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hlsl.intrinsics.comp
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:17  Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
0:17    Function Parameters: 
0:17      'inF0' ( in float)
0:17      'inF1' ( in float)
0:17      'inF2' ( in float)
0:17      'inU0' ( in uint)
0:17      'inU1' ( in uint)
0:?     Sequence
0:21      all ( temp bool)
0:21        Convert float to bool ( temp bool)
0:21          'inF0' ( in float)
0:24      AtomicAdd ( temp uint)
0:24        'gs_ua' ( shared uint)
0:24        'gs_ub' ( shared uint)
0:25      move second child to first child ( temp uint)
0:25        'out_u1' ( temp uint)
0:25        AtomicAdd ( temp uint)
0:25          'gs_ua' ( shared uint)
0:25          'gs_ub' ( shared uint)
0:26      AtomicAnd ( temp uint)
0:26        'gs_ua' ( shared uint)
0:26        'gs_ub' ( shared uint)
0:27      move second child to first child ( temp uint)
0:27        'out_u1' ( temp uint)
0:27        AtomicAnd ( temp uint)
0:27          'gs_ua' ( shared uint)
0:27          'gs_ub' ( shared uint)
0:28      move second child to first child ( temp uint)
0:28        'out_u1' ( temp uint)
0:28        AtomicCompSwap ( temp uint)
0:28          'gs_ua' ( shared uint)
0:28          'gs_ub' ( shared uint)
0:28          'gs_uc' ( shared uint)
0:29      move second child to first child ( temp uint)
0:29        'out_u1' ( temp uint)
0:29        AtomicExchange ( temp uint)
0:29          'gs_ua' ( shared uint)
0:29          'gs_ub' ( shared uint)
0:30      AtomicMax ( temp uint)
0:30        'gs_ua' ( shared uint)
0:30        'gs_ub' ( shared uint)
0:31      move second child to first child ( temp uint)
0:31        'out_u1' ( temp uint)
0:31        AtomicMax ( temp uint)
0:31          'gs_ua' ( shared uint)
0:31          'gs_ub' ( shared uint)
0:32      AtomicMin ( temp uint)
0:32        'gs_ua' ( shared uint)
0:32        'gs_ub' ( shared uint)
0:33      move second child to first child ( temp uint)
0:33        'out_u1' ( temp uint)
0:33        AtomicMin ( temp uint)
0:33          'gs_ua' ( shared uint)
0:33          'gs_ub' ( shared uint)
0:34      AtomicOr ( temp uint)
0:34        'gs_ua' ( shared uint)
0:34        'gs_ub' ( shared uint)
0:35      move second child to first child ( temp uint)
0:35        'out_u1' ( temp uint)
0:35        AtomicOr ( temp uint)
0:35          'gs_ua' ( shared uint)
0:35          'gs_ub' ( shared uint)
0:36      AtomicXor ( temp uint)
0:36        'gs_ua' ( shared uint)
0:36        'gs_ub' ( shared uint)
0:37      move second child to first child ( temp uint)
0:37        'out_u1' ( temp uint)
0:37        AtomicXor ( temp uint)
0:37          'gs_ua' ( shared uint)
0:37          'gs_ub' ( shared uint)
0:41      Branch: Return with expression
0:41        Constant:
0:41          0.000000
0:45  Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
0:45    Function Parameters: 
0:45      'inF0' ( in 1-component vector of float)
0:45      'inF1' ( in 1-component vector of float)
0:45      'inF2' ( in 1-component vector of float)
0:?     Sequence
0:47      Branch: Return with expression
0:47        Constant:
0:47          0.000000
0:51  Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
0:51    Function Parameters: 
0:51      'inF0' ( in 2-component vector of float)
0:51      'inF1' ( in 2-component vector of float)
0:51      'inF2' ( in 2-component vector of float)
0:51      'inU0' ( in 2-component vector of uint)
0:51      'inU1' ( in 2-component vector of uint)
0:?     Sequence
0:55      all ( temp bool)
0:55        Convert float to bool ( temp 2-component vector of bool)
0:55          'inF0' ( in 2-component vector of float)
0:58      AtomicAdd ( temp 2-component vector of uint)
0:58        'gs_ua2' ( shared 2-component vector of uint)
0:58        'gs_ub2' ( shared 2-component vector of uint)
0:59      move second child to first child ( temp 2-component vector of uint)
0:59        'out_u2' ( temp 2-component vector of uint)
0:59        AtomicAdd ( temp 2-component vector of uint)
0:59          'gs_ua2' ( shared 2-component vector of uint)
0:59          'gs_ub2' ( shared 2-component vector of uint)
0:60      AtomicAnd ( temp 2-component vector of uint)
0:60        'gs_ua2' ( shared 2-component vector of uint)
0:60        'gs_ub2' ( shared 2-component vector of uint)
0:61      move second child to first child ( temp 2-component vector of uint)
0:61        'out_u2' ( temp 2-component vector of uint)
0:61        AtomicAnd ( temp 2-component vector of uint)
0:61          'gs_ua2' ( shared 2-component vector of uint)
0:61          'gs_ub2' ( shared 2-component vector of uint)
0:62      move second child to first child ( temp 2-component vector of uint)
0:62        'out_u2' ( temp 2-component vector of uint)
0:62        AtomicCompSwap ( temp 2-component vector of uint)
0:62          'gs_ua2' ( shared 2-component vector of uint)
0:62          'gs_ub2' ( shared 2-component vector of uint)
0:62          'gs_uc2' ( shared 2-component vector of uint)
0:63      move second child to first child ( temp 2-component vector of uint)
0:63        'out_u2' ( temp 2-component vector of uint)
0:63        AtomicExchange ( temp 2-component vector of uint)
0:63          'gs_ua2' ( shared 2-component vector of uint)
0:63          'gs_ub2' ( shared 2-component vector of uint)
0:64      AtomicMax ( temp 2-component vector of uint)
0:64        'gs_ua2' ( shared 2-component vector of uint)
0:64        'gs_ub2' ( shared 2-component vector of uint)
0:65      move second child to first child ( temp 2-component vector of uint)
0:65        'out_u2' ( temp 2-component vector of uint)
0:65        AtomicMax ( temp 2-component vector of uint)
0:65          'gs_ua2' ( shared 2-component vector of uint)
0:65          'gs_ub2' ( shared 2-component vector of uint)
0:66      AtomicMin ( temp 2-component vector of uint)
0:66        'gs_ua2' ( shared 2-component vector of uint)
0:66        'gs_ub2' ( shared 2-component vector of uint)
0:67      move second child to first child ( temp 2-component vector of uint)
0:67        'out_u2' ( temp 2-component vector of uint)
0:67        AtomicMin ( temp 2-component vector of uint)
0:67          'gs_ua2' ( shared 2-component vector of uint)
0:67          'gs_ub2' ( shared 2-component vector of uint)
0:68      AtomicOr ( temp 2-component vector of uint)
0:68        'gs_ua2' ( shared 2-component vector of uint)
0:68        'gs_ub2' ( shared 2-component vector of uint)
0:69      move second child to first child ( temp 2-component vector of uint)
0:69        'out_u2' ( temp 2-component vector of uint)
0:69        AtomicOr ( temp 2-component vector of uint)
0:69          'gs_ua2' ( shared 2-component vector of uint)
0:69          'gs_ub2' ( shared 2-component vector of uint)
0:70      AtomicXor ( temp 2-component vector of uint)
0:70        'gs_ua2' ( shared 2-component vector of uint)
0:70        'gs_ub2' ( shared 2-component vector of uint)
0:71      move second child to first child ( temp 2-component vector of uint)
0:71        'out_u2' ( temp 2-component vector of uint)
