aboutsummaryrefslogtreecommitdiff
path: root/Test/baseResults/hlsl.hull.4.tesc.out
blob: bffc4646262849f53a699b0f3094de42e6060cd0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
hlsl.hull.4.tesc
Shader version: 500
vertices = 3
vertex spacing = fractional_odd_spacing
triangle order = cw
0:? Sequence
0:25  Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:25    Function Parameters: 
0:25      'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?     Sequence
0:26      Sequence
0:26        move second child to first child ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:26          'O' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:26          Constant:
0:26            0.000000
0:26            0.000000
0:26            0.000000
0:26            0.000000
0:28      move second child to first child ( temp float)
0:28        fInsideTessFactor: direct index for structure ( temp float)
0:28          'O' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:28          Constant:
0:28            1 (const int)
0:28        add ( temp float)
0:28          direct index ( temp float)
0:28            m_Position: direct index for structure ( temp 4-component vector of float)
0:28              direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:28                'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:28                Constant:
0:28                  0 (const int)
0:28              Constant:
0:28                0 (const int)
0:28            Constant:
0:28              3 (const int)
0:28          direct index ( temp float)
0:28            m_Normal: direct index for structure ( temp 4-component vector of float)
0:28              direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:28                'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:28                Constant:
0:28                  0 (const int)
0:28              Constant:
0:28                1 (const int)
0:28            Constant:
0:28              3 (const int)
0:30      Branch: Return with expression
0:30        'O' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:39  Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
0:39    Function Parameters: 
0:39      'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39      'cpid' ( in uint)
0:?     Sequence
0:40      Sequence
0:40        move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
0:40          'output' ( temp structure{ temp 4-component vector of float m_Position})
0:40          Constant:
0:40            0.000000
0:40            0.000000
0:40            0.000000
0:40            0.000000
0:41      move second child to first child ( temp 4-component vector of float)
0:41        m_Position: direct index for structure ( temp 4-component vector of float)
0:41          'output' ( temp structure{ temp 4-component vector of float m_Position})
0:41          Constant:
0:41            0 (const int)
0:41        Constant:
0:41          0.000000
0:41          0.000000
0:41          0.000000
0:41          0.000000
0:42      Branch: Return with expression
0:42        'output' ( temp structure{ temp 4-component vector of float m_Position})
0:39  Function Definition: main( ( temp void)
0:39    Function Parameters: 
0:?     Sequence
0:39      Sequence
0:39        move second child to first child ( temp 4-component vector of float)
0:39          m_Position: direct index for structure ( temp 4-component vector of float)
0:39            direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39              Constant:
0:39                0 (const int)
0:39            Constant:
0:39              0 (const int)
0:39          direct index ( in 4-component vector of float Position)
0:?             'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39            Constant:
0:39              0 (const int)
0:39        move second child to first child ( temp 4-component vector of float)
0:39          m_Normal: direct index for structure ( temp 4-component vector of float)
0:39            direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39              Constant:
0:39                0 (const int)
0:39            Constant:
0:39              1 (const int)
0:39          direct index (layout( location=0) in 4-component vector of float)
0:?             'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39            Constant:
0:39              0 (const int)
0:39        move second child to first child ( temp 4-component vector of float)
0:39          m_Position: direct index for structure ( temp 4-component vector of float)
0:39            direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39              Constant:
0:39                1 (const int)
0:39            Constant:
0:39              0 (const int)
0:39          direct index ( in 4-component vector of float Position)
0:?             'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39            Constant:
0:39              1 (const int)
0:39        move second child to first child ( temp 4-component vector of float)
0:39          m_Normal: direct index for structure ( temp 4-component vector of float)
0:39            direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39              Constant:
0:39                1 (const int)
0:39            Constant:
0:39              1 (const int)
0:39          direct index (layout( location=0) in 4-component vector of float)
0:?             'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39            Constant:
0:39              1 (const int)
0:39        move second child to first child ( temp 4-component vector of float)
0:39          m_Position: direct index for structure ( temp 4-component vector of float)
0:39            direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39              Constant:
0:39                2 (const int)
0:39            Constant:
0:39              0 (const int)
0:39          direct index ( in 4-component vector of float Position)
0:?             'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39            Constant:
0:39              2 (const int)
0:39        move second child to first child ( temp 4-component vector of float)
0:39          m_Normal: direct index for structure ( temp 4-component vector of float)
0:39            direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39              Constant:
0:39                2 (const int)
0:39            Constant:
0:39              1 (const int)
0:39          direct index (layout( location=0) in 4-component vector of float)
0:?             'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39            Constant:
0:39              2 (const int)
0:39      move second child to first child ( temp uint)
0:?         'cpid' ( temp uint)
0:?         'cpid' ( in uint InvocationID)
0:39      Sequence
0:39        move second child to first child ( temp 4-component vector of float)
0:39          indirect index ( out 4-component vector of float Position)
0:?             '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
0:?             'cpid' ( in uint InvocationID)
0:39          m_Position: direct index for structure ( temp 4-component vector of float)
0:39            Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'cpid' ( temp uint)
0:39            Constant:
0:39              0 (const int)
0:?       Barrier ( temp void)
0:?       Test condition and select ( temp void)
0:?         Condition
0:?         Compare Equal ( temp bool)
