
0:46        move second child to first child ( temp 2-component vector of float)
0:46          'r40' ( temp 2-component vector of float)
0:46          clamp ( temp 2-component vector of float)
0:46            Construct vec2 ( in 2-component vector of float)
0:46              Convert int to float ( temp float)
0:46                i: direct index for structure ( uniform int)
0:46                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:46                  Constant:
0:46                    0 (const uint)
0:46            Convert uint to float ( temp 2-component vector of float)
0:46              u2: direct index for structure ( uniform 2-component vector of uint)
0:46                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:46                Constant:
0:46                  5 (const uint)
0:46            f2: direct index for structure ( uniform 2-component vector of float)
0:46              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:46              Constant:
0:46                6 (const uint)
0:47      Sequence
0:47        move second child to first child ( temp 2-component vector of uint)
0:47          'r41' ( temp 2-component vector of uint)
0:47          clamp ( temp 2-component vector of uint)
0:47            Convert bool to uint ( temp 2-component vector of uint)
0:47              b2: direct index for structure ( uniform 2-component vector of bool)
0:47                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:47                Constant:
0:47                  7 (const uint)
0:47            Construct uvec2 ( in 2-component vector of uint)
0:47              u: direct index for structure ( uniform uint)
0:47                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:47                Constant:
0:47                  1 (const uint)
0:47            Convert bool to uint ( temp 2-component vector of uint)
0:47              b2: direct index for structure ( uniform 2-component vector of bool)
0:47                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:47                Constant:
0:47                  7 (const uint)
0:48      Sequence
0:48        move second child to first child ( temp 2-component vector of float)
0:48          'r42' ( temp 2-component vector of float)
0:48          clamp ( temp 2-component vector of float)
0:48            Convert bool to float ( temp 2-component vector of float)
0:48              b2: direct index for structure ( uniform 2-component vector of bool)
0:48                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:48                Constant:
0:48                  7 (const uint)
0:48            Construct vec2 ( in 2-component vector of float)
0:48              f: direct index for structure ( uniform float)
0:48                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:48                Constant:
0:48                  2 (const uint)
0:48            Construct vec2 ( in 2-component vector of float)
0:48              Convert bool to float ( temp float)
0:48                b: direct index for structure ( uniform bool)
0:48                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:48                  Constant:
0:48                    3 (const uint)
0:49      Sequence
0:49        move second child to first child ( temp 2-component vector of int)
0:49          'r43' ( temp 2-component vector of int)
0:49          Convert uint to int ( temp 2-component vector of int)
0:49            clamp ( temp 2-component vector of uint)
0:49              Construct uvec2 ( in 2-component vector of uint)
0:49                Convert int to uint ( temp uint)
0:49                  i: direct index for structure ( uniform int)
0:49                    'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:49                    Constant:
0:49                      0 (const uint)
0:49              Convert int to uint ( temp 2-component vector of uint)
0:49                i2: direct index for structure ( uniform 2-component vector of int)
0:49                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:49                  Constant:
0:49                    4 (const uint)
0:49              u2: direct index for structure ( uniform 2-component vector of uint)
0:49                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:49                Constant:
0:49                  5 (const uint)
0:51      Sequence
0:51        move second child to first child ( temp float)
0:51          'r50' ( temp float)
0:51          Construct float ( temp float)
0:?             textureFetch ( temp 4-component vector of float)
0:51              'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:51              Convert uint to int ( temp int)
0:51                upos: direct index for structure ( uniform uint)
0:51                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:51                  Constant:
0:51                    8 (const uint)
0:52      Sequence
0:52        move second child to first child ( temp float)
0:52          'r51' ( temp float)
0:52          Construct float ( temp float)
0:?             textureFetch ( temp 4-component vector of float)
0:52              'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:52              Convert float to int ( temp int)
0:52                fpos: direct index for structure ( uniform float)
0:52                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:52                  Constant:
0:52                    9 (const uint)
0:70      Sequence
0:70        move second child to first child ( temp uint)
0:70          'sizeQueryTemp' ( temp uint)
0:70          textureSize ( temp uint)
0:70            'g_tTex1df4' ( uniform texture1D)
0:70            Constant:
0:70              0 (const int)
0:70        move second child to first child ( temp int)
0:70          'WidthI' ( temp int)
0:70          Convert uint to int ( temp int)
0:70            'sizeQueryTemp' ( temp uint)
0:71      Sequence
0:71        move second child to first child ( temp uint)
0:71          'sizeQueryTemp' ( temp uint)
0:71          textureSize ( temp uint)
0:71            'g_tTex1df4' ( uniform texture1D)
0:71            Constant:
0:71              6 (const uint)
0:71        move second child to first child ( temp int)
0:71          'WidthI' ( temp int)
0:71          Convert uint to int ( temp int)
0:71            'sizeQueryTemp' ( temp uint)
0:71        move second child to first child ( temp uint)
0:71          'NumberOfLevelsU' ( temp uint)
0:71          textureQueryLevels ( temp uint)
0:71            'g_tTex1df4' ( uniform texture1D)
0:72      Sequence
0:72        move second child to first child ( temp uint)