0:71        AtomicXor ( temp 2-component vector of uint)
0:71          'gs_ua2' ( shared 2-component vector of uint)
0:71          'gs_ub2' ( shared 2-component vector of uint)
0:74      Branch: Return with expression
0:74        Constant:
0:74          1.000000
0:74          2.000000
0:78  Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
0:78    Function Parameters: 
0:78      'inF0' ( in 3-component vector of float)
0:78      'inF1' ( in 3-component vector of float)
0:78      'inF2' ( in 3-component vector of float)
0:78      'inU0' ( in 3-component vector of uint)
0:78      'inU1' ( in 3-component vector of uint)
0:?     Sequence
0:82      all ( temp bool)
0:82        Convert float to bool ( temp 3-component vector of bool)
0:82          'inF0' ( in 3-component vector of float)
0:85      AtomicAdd ( temp 3-component vector of uint)
0:85        'gs_ua3' ( shared 3-component vector of uint)
0:85        'gs_ub3' ( shared 3-component vector of uint)
0:86      move second child to first child ( temp 3-component vector of uint)
0:86        'out_u3' ( temp 3-component vector of uint)
0:86        AtomicAdd ( temp 3-component vector of uint)
0:86          'gs_ua3' ( shared 3-component vector of uint)
0:86          'gs_ub3' ( shared 3-component vector of uint)
0:87      AtomicAnd ( temp 3-component vector of uint)
0:87        'gs_ua3' ( shared 3-component vector of uint)
0:87        'gs_ub3' ( shared 3-component vector of uint)
0:88      move second child to first child ( temp 3-component vector of uint)
0:88        'out_u3' ( temp 3-component vector of uint)
0:88        AtomicAnd ( temp 3-component vector of uint)
0:88          'gs_ua3' ( shared 3-component vector of uint)
0:88          'gs_ub3' ( shared 3-component vector of uint)
0:89      move second child to first child ( temp 3-component vector of uint)
0:89        'out_u3' ( temp 3-component vector of uint)
0:89        AtomicCompSwap ( temp 3-component vector of uint)
0:89          'gs_ua3' ( shared 3-component vector of uint)
0:89          'gs_ub3' ( shared 3-component vector of uint)
0:89          'gs_uc3' ( shared 3-component vector of uint)
0:90      move second child to first child ( temp 3-component vector of uint)
0:90        'out_u3' ( temp 3-component vector of uint)
0:90        AtomicExchange ( temp 3-component vector of uint)
0:90          'gs_ua3' ( shared 3-component vector of uint)
0:90          'gs_ub3' ( shared 3-component vector of uint)
0:91      AtomicMax ( temp 3-component vector of uint)
0:91        'gs_ua3' ( shared 3-component vector of uint)
0:91        'gs_ub3' ( shared 3-component vector of uint)
0:92      move second child to first child ( temp 3-component vector of uint)
0:92        'out_u3' ( temp 3-component vector of uint)
0:92        AtomicMax ( temp 3-component vector of uint)
0:92          'gs_ua3' ( shared 3-component vector of uint)
0:92          'gs_ub3' ( shared 3-component vector of uint)
0:93      AtomicMin ( temp 3-component vector of uint)
0:93        'gs_ua3' ( shared 3-component vector of uint)
0:93        'gs_ub3' ( shared 3-component vector of uint)
0:94      move second child to first child ( temp 3-component vector of uint)
0:94        'out_u3' ( temp 3-component vector of uint)
0:94        AtomicMin ( temp 3-component vector of uint)
0:94          'gs_ua3' ( shared 3-component vector of uint)
0:94          'gs_ub3' ( shared 3-component vector of uint)
0:95      AtomicOr ( temp 3-component vector of uint)
0:95        'gs_ua3' ( shared 3-component vector of uint)
0:95        'gs_ub3' ( shared 3-component vector of uint)
0:96      move second child to first child ( temp 3-component vector of uint)
0:96        'out_u3' ( temp 3-component vector of uint)
0:96        AtomicOr ( temp 3-component vector of uint)
0:96          'gs_ua3' ( shared 3-component vector of uint)
0:96          'gs_ub3' ( shared 3-component vector of uint)
0:97      AtomicXor ( temp 3-component vector of uint)
0:97        'gs_ua3' ( shared 3-component vector of uint)
0:97        'gs_ub3' ( shared 3-component vector of uint)
0:98      move second child to first child ( temp 3-component vector of uint)
0:98        'out_u3' ( temp 3-component vector of uint)
0:98        AtomicXor ( temp 3-component vector of uint)
0:98          'gs_ua3' ( shared 3-component vector of uint)
0:98          'gs_ub3' ( shared 3-component vector of uint)
0:101      Branch: Return with expression
0:101        Constant:
0:101          1.000000
0:101          2.000000
0:101          3.000000
0:105  Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:105    Function Parameters: 
0:105      'inF0' ( in 4-component vector of float)
0:105      'inF1' ( in 4-component vector of float)
0:105      'inF2' ( in 4-component vector of float)
0:105      'inU0' ( in 4-component vector of uint)
0:105      'inU1' ( in 4-component vector of uint)
0:?     Sequence
0:109      all ( temp bool)
0:109        Convert float to bool ( temp 4-component vector of bool)
0:109          'inF0' ( in 4-component vector of float)
0:112      AtomicAdd ( temp 4-component vector of uint)
0:112        'gs_ua4' ( shared 4-component vector of uint)
0:112        'gs_ub4' ( shared 4-component vector of uint)
0:113      move second child to first child ( temp 4-component vector of uint)
0:113        'out_u4' ( temp 4-component vector of uint)
0:113        AtomicAdd ( temp 4-component vector of uint)
0:113          'gs_ua4' ( shared 4-component vector of uint)
0:113          'gs_ub4' ( shared 4-component vector of uint)
0:114      AtomicAnd ( temp 4-component vector of uint)
0:114        'gs_ua4' ( shared 4-component vector of uint)
0:114        'gs_ub4' ( shared 4-component vector of uint)
0:115      move second child to first child ( temp 4-component vector of uint)
0:115        'out_u4' ( temp 4-component vector of uint)
0:115        AtomicAnd ( temp 4-component vector of uint)
0:115          'gs_ua4' ( shared 4-component vector of uint)
0:115          'gs_ub4' ( shared 4-component vector of uint)
0:116      move second child to first child ( temp 4-component vector of uint)
0:116        'out_u4' ( temp 4-component vector of uint)
0:116        AtomicCompSwap ( temp 4-component vector of uint)
0:116          'gs_ua4' ( shared 4-component vector of uint)
0:116          'gs_ub4' ( shared 4-component vector of uint)
0:116          'gs_uc4' ( shared 4-component vector of uint)
0:117      move second child to first child ( temp 4-component vector of uint)
0:117        'out_u4' ( temp 4-component vector of uint)
0:117        AtomicExchange ( temp 4-component vector of uint)
0:117          'gs_ua4' ( shared 4-component vector of uint)
0:117          'gs_ub4' ( shared 4-component vector of uint)
0:118      AtomicMax ( temp 4-component vector of uint)
0:118        'gs_ua4' ( shared 4-component vector of uint)
0:118        'gs_ub4' ( shared 4-component vector of uint)
0:119      move second child to first child ( temp 4-component vector of uint)
0:119        'out_u4' ( temp 4-component vector of uint)
0:119        AtomicMax ( temp 4-component vector of uint)
0:119          'gs_ua4' ( shared 4-component vector of uint)
0:119          'gs_ub4' ( shared 4-component vector of uint)
0:120      AtomicMin ( temp 4-component vector of uint)
0:120        'gs_ua4' ( shared 4-component vector of uint)
0:120        'gs_ub4' ( shared 4-component vector of uint)
0:121      move second child to first child ( temp 4-component vector of uint)
0:121        'out_u4' ( temp 4-component vector of uint)
0:121        AtomicMin ( temp 4-component vector of uint)
0:121          'gs_ua4' ( shared 4-component vector of uint)
0:121          'gs_ub4' ( shared 4-component vector of uint)
0:122      AtomicOr ( temp 4-component vector of uint)
0:122        'gs_ua4' ( shared 4-component vector of uint)
0:122        'gs_ub4' ( shared 4-component vector of uint)
0:123      move second child to first child ( temp 4-component vector of uint)
0:123        'out_u4' ( temp 4-component vector of uint)
0:123        AtomicOr ( temp 4-component vector of uint)
0:123          'gs_ua4' ( shared 4-component vector of uint)
0:123          'gs_ub4' ( shared 4-component vector of uint)
0:124      AtomicXor ( temp 4-component vector of uint)
0:124        'gs_ua4' ( shared 4-component vector of uint)
0:124        'gs_ub4' ( shared 4-component vector of uint)
0:125      move second child to first child ( temp 4-component vector of uint)
0:125        'out_u4' ( temp 4-component vector of uint)
0:125        AtomicXor ( temp 4-component vector of uint)
0:125          'gs_ua4' ( shared 4-component vector of uint)
0:125          'gs_ub4' ( shared 4-component vector of uint)
0:128      Branch: Return with expression
0:128        Constant:
0:128          1.000000
0:128          2.000000
0:128          3.000000
0:128          4.000000
0:105  Function Definition: ComputeShaderFunction( ( temp void)
0:105    Function Parameters: 
0:?     Sequence
0:105      move second child to first child ( temp 4-component vector of float)
0:?         'inF0' ( temp 4-component vector of float)
0:?         'inF0' (layout( location=0) in 4-component vector of float)
0:105      move second child to first child ( temp 4-component vector of float)
0:?         'inF1' ( temp 4-component vector of float)
0:?         'inF1' (layout( location=1) in 4-component vector of float)
0:105      move second child to first child ( temp 4-component vector of float)
0:?         'inF2' ( temp 4-component vector of float)
0:?         'inF2' (layout( location=2) in 4-component vector of float)
0:105      move second child to first child ( temp 4-component vector of uint)
0:?         'inU0' ( temp 4-component vector of uint)
0:?         'inU0' (layout( location=3) in 4-component vector of uint)
0:105      move second child to first child ( temp 4-component vector of uint)
0:?         'inU1' ( temp 4-component vector of uint)
0:?         'inU1' (layout( location=4) in 4-component vector of uint)
0:105      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:105        Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:?           'inF0' ( temp 4-component vector of float)
0:?           'inF1' ( temp 4-component vector of float)
0:?           'inF2' ( temp 4-component vector of float)
0:?           'inU0' ( temp 4-component vector of uint)
0:?           'inU1' ( temp 4-component vector of uint)
0:?   Linker Objects
0:?     'gs_ua' ( shared uint)
0:?     'gs_ub' ( shared uint)
0:?     'gs_uc' ( shared uint)
0:?     'gs_ua2' ( shared 2-component vector of uint)
0:?     'gs_ub2' ( shared 2-component vector of uint)
0:?     'gs_uc2' ( shared 2-component vector of uint)
0:?     'gs_ua3' ( shared 3-component vector of uint)
0:?     'gs_ub3' ( shared 3-component vector of uint)
0:?     'gs_uc3' ( shared 3-component vector of uint)
0:?     'gs_ua4' ( shared 4-component vector of uint)
0:?     'gs_ub4' ( shared 4-component vector of uint)
0:?     'gs_uc4' ( shared 4-component vector of uint)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'inF0' (layout( location=0) in 4-component vector of float)
0:?     'inF1' (layout( location=1) in 4-component vector of float)
0:?     'inF2' (layout( location=2) in 4-component vector of float)
0:?     'inU0' (layout( location=3) in 4-component vector of uint)
0:?     'inU1' (layout( location=4) in 4-component vector of uint)


Linked compute stage:


Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:17  Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
0:17    Function Parameters: 
0:17      'inF0' ( in float)
0:17      'inF1' ( in float)
0:17      'inF2' ( in float)
0:17      'inU0' ( in uint)
0:17      'inU1' ( in uint)
0:?     Sequence
0:21      all ( temp bool)
0:21        Convert float to bool ( temp bool)
0:21          'inF0' ( in float)
0:24      AtomicAdd ( temp uint)
0:24        'gs_ua' ( shared uint)
0:24        'gs_ub' ( shared uint)
0:25      move second child to first child ( temp uint)
0:25        'out_u1' ( temp uint)
0:25        AtomicAdd ( temp uint)
0:25          'gs_ua' ( shared uint)
0:25          'gs_ub' ( shared uint)
0:26      AtomicAnd ( temp uint)
0:26        'gs_ua' ( shared uint)
0:26        'gs_ub' ( shared uint)
0:27      move second child to first child ( temp uint)
0:27        'out_u1' ( temp uint)
0:27        AtomicAnd ( temp uint)
0:27          'gs_ua' ( shared uint)
0:27          'gs_ub' ( shared uint)
0:28      move second child to first child ( temp uint)
0:28        'out_u1' ( temp uint)
0:28        AtomicCompSwap ( temp uint)
0:28          'gs_ua' ( shared uint)
0:28          'gs_ub' ( shared uint)
0:28          'gs_uc' ( shared uint)
0:29      move second child to first child ( temp uint)
0:29        'out_u1' ( temp uint)
0:29        AtomicExchange ( temp uint)
0:29          'gs_ua' ( shared uint)
0:29          'gs_ub' ( shared uint)
0:30      AtomicMax ( temp uint)
0:30        'gs_ua' ( shared uint)
0:30        'gs_ub' ( shared uint)
0:31      move second child to first child ( temp uint)
0:31        'out_u1' ( temp uint)
0:31        AtomicMax ( temp uint)
0:31          'gs_ua' ( shared uint)
0:31          'gs_ub' ( shared uint)
0:32      AtomicMin ( temp uint)
0:32        'gs_ua' ( shared uint)
0:32        'gs_ub' ( shared uint)
0:33      move second child to first child ( temp uint)
0:33        'out_u1' ( temp uint)
0:33        AtomicMin ( temp uint)
0:33          'gs_ua' ( shared uint)
0:33          'gs_ub' ( shared uint)
0:34      AtomicOr ( temp uint)
0:34        'gs_ua' ( shared uint)
0:34        'gs_ub' ( shared uint)
0:35      move second child to first child ( temp uint)
0:35        'out_u1' ( temp uint)
0:35        AtomicOr ( temp uint)
0:35          'gs_ua' ( shared uint)
0:35          'gs_ub' ( shared uint)
0:36      AtomicXor ( temp uint)
0:36        'gs_ua' ( shared uint)
0:36        'gs_ub' ( shared uint)
0:37      move second child to first child ( temp uint)
0:37        'out_u1' ( temp uint)
0:37        AtomicXor ( temp uint)
0:37          'gs_ua' ( shared uint)
0:37          'gs_ub' ( shared uint)
0:41      Branch: Return with expression
0:41        Constant:
0:41          0.000000
0:45  Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