0:72          'sizeQueryTemp' ( temp uint)
0:72          textureSize ( temp uint)
0:72            'g_tTex1df4' ( uniform texture1D)
0:72            Constant:
0:72              6 (const uint)
0:72        move second child to first child ( temp uint)
0:72          'WidthU' ( temp uint)
0:72          'sizeQueryTemp' ( temp uint)
0:72        move second child to first child ( temp int)
0:72          'NumberOfLevelsI' ( temp int)
0:72          Convert uint to int ( temp int)
0:72            textureQueryLevels ( temp uint)
0:72              'g_tTex1df4' ( uniform texture1D)
0:73      Sequence
0:73        move second child to first child ( temp uint)
0:73          'sizeQueryTemp' ( temp uint)
0:73          textureSize ( temp uint)
0:73            'g_tTex1df4' ( uniform texture1D)
0:73            Constant:
0:73              6 (const uint)
0:73        move second child to first child ( temp int)
0:73          'WidthI' ( temp int)
0:73          Convert uint to int ( temp int)
0:73            'sizeQueryTemp' ( temp uint)
0:73        move second child to first child ( temp int)
0:73          'NumberOfLevelsI' ( temp int)
0:73          Convert uint to int ( temp int)
0:73            textureQueryLevels ( temp uint)
0:73              'g_tTex1df4' ( uniform texture1D)
0:77      move second child to first child ( temp 4-component vector of float)
0:77        color: direct index for structure ( temp 4-component vector of float)
0:77          'ps_output' ( temp structure{ temp 4-component vector of float color})
0:77          Constant:
0:77            0 (const int)
0:77        Construct vec4 ( temp 4-component vector of float)
0:77          'r00' ( temp float)
0:78      Branch: Return with expression
0:78        'ps_output' ( temp structure{ temp 4-component vector of float color})
0:20  Function Definition: main( ( temp void)
0:20    Function Parameters: 
0:?     Sequence
0:20      Sequence
0:20        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:20          color: direct index for structure ( temp 4-component vector of float)
0:20            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:20            Constant:
0:20              0 (const int)
0:?   Linker Objects
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:?     'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:?     'g_tTex1df4' ( uniform texture1D)
0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:20    Function Parameters: 
0:?     Sequence
0:23      Sequence
0:23        move second child to first child ( temp float)
0:23          'r00' ( temp float)
0:23          max ( temp float)
0:23            Convert bool to float ( temp float)
0:23              b: direct index for structure ( uniform bool)
0:23                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:23                Constant:
0:23                  3 (const uint)
0:23            f: direct index for structure ( uniform float)
0:23              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:23              Constant:
0:23                2 (const uint)
0:24      Sequence
0:24        move second child to first child ( temp uint)
0:24          'r01' ( temp uint)
0:24          max ( temp uint)
0:24            Convert bool to uint ( temp uint)
0:24              b: direct index for structure ( uniform bool)
0:24                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:24                Constant:
0:24                  3 (const uint)
0:24            u: direct index for structure ( uniform uint)
0:24              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:24              Constant:
0:24                1 (const uint)
0:25      Sequence
0:25        move second child to first child ( temp int)
0:25          'r02' ( temp int)
0:25          max ( temp int)
0:25            Convert bool to int ( temp int)
0:25              b: direct index for structure ( uniform bool)
0:25                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:25                Constant:
0:25                  3 (const uint)
0:25            i: direct index for structure ( uniform int)
0:25              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:25              Constant:
0:25                0 (const uint)
0:26      Sequence
0:26        move second child to first child ( temp float)
0:26          'r03' ( temp float)
0:26          max ( temp float)
0:26            Convert int to float ( temp float)
0:26              i: direct index for structure ( uniform int)
0:26                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:26                Constant:
0:26                  0 (const uint)
0:26            f: direct index for structure ( uniform float)
0:26              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:26              Constant:
0:26                2 (const uint)
0:27      Sequence
0:27        move second child to first child ( temp float)
0:27          'r04' ( temp float)
0:27          max ( temp float)
0:27            Convert uint to float ( temp float)
0:27              u: direct index for structure ( uniform uint)
0:27                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:27                Constant:
0:27                  1 (const uint)
0:27            f: direct index for structure ( uniform float)
0:27              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:27              Constant:
0:27                2 (const uint)
0:29      Sequence
0:29        move second child to first child ( temp 2-component vector of float)
0:29          'r10' ( temp 2-component vector of float)
0:29          max ( temp 2-component vector of float)
0:29            Convert bool to float ( temp 2-component vector of float)
0:29              b2: direct index for structure ( uniform 2-component vector of bool)
0:29                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:29                Constant:
0:29                  7 (const uint)
0:29            f2: direct index for structure ( uniform 2-component vector of float)
0:29              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:29              Constant:
0:29                6 (const uint)
0:30      Sequence
0:30        move second child to first child ( temp 2-component vector of uint)
0:30          'r11' ( temp 2-component vector of uint)
0:30          max ( temp 2-component vector of uint)
0:30            Convert bool to uint ( temp 2-component vector of uint)
0:30              b2: direct index for structure ( uniform 2-component vector of bool)
0:30                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:30                Constant:
0:30                  7 (const uint)
0:30            u2: direct index for structure ( uniform 2-component vector of uint)