0:45    Function Parameters: 
0:45      'inF0' ( in 1-component vector of float)
0:45      'inF1' ( in 1-component vector of float)
0:45      'inF2' ( in 1-component vector of float)
0:?     Sequence
0:47      Branch: Return with expression
0:47        Constant:
0:47          0.000000
0:51  Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
0:51    Function Parameters: 
0:51      'inF0' ( in 2-component vector of float)
0:51      'inF1' ( in 2-component vector of float)
0:51      'inF2' ( in 2-component vector of float)
0:51      'inU0' ( in 2-component vector of uint)
0:51      'inU1' ( in 2-component vector of uint)
0:?     Sequence
0:55      all ( temp bool)
0:55        Convert float to bool ( temp 2-component vector of bool)
0:55          'inF0' ( in 2-component vector of float)
0:58      AtomicAdd ( temp 2-component vector of uint)
0:58        'gs_ua2' ( shared 2-component vector of uint)
0:58        'gs_ub2' ( shared 2-component vector of uint)
0:59      move second child to first child ( temp 2-component vector of uint)
0:59        'out_u2' ( temp 2-component vector of uint)
0:59        AtomicAdd ( temp 2-component vector of uint)
0:59          'gs_ua2' ( shared 2-component vector of uint)
0:59          'gs_ub2' ( shared 2-component vector of uint)
0:60      AtomicAnd ( temp 2-component vector of uint)
0:60        'gs_ua2' ( shared 2-component vector of uint)
0:60        'gs_ub2' ( shared 2-component vector of uint)
0:61      move second child to first child ( temp 2-component vector of uint)
0:61        'out_u2' ( temp 2-component vector of uint)
0:61        AtomicAnd ( temp 2-component vector of uint)
0:61          'gs_ua2' ( shared 2-component vector of uint)
0:61          'gs_ub2' ( shared 2-component vector of uint)
0:62      move second child to first child ( temp 2-component vector of uint)
0:62        'out_u2' ( temp 2-component vector of uint)
0:62        AtomicCompSwap ( temp 2-component vector of uint)
0:62          'gs_ua2' ( shared 2-component vector of uint)
0:62          'gs_ub2' ( shared 2-component vector of uint)
0:62          'gs_uc2' ( shared 2-component vector of uint)
0:63      move second child to first child ( temp 2-component vector of uint)
0:63        'out_u2' ( temp 2-component vector of uint)
0:63        AtomicExchange ( temp 2-component vector of uint)
0:63          'gs_ua2' ( shared 2-component vector of uint)
0:63          'gs_ub2' ( shared 2-component vector of uint)
0:64      AtomicMax ( temp 2-component vector of uint)
0:64        'gs_ua2' ( shared 2-component vector of uint)
0:64        'gs_ub2' ( shared 2-component vector of uint)
0:65      move second child to first child ( temp 2-component vector of uint)
0:65        'out_u2' ( temp 2-component vector of uint)
0:65        AtomicMax ( temp 2-component vector of uint)
0:65          'gs_ua2' ( shared 2-component vector of uint)
0:65          'gs_ub2' ( shared 2-component vector of uint)
0:66      AtomicMin ( temp 2-component vector of uint)
0:66        'gs_ua2' ( shared 2-component vector of uint)
0:66        'gs_ub2' ( shared 2-component vector of uint)
0:67      move second child to first child ( temp 2-component vector of uint)
0:67        'out_u2' ( temp 2-component vector of uint)
0:67        AtomicMin ( temp 2-component vector of uint)
0:67          'gs_ua2' ( shared 2-component vector of uint)
0:67          'gs_ub2' ( shared 2-component vector of uint)
0:68      AtomicOr ( temp 2-component vector of uint)
0:68        'gs_ua2' ( shared 2-component vector of uint)
0:68        'gs_ub2' ( shared 2-component vector of uint)
0:69      move second child to first child ( temp 2-component vector of uint)
0:69        'out_u2' ( temp 2-component vector of uint)
0:69        AtomicOr ( temp 2-component vector of uint)
0:69          'gs_ua2' ( shared 2-component vector of uint)
0:69          'gs_ub2' ( shared 2-component vector of uint)
0:70      AtomicXor ( temp 2-component vector of uint)
0:70        'gs_ua2' ( shared 2-component vector of uint)
0:70        'gs_ub2' ( shared 2-component vector of uint)
0:71      move second child to first child ( temp 2-component vector of uint)
0:71        'out_u2' ( temp 2-component vector of uint)
0:71        AtomicXor ( temp 2-component vector of uint)
0:71          'gs_ua2' ( shared 2-component vector of uint)
0:71          'gs_ub2' ( shared 2-component vector of uint)
0:74      Branch: Return with expression
0:74        Constant:
0:74          1.000000
0:74          2.000000
0:78  Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
0:78    Function Parameters: 
0:78      'inF0' ( in 3-component vector of float)
0:78      'inF1' ( in 3-component vector of float)
0:78      'inF2' ( in 3-component vector of float)
0:78      'inU0' ( in 3-component vector of uint)
0:78      'inU1' ( in 3-component vector of uint)
0:?     Sequence
0:82      all ( temp bool)
0:82        Convert float to bool ( temp 3-component vector of bool)
0:82          'inF0' ( in 3-component vector of float)
0:85      AtomicAdd ( temp 3-component vector of uint)
0:85        'gs_ua3' ( shared 3-component vector of uint)
0:85        'gs_ub3' ( shared 3-component vector of uint)
0:86      move second child to first child ( temp 3-component vector of uint)
0:86        'out_u3' ( temp 3-component vector of uint)
0:86        AtomicAdd ( temp 3-component vector of uint)
0:86          'gs_ua3' ( shared 3-component vector of uint)
0:86          'gs_ub3' ( shared 3-component vector of uint)
0:87      AtomicAnd ( temp 3-component vector of uint)
0:87        'gs_ua3' ( shared 3-component vector of uint)
0:87        'gs_ub3' ( shared 3-component vector of uint)
0:88      move second child to first child ( temp 3-component vector of uint)
0:88        'out_u3' ( temp 3-component vector of uint)
0:88        AtomicAnd ( temp 3-component vector of uint)
0:88          'gs_ua3' ( shared 3-component vector of uint)
0:88          'gs_ub3' ( shared 3-component vector of uint)
0:89      move second child to first child ( temp 3-component vector of uint)
0:89        'out_u3' ( temp 3-component vector of uint)
0:89        AtomicCompSwap ( temp 3-component vector of uint)
0:89          'gs_ua3' ( shared 3-component vector of uint)
0:89          'gs_ub3' ( shared 3-component vector of uint)
0:89          'gs_uc3' ( shared 3-component vector of uint)
0:90      move second child to first child ( temp 3-component vector of uint)
0:90        'out_u3' ( temp 3-component vector of uint)
0:90        AtomicExchange ( temp 3-component vector of uint)
0:90          'gs_ua3' ( shared 3-component vector of uint)
0:90          'gs_ub3' ( shared 3-component vector of uint)
0:91      AtomicMax ( temp 3-component vector of uint)
0:91        'gs_ua3' ( shared 3-component vector of uint)
0:91        'gs_ub3' ( shared 3-component vector of uint)
0:92      move second child to first child ( temp 3-component vector of uint)
0:92        'out_u3' ( temp 3-component vector of uint)
0:92        AtomicMax ( temp 3-component vector of uint)
0:92          'gs_ua3' ( shared 3-component vector of uint)