0:30              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:30              Constant:
0:30                5 (const uint)
0:31      Sequence
0:31        move second child to first child ( temp 2-component vector of int)
0:31          'r12' ( temp 2-component vector of int)
0:31          max ( temp 2-component vector of int)
0:31            Convert bool to int ( temp 2-component vector of int)
0:31              b2: direct index for structure ( uniform 2-component vector of bool)
0:31                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:31                Constant:
0:31                  7 (const uint)
0:31            i2: direct index for structure ( uniform 2-component vector of int)
0:31              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:31              Constant:
0:31                4 (const uint)
0:32      Sequence
0:32        move second child to first child ( temp 2-component vector of float)
0:32          'r13' ( temp 2-component vector of float)
0:32          max ( temp 2-component vector of float)
0:32            Convert int to float ( temp 2-component vector of float)
0:32              i2: direct index for structure ( uniform 2-component vector of int)
0:32                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:32                Constant:
0:32                  4 (const uint)
0:32            f2: direct index for structure ( uniform 2-component vector of float)
0:32              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:32              Constant:
0:32                6 (const uint)
0:33      Sequence
0:33        move second child to first child ( temp 2-component vector of float)
0:33          'r14' ( temp 2-component vector of float)
0:33          max ( temp 2-component vector of float)
0:33            Convert uint to float ( temp 2-component vector of float)
0:33              u2: direct index for structure ( uniform 2-component vector of uint)
0:33                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:33                Constant:
0:33                  5 (const uint)
0:33            f2: direct index for structure ( uniform 2-component vector of float)
0:33              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:33              Constant:
0:33                6 (const uint)
0:35      Sequence
0:35        move second child to first child ( temp 2-component vector of float)
0:35          'r20' ( temp 2-component vector of float)
0:35          clamp ( temp 2-component vector of float)
0:35            Convert int to float ( temp 2-component vector of float)
0:35              i2: direct index for structure ( uniform 2-component vector of int)
0:35                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:35                Constant:
0:35                  4 (const uint)
0:35            Convert uint to float ( temp 2-component vector of float)
0:35              u2: direct index for structure ( uniform 2-component vector of uint)
0:35                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:35                Constant:
0:35                  5 (const uint)
0:35            f2: direct index for structure ( uniform 2-component vector of float)
0:35              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:35              Constant:
0:35                6 (const uint)
0:36      Sequence
0:36        move second child to first child ( temp 2-component vector of uint)
0:36          'r21' ( temp 2-component vector of uint)
0:36          clamp ( temp 2-component vector of uint)
0:36            Convert bool to uint ( temp 2-component vector of uint)
0:36              b2: direct index for structure ( uniform 2-component vector of bool)
0:36                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:36                Constant:
0:36                  7 (const uint)
0:36            u2: direct index for structure ( uniform 2-component vector of uint)
0:36              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:36              Constant:
0:36                5 (const uint)
0:36            Convert bool to uint ( temp 2-component vector of uint)
0:36              b2: direct index for structure ( uniform 2-component vector of bool)
0:36                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:36                Constant:
0:36                  7 (const uint)
0:37      Sequence
0:37        move second child to first child ( temp 2-component vector of float)
0:37          'r22' ( temp 2-component vector of float)
0:37          clamp ( temp 2-component vector of float)
0:37            Convert bool to float ( temp 2-component vector of float)
0:37              b2: direct index for structure ( uniform 2-component vector of bool)
0:37                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:37                Constant:
0:37                  7 (const uint)
0:37            f2: direct index for structure ( uniform 2-component vector of float)
0:37              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:37              Constant:
0:37                6 (const uint)
0:37            Convert bool to float ( temp 2-component vector of float)
0:37              b2: direct index for structure ( uniform 2-component vector of bool)
0:37                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:37                Constant:
0:37                  7 (const uint)
0:40      Sequence
0:40        move second child to first child ( temp 2-component vector of float)
0:40          'r30' ( temp 2-component vector of float)
0:40          max ( temp 2-component vector of float)
0:40            Construct vec2 ( in 2-component vector of float)
0:40              Convert bool to float ( temp float)
0:40                b: direct index for structure ( uniform bool)
0:40                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:40                  Constant:
0:40                    3 (const uint)
0:40            f2: direct index for structure ( uniform 2-component vector of float)
0:40              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:40              Constant:
0:40                6 (const uint)
0:41      Sequence
0:41        move second child to first child ( temp 2-component vector of uint)
0:41          'r31' ( temp 2-component vector of uint)
0:41          max ( temp 2-component vector of uint)
0:41            Construct uvec2 ( in 2-component vector of uint)
0:41              Convert bool to uint ( temp uint)
0:41                b: direct index for structure ( uniform bool)
0:41                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:41                  Constant:
0:41                    3 (const uint)
0:41            u2: direct index for structure ( uniform 2-component vector of uint)
0:41              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:41              Constant:
0:41                5 (const uint)
0:42      Sequence
0:42        move second child to first child ( temp 2-component vector of int)
0:42          'r32' ( temp 2-component vector of int)
0:42          max ( temp 2-component vector of int)
0:42            Construct ivec2 ( in 2-component vector of int)
0:42              Convert bool to int ( temp int)
0:42                b: direct index for structure ( uniform bool)
0:42                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:42                  Constant:
0:42                    3 (const uint)
0:42            i2: direct index for structure ( uniform 2-component vector of int)
0:42              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:42              Constant:
0:42                4 (const uint)
0:43      Sequence
0:43        move second child to first child ( temp 2-component vector of float)
0:43          'r33' ( temp 2-component vector of float)
0:43          max ( temp 2-component vector of float)
0:43            Construct vec2 ( in 2-component vector of float)
0:43              Convert int to float ( temp float)
0:43                i: direct index for structure ( uniform int)
0:43                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:43                  Constant:
0:43                    0 (const uint)
0:43            f2: direct index for structure ( uniform 2-component vector of float)
0:43              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:43              Constant:
0:43                6 (const uint)
0:44      Sequence
0:44        move second child to first child ( temp 2-component vector of float)
0:44          'r34' ( temp 2-component vector of float)
0:44          max ( temp 2-component vector of float)
0:44            Construct vec2 ( in 2-component vector of float)
0:44              Convert uint to float ( temp float)
0:44                u: direct index for structure ( uniform uint)
0:44                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:44                  Constant:
0:44                    1 (const uint)
0:44            f2: direct index for structure ( uniform 2-component vector of float)
0:44              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:44              Constant:
0:44                6 (const uint)
0:46      Sequence
0:46        move second child to first child ( temp 2-component vector of float)
0:46          'r40' ( temp 2-component vector of float)
0:46          clamp ( temp 2-component vector of float)
0:46            Construct vec2 ( in 2-component vector of float)
0:46              Convert int to float ( temp float)
0:46                i: direct index for structure ( uniform int)
0:46                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:46                  Constant:
0:46                    0 (const uint)
0:46            Convert uint to float ( temp 2-component vector of float)
0:46              u2: direct index for structure ( uniform 2-component vector of uint)
0:46                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:46                Constant:
0:46                  5 (const uint)
0:46            f2: direct index for structure ( uniform 2-component vector of float)
0:46              'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:46              Constant:
0:46                6 (const uint)
0:47      Sequence
0:47        move second child to first child ( temp 2-component vector of uint)
0:47          'r41' ( temp 2-component vector of uint)
0:47          clamp ( temp 2-component vector of uint)
0:47            Convert bool to uint ( temp 2-component vector of uint)
0:47              b2: direct index for structure ( uniform 2-component vector of bool)
0:47                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:47                Constant:
0:47                  7 (const uint)
0:47            Construct uvec2 ( in 2-component vector of uint)
0:47              u: direct index for structure ( uniform uint)
0:47                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:47                Constant:
0:47                  1 (const uint)
0:47            Convert bool to uint ( temp 2-component vector of uint)
0:47              b2: direct index for structure ( uniform 2-component vector of bool)
0:47                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:47                Constant:
0:47                  7 (const uint)
0:48      Sequence
0:48        move second child to first child ( temp 2-component vector of float)
0:48          'r42' ( temp 2-component vector of float)
0:48          clamp ( temp 2-component vector of float)
0:48            Convert bool to float ( temp 2-component vector of float)
0:48              b2: direct index for structure ( uniform 2-component vector of bool)
0:48                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:48                Constant:
0:48                  7 (const uint)
0:48            Construct vec2 ( in 2-component vector of float)
0:48              f: direct index for structure ( uniform float)
0:48                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:48                Constant:
0:48                  2 (const uint)
0:48            Construct vec2 ( in 2-component vector of float)
0:48              Convert bool to float ( temp float)
0:48                b: direct index for structure ( uniform bool)
0:48                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:48                  Constant:
0:48                    3 (const uint)
0:49      Sequence
0:49        move second child to first child ( temp 2-component vector of int)
0:49          'r43' ( temp 2-component vector of int)
0:49          Convert uint to int ( temp 2-component vector of int)
0:49            clamp ( temp 2-component vector of uint)
0:49              Construct uvec2 ( in 2-component vector of uint)
0:49                Convert int to uint ( temp uint)
0:49                  i: direct index for structure ( uniform int)
0:49                    'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:49                    Constant:
0:49                      0 (const uint)
0:49              Convert int to uint ( temp 2-component vector of uint)
0:49                i2: direct index for structure ( uniform 2-component vector of int)
0:49                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:49                  Constant:
0:49                    4 (const uint)