0:92          'gs_ub3' ( shared 3-component vector of uint)
0:93      AtomicMin ( temp 3-component vector of uint)
0:93        'gs_ua3' ( shared 3-component vector of uint)
0:93        'gs_ub3' ( shared 3-component vector of uint)
0:94      move second child to first child ( temp 3-component vector of uint)
0:94        'out_u3' ( temp 3-component vector of uint)
0:94        AtomicMin ( temp 3-component vector of uint)
0:94          'gs_ua3' ( shared 3-component vector of uint)
0:94          'gs_ub3' ( shared 3-component vector of uint)
0:95      AtomicOr ( temp 3-component vector of uint)
0:95        'gs_ua3' ( shared 3-component vector of uint)
0:95        'gs_ub3' ( shared 3-component vector of uint)
0:96      move second child to first child ( temp 3-component vector of uint)
0:96        'out_u3' ( temp 3-component vector of uint)
0:96        AtomicOr ( temp 3-component vector of uint)
0:96          'gs_ua3' ( shared 3-component vector of uint)
0:96          'gs_ub3' ( shared 3-component vector of uint)
0:97      AtomicXor ( temp 3-component vector of uint)
0:97        'gs_ua3' ( shared 3-component vector of uint)
0:97        'gs_ub3' ( shared 3-component vector of uint)
0:98      move second child to first child ( temp 3-component vector of uint)
0:98        'out_u3' ( temp 3-component vector of uint)
0:98        AtomicXor ( temp 3-component vector of uint)
0:98          'gs_ua3' ( shared 3-component vector of uint)
0:98          'gs_ub3' ( shared 3-component vector of uint)
0:101      Branch: Return with expression
0:101        Constant:
0:101          1.000000
0:101          2.000000
0:101          3.000000
0:105  Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:105    Function Parameters: 
0:105      'inF0' ( in 4-component vector of float)
0:105      'inF1' ( in 4-component vector of float)
0:105      'inF2' ( in 4-component vector of float)
0:105      'inU0' ( in 4-component vector of uint)
0:105      'inU1' ( in 4-component vector of uint)
0:?     Sequence
0:109      all ( temp bool)
0:109        Convert float to bool ( temp 4-component vector of bool)
0:109          'inF0' ( in 4-component vector of float)
0:112      AtomicAdd ( temp 4-component vector of uint)
0:112        'gs_ua4' ( shared 4-component vector of uint)
0:112        'gs_ub4' ( shared 4-component vector of uint)
0:113      move second child to first child ( temp 4-component vector of uint)
0:113        'out_u4' ( temp 4-component vector of uint)
0:113        AtomicAdd ( temp 4-component vector of uint)
0:113          'gs_ua4' ( shared 4-component vector of uint)
0:113          'gs_ub4' ( shared 4-component vector of uint)
0:114      AtomicAnd ( temp 4-component vector of uint)
0:114        'gs_ua4' ( shared 4-component vector of uint)
0:114        'gs_ub4' ( shared 4-component vector of uint)
0:115      move second child to first child ( temp 4-component vector of uint)
0:115        'out_u4' ( temp 4-component vector of uint)
0:115        AtomicAnd ( temp 4-component vector of uint)
0:115          'gs_ua4' ( shared 4-component vector of uint)
0:115          'gs_ub4' ( shared 4-component vector of uint)
0:116      move second child to first child ( temp 4-component vector of uint)
0:116        'out_u4' ( temp 4-component vector of uint)
0:116        AtomicCompSwap ( temp 4-component vector of uint)
0:116          'gs_ua4' ( shared 4-component vector of uint)
0:116          'gs_ub4' ( shared 4-component vector of uint)
0:116          'gs_uc4' ( shared 4-component vector of uint)
0:117      move second child to first child ( temp 4-component vector of uint)
0:117        'out_u4' ( temp 4-component vector of uint)
0:117        AtomicExchange ( temp 4-component vector of uint)
0:117          'gs_ua4' ( shared 4-component vector of uint)
0:117          'gs_ub4' ( shared 4-component vector of uint)
0:118      AtomicMax ( temp 4-component vector of uint)
0:118        'gs_ua4' ( shared 4-component vector of uint)
0:118        'gs_ub4' ( shared 4-component vector of uint)
0:119      move second child to first child ( temp 4-component vector of uint)
0:119        'out_u4' ( temp 4-component vector of uint)
0:119        AtomicMax ( temp 4-component vector of uint)
0:119          'gs_ua4' ( shared 4-component vector of uint)
0:119          'gs_ub4' ( shared 4-component vector of uint)
0:120      AtomicMin ( temp 4-component vector of uint)
0:120        'gs_ua4' ( shared 4-component vector of uint)
0:120        'gs_ub4' ( shared 4-component vector of uint)
0:121      move second child to first child ( temp 4-component vector of uint)
0:121        'out_u4' ( temp 4-component vector of uint)
0:121        AtomicMin ( temp 4-component vector of uint)
0:121          'gs_ua4' ( shared 4-component vector of uint)
0:121          'gs_ub4' ( shared 4-component vector of uint)
0:122      AtomicOr ( temp 4-component vector of uint)
0:122        'gs_ua4' ( shared 4-component vector of uint)
0:122        'gs_ub4' ( shared 4-component vector of uint)
0:123      move second child to first child ( temp 4-component vector of uint)
0:123        'out_u4' ( temp 4-component vector of uint)
0:123        AtomicOr ( temp 4-component vector of uint)
0:123          'gs_ua4' ( shared 4-component vector of uint)
0:123          'gs_ub4' ( shared 4-component vector of uint)
0:124      AtomicXor ( temp 4-component vector of uint)
0:124        'gs_ua4' ( shared 4-component vector of uint)
0:124        'gs_ub4' ( shared 4-component vector of uint)
0:125      move second child to first child ( temp 4-component vector of uint)
0:125        'out_u4' ( temp 4-component vector of uint)
0:125        AtomicXor ( temp 4-component vector of uint)
0:125          'gs_ua4' ( shared 4-component vector of uint)
0:125          'gs_ub4' ( shared 4-component vector of uint)
0:128      Branch: Return with expression
0:128        Constant:
0:128          1.000000
0:128          2.000000
0:128          3.000000
0:128          4.000000
0:105  Function Definition: ComputeShaderFunction( ( temp void)
0:105    Function Parameters: 
0:?     Sequence
0:105      move second child to first child ( temp 4-component vector of float)
0:?         'inF0' ( temp 4-component vector of float)
0:?         'inF0' (layout( location=0) in 4-component vector of float)
0:105      move second child to first child ( temp 4-component vector of float)
0:?         'inF1' ( temp 4-component vector of float)
0:?         'inF1' (layout( location=1) in 4-component vector of float)
0:105      move second child to first child ( temp 4-component vector of float)
0:?         'inF2' ( temp 4-component vector of float)
0:?         'inF2' (layout( location=2) in 4-component vector of float)
0:105      move second child to first child ( temp 4-component vector of uint)
0:?         'inU0' ( temp 4-component vector of uint)
0:?         'inU0' (layout( location=3) in 4-component vector of uint)
0:105      move second child to first child ( temp 4-component vector of uint)
0:?         'inU1' ( temp 4-component vector of uint)
0:?         'inU1' (layout( location=4) in 4-component vector of uint)