0:49              u2: direct index for structure ( uniform 2-component vector of uint)
0:49                'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:49                Constant:
0:49                  5 (const uint)
0:51      Sequence
0:51        move second child to first child ( temp float)
0:51          'r50' ( temp float)
0:51          Construct float ( temp float)
0:?             textureFetch ( temp 4-component vector of float)
0:51              'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:51              Convert uint to int ( temp int)
0:51                upos: direct index for structure ( uniform uint)
0:51                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:51                  Constant:
0:51                    8 (const uint)
0:52      Sequence
0:52        move second child to first child ( temp float)
0:52          'r51' ( temp float)
0:52          Construct float ( temp float)
0:?             textureFetch ( temp 4-component vector of float)
0:52              'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:52              Convert float to int ( temp int)
0:52                fpos: direct index for structure ( uniform float)
0:52                  'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:52                  Constant:
0:52                    9 (const uint)
0:70      Sequence
0:70        move second child to first child ( temp uint)
0:70          'sizeQueryTemp' ( temp uint)
0:70          textureSize ( temp uint)
0:70            'g_tTex1df4' ( uniform texture1D)
0:70            Constant:
0:70              0 (const int)
0:70        move second child to first child ( temp int)
0:70          'WidthI' ( temp int)
0:70          Convert uint to int ( temp int)
0:70            'sizeQueryTemp' ( temp uint)
0:71      Sequence
0:71        move second child to first child ( temp uint)
0:71          'sizeQueryTemp' ( temp uint)
0:71          textureSize ( temp uint)
0:71            'g_tTex1df4' ( uniform texture1D)
0:71            Constant:
0:71              6 (const uint)
0:71        move second child to first child ( temp int)
0:71          'WidthI' ( temp int)
0:71          Convert uint to int ( temp int)
0:71            'sizeQueryTemp' ( temp uint)
0:71        move second child to first child ( temp uint)
0:71          'NumberOfLevelsU' ( temp uint)
0:71          textureQueryLevels ( temp uint)
0:71            'g_tTex1df4' ( uniform texture1D)
0:72      Sequence
0:72        move second child to first child ( temp uint)
0:72          'sizeQueryTemp' ( temp uint)
0:72          textureSize ( temp uint)
0:72            'g_tTex1df4' ( uniform texture1D)
0:72            Constant:
0:72              6 (const uint)
0:72        move second child to first child ( temp uint)
0:72          'WidthU' ( temp uint)
0:72          'sizeQueryTemp' ( temp uint)
0:72        move second child to first child ( temp int)
0:72          'NumberOfLevelsI' ( temp int)
0:72          Convert uint to int ( temp int)
0:72            textureQueryLevels ( temp uint)
0:72              'g_tTex1df4' ( uniform texture1D)
0:73      Sequence
0:73        move second child to first child ( temp uint)
0:73          'sizeQueryTemp' ( temp uint)
0:73          textureSize ( temp uint)
0:73            'g_tTex1df4' ( uniform texture1D)
0:73            Constant:
0:73              6 (const uint)
0:73        move second child to first child ( temp int)
0:73          'WidthI' ( temp int)
0:73          Convert uint to int ( temp int)
0:73            'sizeQueryTemp' ( temp uint)
0:73        move second child to first child ( temp int)
0:73          'NumberOfLevelsI' ( temp int)
0:73          Convert uint to int ( temp int)
0:73            textureQueryLevels ( temp uint)
0:73              'g_tTex1df4' ( uniform texture1D)
0:77      move second child to first child ( temp 4-component vector of float)
0:77        color: direct index for structure ( temp 4-component vector of float)
0:77          'ps_output' ( temp structure{ temp 4-component vector of float color})
0:77          Constant:
0:77            0 (const int)
0:77        Construct vec4 ( temp 4-component vector of float)
0:77          'r00' ( temp float)
0:78      Branch: Return with expression
0:78        'ps_output' ( temp structure{ temp 4-component vector of float color})
0:20  Function Definition: main( ( temp void)
0:20    Function Parameters: 
0:?     Sequence
0:20      Sequence
0:20        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:20          color: direct index for structure ( temp 4-component vector of float)
0:20            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:20            Constant:
0:20              0 (const int)
0:?   Linker Objects
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int i,  uniform uint u,  uniform float f,  uniform bool b,  uniform 2-component vector of int i2,  uniform 2-component vector of uint u2,  uniform 2-component vector of float f2,  uniform 2-component vector of bool b2,  uniform uint upos,  uniform float fpos})
0:?     'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:?     'g_tTex1df4' ( uniform texture1D)
0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 322

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledBuffer
                              Capability ImageQuery
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 319
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "color"
                              Name 10  "@main("
                              Name 13  "r00"
                              Name 19  "$Global"
                              MemberName 19($Global) 0  "i"
                              MemberName 19($Global) 1  "u"
                              MemberName 19($Global) 2  "f"
                              MemberName 19($Global) 3  "b"
                              MemberName 19($Global) 4  "i2"
                              MemberName 19($Global) 5  "u2"
                              MemberName 19($Global) 6  "f2"
                              MemberName 19($Global) 7  "b2"
                              MemberName 19($Global) 8  "upos"
                              MemberName 19($Global) 9  "fpos"
                              Name 21  ""
                              Name 38  "r01"
                              Name 49  "r02"
                              Name 59  "r03"
                              Name 66  "r04"
                              Name 74  "r10"
                              Name 91  "r11"
                              Name 102  "r12"
                              Name 114  "r13"
                              Name 121  "r14"
                              Name 128  "r20"