0:105      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:105        Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:?           'inF0' ( temp 4-component vector of float)
0:?           'inF1' ( temp 4-component vector of float)
0:?           'inF2' ( temp 4-component vector of float)
0:?           'inU0' ( temp 4-component vector of uint)
0:?           'inU1' ( temp 4-component vector of uint)
0:?   Linker Objects
0:?     'gs_ua' ( shared uint)
0:?     'gs_ub' ( shared uint)
0:?     'gs_uc' ( shared uint)
0:?     'gs_ua2' ( shared 2-component vector of uint)
0:?     'gs_ub2' ( shared 2-component vector of uint)
0:?     'gs_uc2' ( shared 2-component vector of uint)
0:?     'gs_ua3' ( shared 3-component vector of uint)
0:?     'gs_ub3' ( shared 3-component vector of uint)
0:?     'gs_uc3' ( shared 3-component vector of uint)
0:?     'gs_ua4' ( shared 4-component vector of uint)
0:?     'gs_ub4' ( shared 4-component vector of uint)
0:?     'gs_uc4' ( shared 4-component vector of uint)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'inF0' (layout( location=0) in 4-component vector of float)
0:?     'inF1' (layout( location=1) in 4-component vector of float)
0:?     'inF2' (layout( location=2) in 4-component vector of float)
0:?     'inU0' (layout( location=3) in 4-component vector of uint)
0:?     'inU1' (layout( location=4) in 4-component vector of uint)

Validation failed
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 265

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint GLCompute 4  "ComputeShaderFunction" 237 240 243 247 250 253
                              ExecutionMode 4 LocalSize 1 1 1
                              Source HLSL 500
                              Name 4  "ComputeShaderFunction"
                              Name 16  "ComputeShaderFunctionS(f1;f1;f1;u1;u1;"
                              Name 11  "inF0"
                              Name 12  "inF1"
                              Name 13  "inF2"
                              Name 14  "inU0"
                              Name 15  "inU1"
                              Name 22  "ComputeShaderFunction1(vf1;vf1;vf1;"
                              Name 19  "inF0"
                              Name 20  "inF1"
                              Name 21  "inF2"
                              Name 34  "ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;"
                              Name 29  "inF0"
                              Name 30  "inF1"
                              Name 31  "inF2"
                              Name 32  "inU0"
                              Name 33  "inU1"
                              Name 46  "ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;"
                              Name 41  "inF0"
                              Name 42  "inF1"
                              Name 43  "inF2"
                              Name 44  "inU0"
                              Name 45  "inU1"
                              Name 58  "@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;"
                              Name 53  "inF0"
                              Name 54  "inF1"
                              Name 55  "inF2"
                              Name 56  "inU0"
                              Name 57  "inU1"
                              Name 66  "gs_ua"
                              Name 67  "gs_ub"
                              Name 72  "out_u1"
                              Name 80  "gs_uc"
                              Name 111  "gs_ua2"
                              Name 112  "gs_ub2"
                              Name 115  "out_u2"
                              Name 123  "gs_uc2"
                              Name 155  "gs_ua3"
                              Name 156  "gs_ub3"
                              Name 159  "out_u3"
                              Name 167  "gs_uc3"
                              Name 198  "gs_ua4"
                              Name 199  "gs_ub4"
                              Name 202  "out_u4"
                              Name 210  "gs_uc4"
                              Name 235  "inF0"
                              Name 237  "inF0"
                              Name 239  "inF1"
                              Name 240  "inF1"
                              Name 242  "inF2"
                              Name 243  "inF2"
                              Name 245  "inU0"
                              Name 247  "inU0"
                              Name 249  "inU1"
                              Name 250  "inU1"
                              Name 253  "@entryPointOutput"
                              Name 254  "param"
                              Name 256  "param"
                              Name 258  "param"
                              Name 260  "param"
                              Name 262  "param"
                              Decorate 237(inF0) Location 0
                              Decorate 240(inF1) Location 1
                              Decorate 243(inF2) Location 2
                              Decorate 247(inU0) Location 3
                              Decorate 250(inU1) Location 4
                              Decorate 253(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
               8:             TypeInt 32 0
               9:             TypePointer Function 8(int)
              10:             TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr)
              18:             TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr)
              24:             TypeVector 6(float) 2
              25:             TypePointer Function 24(fvec2)
              26:             TypeVector 8(int) 2
              27:             TypePointer Function 26(ivec2)
              28:             TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr)
              36:             TypeVector 6(float) 3
              37:             TypePointer Function 36(fvec3)
              38:             TypeVector 8(int) 3
              39:             TypePointer Function 38(ivec3)
              40:             TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
              48:             TypeVector 6(float) 4
              49:             TypePointer Function 48(fvec4)
              50:             TypeVector 8(int) 4
              51:             TypePointer Function 50(ivec4)
              52:             TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr)
              61:             TypeBool
              62:    6(float) Constant 0
              65:             TypePointer Workgroup 8(int)
       66(gs_ua):     65(ptr) Variable Workgroup
       67(gs_ub):     65(ptr) Variable Workgroup
              69:      8(int) Constant 1
              70:      8(int) Constant 0
       80(gs_uc):     65(ptr) Variable Workgroup
             106:             TypeVector 61(bool) 2
             107:   24(fvec2) ConstantComposite 62 62
             110:             TypePointer Workgroup 26(ivec2)
     111(gs_ua2):    110(ptr) Variable Workgroup
     112(gs_ub2):    110(ptr) Variable Workgroup
     123(gs_uc2):    110(ptr) Variable Workgroup
             144:    6(float) Constant 1065353216
             145:    6(float) Constant 1073741824
             146:   24(fvec2) ConstantComposite 144 145
             150:             TypeVector 61(bool) 3
             151:   36(fvec3) ConstantComposite 62 62 62
             154:             TypePointer Workgroup 38(ivec3)
     155(gs_ua3):    154(ptr) Variable Workgroup
     156(gs_ub3):    154(ptr) Variable Workgroup
     167(gs_uc3):    154(ptr) Variable Workgroup
             188:    6(float) Constant 1077936128
             189:   36(fvec3) ConstantComposite 144 145 188
             193:             TypeVector 61(bool) 4
             194:   48(fvec4) ConstantComposite 62 62 62 62
             197:             TypePointer Workgroup 50(ivec4)
     198(gs_ua4):    197(ptr) Variable Workgroup
     199(gs_ub4):    197(ptr) Variable Workgroup
     210(gs_uc4):    197(ptr) Variable Workgroup
             231:    6(float) Constant 1082130432
             232:   48(fvec4) ConstantComposite 144 145 188 231
             236:             TypePointer Input 48(fvec4)
       237(inF0):    236(ptr) Variable Input
       240(inF1):    236(ptr) Variable Input
       243(inF2):    236(ptr) Variable Input
             246:             TypePointer Input 50(ivec4)
       247(inU0):    246(ptr) Variable Input
       250(inU1):    246(ptr) Variable Input
             252:             TypePointer Output 48(fvec4)
253(@entryPointOutput):    252(ptr) Variable Output
4(ComputeShaderFunction):           2 Function None 3
               5:             Label
       235(inF0):     49(ptr) Variable Function
       239(inF1):     49(ptr) Variable Function
       242(inF2):     49(ptr) Variable Function
       245(inU0):     51(ptr) Variable Function
       249(inU1):     51(ptr) Variable Function
      254(param):     49(ptr) Variable Function
      256(param):     49(ptr) Variable Function
      258(param):     49(ptr) Variable Function
      260(param):     51(ptr) Variable Function
      262(param):     51(ptr) Variable Function
             238:   48(fvec4) Load 237(inF0)
                              Store 235(inF0) 238
             241:   48(fvec4) Load 240(inF1)
                              Store 239(inF1) 241
             244:   48(fvec4) Load 243(inF2)
                              Store 242(inF2) 244
             248:   50(ivec4) Load 247(inU0)
                              Store 245(inU0) 248
             251:   50(ivec4) Load 250(inU1)
                              Store 249(inU1) 251
             255:   48(fvec4) Load 235(inF0)
                              Store 254(param) 255
             257:   48(fvec4) Load 239(inF1)
                              Store 256(param) 257
             259:   48(fvec4) Load 242(inF2)
                              Store 258(param) 259
             261:   50(ivec4) Load 245(inU0)
                              Store 260(param) 261
             263:   50(ivec4) Load 249(inU1)
                              Store 262(param) 263
             264:   48(fvec4) FunctionCall 58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;) 254(param) 256(param) 258(param) 260(param) 262(param)
                              Store 253(@entryPointOutput) 264
                              Return
                              FunctionEnd
16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;):    6(float) Function None 10
        11(inF0):      7(ptr) FunctionParameter
        12(inF1):      7(ptr) FunctionParameter
        13(inF2):      7(ptr) FunctionParameter
        14(inU0):      9(ptr) FunctionParameter
        15(inU1):      9(ptr) FunctionParameter
              17:             Label
      72(out_u1):      9(ptr) Variable Function
              60:    6(float) Load 11(inF0)
              63:    61(bool) FUnordNotEqual 60 62
              64:    61(bool) All 63
              68:      8(int) Load 67(gs_ub)
              71:      8(int) AtomicIAdd 66(gs_ua) 69 70 68
              73:      8(int) Load 67(gs_ub)
              74:      8(int) AtomicIAdd 66(gs_ua) 69 70 73
                              Store 72(out_u1) 74
              75:      8(int) Load 67(gs_ub)
              76:      8(int) AtomicAnd 66(gs_ua) 69 70 75
              77:      8(int) Load 67(gs_ub)
              78:      8(int) AtomicAnd 66(gs_ua) 69 70 77
                              Store 72(out_u1) 78
              79:      8(int) Load 67(gs_ub)
              81:      8(int) Load 80(gs_uc)
              82:      8(int) AtomicCompareExchange 66(gs_ua) 69 70 70 81 79
                              Store 72(out_u1) 82
              83:      8(int) Load 67(gs_ub)
              84:      8(int) AtomicExchange 66(gs_ua) 69 70 83
                              Store 72(out_u1) 84
              85:      8(int) Load 67(gs_ub)
              86:      8(int) AtomicUMax 66(gs_ua) 69 70 85
              87:      8(int) Load 67(gs_ub)
              88:      8(int) AtomicUMax 66(gs_ua) 69 70 87
                              Store 72(out_u1) 88
              89:      8(int) Load 67(gs_ub)
              90:      8(int) AtomicUMin 66(gs_ua) 69 70 89
              91:      8(int) Load 67(gs_ub)
              92:      8(int) AtomicUMin 66(gs_ua) 69 70 91
                              Store 72(out_u1) 92
              93:      8(int) Load 67(gs_ub)
              94:      8(int) AtomicOr 66(gs_ua) 69 70 93
              95:      8(int) Load 67(gs_ub)
              96:      8(int) AtomicOr 66(gs_ua) 69 70 95
                              Store 72(out_u1) 96
              97:      8(int) Load 67(gs_ub)
              98:      8(int) AtomicXor 66(gs_ua) 69 70 97
              99:      8(int) Load 67(gs_ub)
             100:      8(int) AtomicXor 66(gs_ua) 69 70 99
                              Store 72(out_u1) 100
                              ReturnValue 62
                              FunctionEnd
22(ComputeShaderFunction1(vf1;vf1;vf1;):    6(float) Function None 18
        19(inF0):      7(ptr) FunctionParameter
        20(inF1):      7(ptr) FunctionParameter
        21(inF2):      7(ptr) FunctionParameter
              23:             Label
                              ReturnValue 62
                              FunctionEnd
34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;):   24(fvec2) Function None 28
        29(inF0):     25(ptr) FunctionParameter
        30(inF1):     25(ptr) FunctionParameter
        31(inF2):     25(ptr) FunctionParameter
        32(inU0):     27(ptr) FunctionParameter
        33(inU1):     27(ptr) FunctionParameter
              35:             Label
     115(out_u2):     27(ptr) Variable Function
             105:   24(fvec2) Load 29(inF0)
             108:  106(bvec2) FUnordNotEqual 105 107
             109:    61(bool) All 108
             113:   26(ivec2) Load 112(gs_ub2)
             114:   26(ivec2) AtomicIAdd 111(gs_ua2) 69 70 113
             116:   26(ivec2) Load 112(gs_ub2)
             117:   26(ivec2) AtomicIAdd 111(gs_ua2) 69 70 116
                              Store 115(out_u2) 117
             118:   26(ivec2) Load 112(gs_ub2)