                              Name 138  "r21"
                              Name 150  "r22"
                              Name 162  "r30"
                              Name 171  "r31"
                              Name 180  "r32"
                              Name 189  "r33"
                              Name 197  "r34"
                              Name 205  "r40"
                              Name 216  "r41"
                              Name 229  "r42"
                              Name 243  "r43"
                              Name 255  "r50"
                              Name 258  "g_tTexbfs"
                              Name 266  "r51"
                              Name 274  "sizeQueryTemp"
                              Name 277  "g_tTex1df4"
                              Name 280  "WidthI"
                              Name 283  "sizeQueryTemp"
                              Name 289  "NumberOfLevelsU"
                              Name 292  "sizeQueryTemp"
                              Name 295  "WidthU"
                              Name 297  "NumberOfLevelsI"
                              Name 301  "sizeQueryTemp"
                              Name 310  "ps_output"
                              Name 319  "@entryPointOutput.color"
                              MemberDecorate 19($Global) 0 Offset 0
                              MemberDecorate 19($Global) 1 Offset 4
                              MemberDecorate 19($Global) 2 Offset 8
                              MemberDecorate 19($Global) 3 Offset 12
                              MemberDecorate 19($Global) 4 Offset 16
                              MemberDecorate 19($Global) 5 Offset 24
                              MemberDecorate 19($Global) 6 Offset 32
                              MemberDecorate 19($Global) 7 Offset 40
                              MemberDecorate 19($Global) 8 Offset 48
                              MemberDecorate 19($Global) 9 Offset 52
                              Decorate 19($Global) Block
                              Decorate 21 DescriptorSet 0
                              Decorate 21 Binding 0
                              Decorate 258(g_tTexbfs) DescriptorSet 0
                              Decorate 258(g_tTexbfs) Binding 1
                              Decorate 277(g_tTex1df4) DescriptorSet 0
                              Decorate 277(g_tTex1df4) Binding 2
                              Decorate 319(@entryPointOutput.color) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 6(float)
              14:             TypeInt 32 1
              15:             TypeInt 32 0
              16:             TypeVector 14(int) 2
              17:             TypeVector 15(int) 2
              18:             TypeVector 6(float) 2
     19($Global):             TypeStruct 14(int) 15(int) 6(float) 15(int) 16(ivec2) 17(ivec2) 18(fvec2) 17(ivec2) 15(int) 6(float)
              20:             TypePointer Uniform 19($Global)
              21:     20(ptr) Variable Uniform
              22:     14(int) Constant 3
              23:             TypePointer Uniform 15(int)
              26:             TypeBool
              27:     15(int) Constant 0
              29:    6(float) Constant 0
              30:    6(float) Constant 1065353216
              32:     14(int) Constant 2
              33:             TypePointer Uniform 6(float)
              37:             TypePointer Function 15(int)
              42:     15(int) Constant 1
              44:     14(int) Constant 1
              48:             TypePointer Function 14(int)
              53:     14(int) Constant 0
              55:             TypePointer Uniform 14(int)
              73:             TypePointer Function 18(fvec2)
              75:     14(int) Constant 7
              76:             TypePointer Uniform 17(ivec2)
              79:             TypeVector 26(bool) 2
              80:   17(ivec2) ConstantComposite 27 27
              82:   18(fvec2) ConstantComposite 29 29
              83:   18(fvec2) ConstantComposite 30 30
              85:     14(int) Constant 6
              86:             TypePointer Uniform 18(fvec2)
              90:             TypePointer Function 17(ivec2)
              95:   17(ivec2) ConstantComposite 42 42
              97:     14(int) Constant 5
             101:             TypePointer Function 16(ivec2)
             106:   16(ivec2) ConstantComposite 53 53
             107:   16(ivec2) ConstantComposite 44 44
             109:     14(int) Constant 4
             110:             TypePointer Uniform 16(ivec2)
             256:             TypeImage 6(float) Buffer sampled format:R32f
             257:             TypePointer UniformConstant 256
  258(g_tTexbfs):    257(ptr) Variable UniformConstant
             260:     14(int) Constant 8
             268:     14(int) Constant 9
             275:             TypeImage 6(float) 1D sampled format:Unknown
             276:             TypePointer UniformConstant 275
 277(g_tTex1df4):    276(ptr) Variable UniformConstant
             285:     15(int) Constant 6
             309:             TypePointer Function 8(PS_OUTPUT)
             313:             TypePointer Function 7(fvec4)
             318:             TypePointer Output 7(fvec4)
319(@entryPointOutput.color):    318(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
             320:8(PS_OUTPUT) FunctionCall 10(@main()
             321:    7(fvec4) CompositeExtract 320 0
                              Store 319(@entryPointOutput.color) 321
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
         13(r00):     12(ptr) Variable Function
         38(r01):     37(ptr) Variable Function
         49(r02):     48(ptr) Variable Function
         59(r03):     12(ptr) Variable Function
         66(r04):     12(ptr) Variable Function
         74(r10):     73(ptr) Variable Function
         91(r11):     90(ptr) Variable Function
        102(r12):    101(ptr) Variable Function
        114(r13):     73(ptr) Variable Function
        121(r14):     73(ptr) Variable Function
        128(r20):     73(ptr) Variable Function
        138(r21):     90(ptr) Variable Function
        150(r22):     73(ptr) Variable Function
        162(r30):     73(ptr) Variable Function
        171(r31):     90(ptr) Variable Function
        180(r32):    101(ptr) Variable Function
        189(r33):     73(ptr) Variable Function
        197(r34):     73(ptr) Variable Function
        205(r40):     73(ptr) Variable Function
        216(r41):     90(ptr) Variable Function
        229(r42):     73(ptr) Variable Function
        243(r43):    101(ptr) Variable Function
        255(r50):     12(ptr) Variable Function
        266(r51):     12(ptr) Variable Function
274(sizeQueryTemp):     37(ptr) Variable Function
     280(WidthI):     48(ptr) Variable Function
283(sizeQueryTemp):     37(ptr) Variable Function
289(NumberOfLevelsU):     37(ptr) Variable Function
292(sizeQueryTemp):     37(ptr) Variable Function
     295(WidthU):     37(ptr) Variable Function
297(NumberOfLevelsI):     48(ptr) Variable Function
301(sizeQueryTemp):     37(ptr) Variable Function
  310(ps_output):    309(ptr) Variable Function
              24:     23(ptr) AccessChain 21 22
              25:     15(int) Load 24
              28:    26(bool) INotEqual 25 27
              31:    6(float) Select 28 30 29
              34:     33(ptr) AccessChain 21 32
              35:    6(float) Load 34
              36:    6(float) ExtInst 1(GLSL.std.450) 40(FMax) 31 35
                              Store 13(r00) 36
              39:     23(ptr) AccessChain 21 22
              40:     15(int) Load 39
              41:    26(bool) INotEqual 40 27
              43:     15(int) Select 41 42 27
              45:     23(ptr) AccessChain 21 44
              46:     15(int) Load 45
              47:     15(int) ExtInst 1(GLSL.std.450) 41(UMax) 43 46
                              Store 38(r01) 47
              50:     23(ptr) AccessChain 21 22
              51:     15(int) Load 50
              52:    26(bool) INotEqual 51 27
              54:     14(int) Select 52 44 53
              56:     55(ptr) AccessChain 21 53
              57:     14(int) Load 56
              58:     14(int) ExtInst 1(GLSL.std.450) 42(SMax) 54 57
                              Store 49(r02) 58
              60:     55(ptr) AccessChain 21 53
              61:     14(int) Load 60
              62:    6(float) ConvertSToF 61
              63:     33(ptr) AccessChain 21 32
              64:    6(float) Load 63
              65:    6(float) ExtInst 1(GLSL.std.450) 40(FMax) 62 64
                              Store 59(r03) 65
              67:     23(ptr) AccessChain 21 44
              68:     15(int) Load 67
              69:    6(float) ConvertUToF 68
              70:     33(ptr) AccessChain 21 32
              71:    6(float) Load 70
              72:    6(float) ExtInst 1(GLSL.std.450) 40(FMax) 69 71
                              Store 66(r04) 72
              77:     76(ptr) AccessChain 21 75
              78:   17(ivec2) Load 77
              81:   79(bvec2) INotEqual 78 80
              84:   18(fvec2) Select 81 83 82
              87:     86(ptr) AccessChain 21 85
              88:   18(fvec2) Load 87
              89:   18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 84 88
                              Store 74(r10) 89
              92:     76(ptr) AccessChain 21 75
              93:   17(ivec2) Load 92
              94:   79(bvec2) INotEqual 93 80
              96:   17(ivec2) Select 94 95 80
              98:     76(ptr) AccessChain 21 97
              99:   17(ivec2) Load 98
             100:   17(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 96 99
                              Store 91(r11) 100
             103:     76(ptr) AccessChain 21 75
             104:   17(ivec2) Load 103
             105:   79(bvec2) INotEqual 104 80
             108:   16(ivec2) Select 105 107 106
             111:    110(ptr) AccessChain 21 109
             112:   16(ivec2) Load 111
             113:   16(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 108 112
                              Store 102(r12) 113
             115:    110(ptr) AccessChain 21 109
             116:   16(ivec2) Load 115
             117:   18(fvec2) ConvertSToF 116
             118:     86(ptr) AccessChain 21 85
             119:   18(fvec2) Load 118
             120:   18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 117 119
                              Store 114(r13) 120
             122:     76(ptr) AccessChain 21 97
             123:   17(ivec2) Load 122
             124:   18(fvec2) ConvertUToF 123
             125:     86(ptr) AccessChain 21 85
             126:   18(fvec2) Load 125
             127:   18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 124 126
                              Store 121(r14) 127
             129:    110(ptr) AccessChain 21 109
             130:   16(ivec2) Load 129
             131:   18(fvec2) ConvertSToF 130
             132:     76(ptr) AccessChain 21 97
             133:   17(ivec2) Load 132
             134:   18(fvec2) ConvertUToF 133
             135:     86(ptr) AccessChain 21 85
             136:   18(fvec2) Load 135
             137:   18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 131 134 136
                              Store 128(r20) 137
             139:     76(ptr) AccessChain 21 75
             140:   17(ivec2) Load 139
             141:   79(bvec2) INotEqual 140 80
             142:   17(ivec2) Select 141 95 80
             143:     76(ptr) AccessChain 21 97
             144:   17(ivec2) Load 143
             145:     76(ptr) AccessChain 21 75
             146:   17(ivec2) Load 145
             147:   79(bvec2) INotEqual 146 80
             148:   17(ivec2) Select 147 95 80
             149:   17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 142 144 148
                              Store 138(r21) 149
             151:     76(ptr) AccessChain 21 75
             152:   17(ivec2) Load 151
             153:   79(bvec2) INotEqual 152 80
             154:   18(fvec2) Select 153 83 82
             155:     86(ptr) AccessChain 21 85
             156:   18(fvec2) Load 155
             157:     76(ptr) AccessChain 21 75
             158:   17(ivec2) Load 157
             159:   79(bvec2) INotEqual 158 80
             160:   18(fvec2) Select 159 83 82
             161:   18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 154 156 160
                              Store 150(r22) 161
             163:     23(ptr) AccessChain 21 22
             164:     15(int) Load 163
             165:    26(bool) INotEqual 164 27
             166:    6(float) Select 165 30 29
             167:   18(fvec2) CompositeConstruct 166 166
             168:     86(ptr) AccessChain 21 85
             169:   18(fvec2) Load 168
             170:   18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 167 169
                              Store 162(r30) 170
             172:     23(ptr) AccessChain 21 22
             173:     15(int) Load 172
             174:    26(bool) INotEqual 173 27
             175:     15(int) Select 174 42 27
             176:   17(ivec2) CompositeConstruct 175 175
             177:     76(ptr) AccessChain 21 97
             178:   17(ivec2) Load 177