             119:   26(ivec2) AtomicAnd 111(gs_ua2) 69 70 118
             120:   26(ivec2) Load 112(gs_ub2)
             121:   26(ivec2) AtomicAnd 111(gs_ua2) 69 70 120
                              Store 115(out_u2) 121
             122:   26(ivec2) Load 112(gs_ub2)
             124:   26(ivec2) Load 123(gs_uc2)
             125:   26(ivec2) AtomicCompareExchange 111(gs_ua2) 69 70 70 124 122
                              Store 115(out_u2) 125
             126:   26(ivec2) Load 112(gs_ub2)
             127:   26(ivec2) AtomicExchange 111(gs_ua2) 69 70 126
                              Store 115(out_u2) 127
             128:   26(ivec2) Load 112(gs_ub2)
             129:   26(ivec2) AtomicUMax 111(gs_ua2) 69 70 128
             130:   26(ivec2) Load 112(gs_ub2)
             131:   26(ivec2) AtomicUMax 111(gs_ua2) 69 70 130
                              Store 115(out_u2) 131
             132:   26(ivec2) Load 112(gs_ub2)
             133:   26(ivec2) AtomicUMin 111(gs_ua2) 69 70 132
             134:   26(ivec2) Load 112(gs_ub2)
             135:   26(ivec2) AtomicUMin 111(gs_ua2) 69 70 134
                              Store 115(out_u2) 135
             136:   26(ivec2) Load 112(gs_ub2)
             137:   26(ivec2) AtomicOr 111(gs_ua2) 69 70 136
             138:   26(ivec2) Load 112(gs_ub2)
             139:   26(ivec2) AtomicOr 111(gs_ua2) 69 70 138
                              Store 115(out_u2) 139
             140:   26(ivec2) Load 112(gs_ub2)
             141:   26(ivec2) AtomicXor 111(gs_ua2) 69 70 140
             142:   26(ivec2) Load 112(gs_ub2)
             143:   26(ivec2) AtomicXor 111(gs_ua2) 69 70 142
                              Store 115(out_u2) 143
                              ReturnValue 146
                              FunctionEnd
46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;):   36(fvec3) Function None 40
        41(inF0):     37(ptr) FunctionParameter
        42(inF1):     37(ptr) FunctionParameter
        43(inF2):     37(ptr) FunctionParameter
        44(inU0):     39(ptr) FunctionParameter
        45(inU1):     39(ptr) FunctionParameter
              47:             Label
     159(out_u3):     39(ptr) Variable Function
             149:   36(fvec3) Load 41(inF0)
             152:  150(bvec3) FUnordNotEqual 149 151
             153:    61(bool) All 152
             157:   38(ivec3) Load 156(gs_ub3)
             158:   38(ivec3) AtomicIAdd 155(gs_ua3) 69 70 157
             160:   38(ivec3) Load 156(gs_ub3)
             161:   38(ivec3) AtomicIAdd 155(gs_ua3) 69 70 160
                              Store 159(out_u3) 161
             162:   38(ivec3) Load 156(gs_ub3)
             163:   38(ivec3) AtomicAnd 155(gs_ua3) 69 70 162
             164:   38(ivec3) Load 156(gs_ub3)
             165:   38(ivec3) AtomicAnd 155(gs_ua3) 69 70 164
                              Store 159(out_u3) 165
             166:   38(ivec3) Load 156(gs_ub3)
             168:   38(ivec3) Load 167(gs_uc3)
             169:   38(ivec3) AtomicCompareExchange 155(gs_ua3) 69 70 70 168 166
                              Store 159(out_u3) 169
             170:   38(ivec3) Load 156(gs_ub3)
             171:   38(ivec3) AtomicExchange 155(gs_ua3) 69 70 170
                              Store 159(out_u3) 171
             172:   38(ivec3) Load 156(gs_ub3)
             173:   38(ivec3) AtomicUMax 155(gs_ua3) 69 70 172
             174:   38(ivec3) Load 156(gs_ub3)
             175:   38(ivec3) AtomicUMax 155(gs_ua3) 69 70 174
                              Store 159(out_u3) 175
             176:   38(ivec3) Load 156(gs_ub3)
             177:   38(ivec3) AtomicUMin 155(gs_ua3) 69 70 176
             178:   38(ivec3) Load 156(gs_ub3)
             179:   38(ivec3) AtomicUMin 155(gs_ua3) 69 70 178
                              Store 159(out_u3) 179
             180:   38(ivec3) Load 156(gs_ub3)
             181:   38(ivec3) AtomicOr 155(gs_ua3) 69 70 180
             182:   38(ivec3) Load 156(gs_ub3)
             183:   38(ivec3) AtomicOr 155(gs_ua3) 69 70 182
                              Store 159(out_u3) 183
             184:   38(ivec3) Load 156(gs_ub3)
             185:   38(ivec3) AtomicXor 155(gs_ua3) 69 70 184
             186:   38(ivec3) Load 156(gs_ub3)
             187:   38(ivec3) AtomicXor 155(gs_ua3) 69 70 186
                              Store 159(out_u3) 187
                              ReturnValue 189
                              FunctionEnd
58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;):   48(fvec4) Function None 52
        53(inF0):     49(ptr) FunctionParameter
        54(inF1):     49(ptr) FunctionParameter
        55(inF2):     49(ptr) FunctionParameter
        56(inU0):     51(ptr) FunctionParameter
        57(inU1):     51(ptr) FunctionParameter
              59:             Label
     202(out_u4):     51(ptr) Variable Function
             192:   48(fvec4) Load 53(inF0)
             195:  193(bvec4) FUnordNotEqual 192 194
             196:    61(bool) All 195
             200:   50(ivec4) Load 199(gs_ub4)
             201:   50(ivec4) AtomicIAdd 198(gs_ua4) 69 70 200
             203:   50(ivec4) Load 199(gs_ub4)
             204:   50(ivec4) AtomicIAdd 198(gs_ua4) 69 70 203
                              Store 202(out_u4) 204
             205:   50(ivec4) Load 199(gs_ub4)
             206:   50(ivec4) AtomicAnd 198(gs_ua4) 69 70 205
             207:   50(ivec4) Load 199(gs_ub4)
             208:   50(ivec4) AtomicAnd 198(gs_ua4) 69 70 207
                              Store 202(out_u4) 208
             209:   50(ivec4) Load 199(gs_ub4)
             211:   50(ivec4) Load 210(gs_uc4)
             212:   50(ivec4) AtomicCompareExchange 198(gs_ua4) 69 70 70 211 209
                              Store 202(out_u4) 212
             213:   50(ivec4) Load 199(gs_ub4)
             214:   50(ivec4) AtomicExchange 198(gs_ua4) 69 70 213
                              Store 202(out_u4) 214
             215:   50(ivec4) Load 199(gs_ub4)
             216:   50(ivec4) AtomicUMax 198(gs_ua4) 69 70 215
             217:   50(ivec4) Load 199(gs_ub4)
             218:   50(ivec4) AtomicUMax 198(gs_ua4) 69 70 217
                              Store 202(out_u4) 218
             219:   50(ivec4) Load 199(gs_ub4)
             220:   50(ivec4) AtomicUMin 198(gs_ua4) 69 70 219
             221:   50(ivec4) Load 199(gs_ub4)
             222:   50(ivec4) AtomicUMin 198(gs_ua4) 69 70 221
                              Store 202(out_u4) 222
             223:   50(ivec4) Load 199(gs_ub4)
             224:   50(ivec4) AtomicOr 198(gs_ua4) 69 70 223
             225:   50(ivec4) Load 199(gs_ub4)
             226:   50(ivec4) AtomicOr 198(gs_ua4) 69 70 225
                              Store 202(out_u4) 226
             227:   50(ivec4) Load 199(gs_ub4)
             228:   50(ivec4) AtomicXor 198(gs_ua4) 69 70 227
             229:   50(ivec4) Load 199(gs_ub4)
             230:   50(ivec4) AtomicXor 198(gs_ua4) 69 70 229
                              Store 202(out_u4) 230
                              ReturnValue 232
                              FunctionEnd