             179:   17(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 176 178
                              Store 171(r31) 179
             181:     23(ptr) AccessChain 21 22
             182:     15(int) Load 181
             183:    26(bool) INotEqual 182 27
             184:     14(int) Select 183 44 53
             185:   16(ivec2) CompositeConstruct 184 184
             186:    110(ptr) AccessChain 21 109
             187:   16(ivec2) Load 186
             188:   16(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 185 187
                              Store 180(r32) 188
             190:     55(ptr) AccessChain 21 53
             191:     14(int) Load 190
             192:    6(float) ConvertSToF 191
             193:   18(fvec2) CompositeConstruct 192 192
             194:     86(ptr) AccessChain 21 85
             195:   18(fvec2) Load 194
             196:   18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 193 195
                              Store 189(r33) 196
             198:     23(ptr) AccessChain 21 44
             199:     15(int) Load 198
             200:    6(float) ConvertUToF 199
             201:   18(fvec2) CompositeConstruct 200 200
             202:     86(ptr) AccessChain 21 85
             203:   18(fvec2) Load 202
             204:   18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 201 203
                              Store 197(r34) 204
             206:     55(ptr) AccessChain 21 53
             207:     14(int) Load 206
             208:    6(float) ConvertSToF 207
             209:   18(fvec2) CompositeConstruct 208 208
             210:     76(ptr) AccessChain 21 97
             211:   17(ivec2) Load 210
             212:   18(fvec2) ConvertUToF 211
             213:     86(ptr) AccessChain 21 85
             214:   18(fvec2) Load 213
             215:   18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 209 212 214
                              Store 205(r40) 215
             217:     76(ptr) AccessChain 21 75
             218:   17(ivec2) Load 217
             219:   79(bvec2) INotEqual 218 80
             220:   17(ivec2) Select 219 95 80
             221:     23(ptr) AccessChain 21 44
             222:     15(int) Load 221
             223:   17(ivec2) CompositeConstruct 222 222
             224:     76(ptr) AccessChain 21 75
             225:   17(ivec2) Load 224
             226:   79(bvec2) INotEqual 225 80
             227:   17(ivec2) Select 226 95 80
             228:   17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 220 223 227
                              Store 216(r41) 228
             230:     76(ptr) AccessChain 21 75
             231:   17(ivec2) Load 230
             232:   79(bvec2) INotEqual 231 80
             233:   18(fvec2) Select 232 83 82
             234:     33(ptr) AccessChain 21 32
             235:    6(float) Load 234
             236:   18(fvec2) CompositeConstruct 235 235
             237:     23(ptr) AccessChain 21 22
             238:     15(int) Load 237
             239:    26(bool) INotEqual 238 27
             240:    6(float) Select 239 30 29
             241:   18(fvec2) CompositeConstruct 240 240
             242:   18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 233 236 241
                              Store 229(r42) 242
             244:     55(ptr) AccessChain 21 53
             245:     14(int) Load 244
             246:     15(int) Bitcast 245
             247:   17(ivec2) CompositeConstruct 246 246
             248:    110(ptr) AccessChain 21 109
             249:   16(ivec2) Load 248
             250:   17(ivec2) Bitcast 249
             251:     76(ptr) AccessChain 21 97
             252:   17(ivec2) Load 251
             253:   17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 247 250 252
             254:   16(ivec2) Bitcast 253
                              Store 243(r43) 254
             259:         256 Load 258(g_tTexbfs)
             261:     23(ptr) AccessChain 21 260
             262:     15(int) Load 261
             263:     14(int) Bitcast 262
             264:    7(fvec4) ImageFetch 259 263
             265:    6(float) CompositeExtract 264 0
                              Store 255(r50) 265
             267:         256 Load 258(g_tTexbfs)
             269:     33(ptr) AccessChain 21 268
             270:    6(float) Load 269
             271:     14(int) ConvertFToS 270
             272:    7(fvec4) ImageFetch 267 271
             273:    6(float) CompositeExtract 272 0
                              Store 266(r51) 273
             278:         275 Load 277(g_tTex1df4)
             279:     15(int) ImageQuerySizeLod 278 53
                              Store 274(sizeQueryTemp) 279
             281:     15(int) Load 274(sizeQueryTemp)
             282:     14(int) Bitcast 281
                              Store 280(WidthI) 282
             284:         275 Load 277(g_tTex1df4)
             286:     15(int) ImageQuerySizeLod 284 285
                              Store 283(sizeQueryTemp) 286
             287:     15(int) Load 283(sizeQueryTemp)
             288:     14(int) Bitcast 287
                              Store 280(WidthI) 288
             290:         275 Load 277(g_tTex1df4)
             291:     15(int) ImageQueryLevels 290
                              Store 289(NumberOfLevelsU) 291
             293:         275 Load 277(g_tTex1df4)
             294:     15(int) ImageQuerySizeLod 293 285
                              Store 292(sizeQueryTemp) 294
             296:     15(int) Load 292(sizeQueryTemp)
                              Store 295(WidthU) 296
             298:         275 Load 277(g_tTex1df4)
             299:     15(int) ImageQueryLevels 298
             300:     14(int) Bitcast 299
                              Store 297(NumberOfLevelsI) 300
             302:         275 Load 277(g_tTex1df4)
             303:     15(int) ImageQuerySizeLod 302 285
                              Store 301(sizeQueryTemp) 303
             304:     15(int) Load 301(sizeQueryTemp)
             305:     14(int) Bitcast 304
                              Store 280(WidthI) 305
             306:         275 Load 277(g_tTex1df4)
             307:     15(int) ImageQueryLevels 306
             308:     14(int) Bitcast 307
                              Store 297(NumberOfLevelsI) 308
             311:    6(float) Load 13(r00)
             312:    7(fvec4) CompositeConstruct 311 311 311 311
             314:    313(ptr) AccessChain 310(ps_output) 53
                              Store 314 312
             315:8(PS_OUTPUT) Load 310(ps_output)
                              ReturnValue 315
                              FunctionEnd