0:?           'cpid' ( in uint InvocationID)
0:?           Constant:
0:?             0 (const int)
0:?         true case
0:?         Sequence
0:?           move second child to first child ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?             '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?             Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?           Sequence
0:?             move second child to first child ( temp float)
0:?               direct index ( patch out float TessLevelOuter)
0:?                 '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:?                 Constant:
0:?                   0 (const int)
0:?               direct index ( temp float)
0:?                 fTessFactor: direct index for structure ( temp 3-element array of float)
0:?                   '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?                   Constant:
0:?                     0 (const int)
0:?                 Constant:
0:?                   0 (const int)
0:?             move second child to first child ( temp float)
0:?               direct index ( patch out float TessLevelOuter)
0:?                 '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:?                 Constant:
0:?                   1 (const int)
0:?               direct index ( temp float)
0:?                 fTessFactor: direct index for structure ( temp 3-element array of float)
0:?                   '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?                   Constant:
0:?                     0 (const int)
0:?                 Constant:
0:?                   1 (const int)
0:?             move second child to first child ( temp float)
0:?               direct index ( patch out float TessLevelOuter)
0:?                 '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:?                 Constant:
0:?                   2 (const int)
0:?               direct index ( temp float)
0:?                 fTessFactor: direct index for structure ( temp 3-element array of float)
0:?                   '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?                   Constant:
0:?                     0 (const int)
0:?                 Constant:
0:?                   2 (const int)
0:?             move second child to first child ( temp float)
0:?               direct index ( patch out float TessLevelInner)
0:?                 '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
0:?                 Constant:
0:?                   0 (const int)
0:?               fInsideTessFactor: direct index for structure ( temp float)
0:?                 '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?                 Constant:
0:?                   1 (const int)
0:?   Linker Objects
0:?     '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
0:?     'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:?     'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:?     'cpid' ( in uint InvocationID)
0:?     '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:?     '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)


Linked tessellation control stage:


Shader version: 500
vertices = 3
vertex spacing = fractional_odd_spacing
triangle order = cw
0:? Sequence
0:25  Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:25    Function Parameters: 
0:25      'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?     Sequence
0:26      Sequence
0:26        move second child to first child ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:26          'O' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:26          Constant:
0:26            0.000000
0:26            0.000000
0:26            0.000000
0:26            0.000000
0:28      move second child to first child ( temp float)
0:28        fInsideTessFactor: direct index for structure ( temp float)
0:28          'O' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:28          Constant:
0:28            1 (const int)
0:28        add ( temp float)
0:28          direct index ( temp float)
0:28            m_Position: direct index for structure ( temp 4-component vector of float)
0:28              direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:28                'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:28                Constant:
0:28                  0 (const int)
0:28              Constant:
0:28                0 (const int)
0:28            Constant:
0:28              3 (const int)
0:28          direct index ( temp float)
0:28            m_Normal: direct index for structure ( temp 4-component vector of float)
0:28              direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:28                'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:28                Constant:
0:28                  0 (const int)
0:28              Constant:
0:28                1 (const int)
0:28            Constant:
0:28              3 (const int)
0:30      Branch: Return with expression
0:30        'O' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:39  Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
0:39    Function Parameters: 
0:39      'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39      'cpid' ( in uint)
0:?     Sequence
0:40      Sequence
0:40        move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
0:40          'output' ( temp structure{ temp 4-component vector of float m_Position})
0:40          Constant:
0:40            0.000000
0:40            0.000000
0:40            0.000000
0:40            0.000000
0:41      move second child to first child ( temp 4-component vector of float)
0:41        m_Position: direct index for structure ( temp 4-component vector of float)
0:41          'output' ( temp structure{ temp 4-component vector of float m_Position})
0:41          Constant:
0:41            0 (const int)
0:41        Constant:
0:41          0.000000
0:41          0.000000
0:41          0.000000
0:41          0.000000
0:42      Branch: Return with expression
0:42        'output' ( temp structure{ temp 4-component vector of float m_Position})
0:39  Function Definition: main( ( temp void)
0:39    Function Parameters: 
0:?     Sequence
0:39      Sequence
0:39        move second child to first child ( temp 4-component vector of float)
0:39          m_Position: direct index for structure ( temp 4-component vector of float)
0:39            direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39              Constant:
0:39                0 (const int)
0:39            Constant:
0:39              0 (const int)
0:39          direct index ( in 4-component vector of float Position)
0:?             'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39            Constant:
0:39              0 (const int)
0:39        move second child to first child ( temp 4-component vector of float)
0:39          m_Normal: direct index for structure ( temp 4-component vector of float)
0:39            direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39              Constant:
0:39                0 (const int)
0:39            Constant:
0:39              1 (const int)
0:39          direct index (layout( location=0) in 4-component vector of float)
0:?             'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39            Constant:
0:39              0 (const int)
0:39        move second child to first child ( temp 4-component vector of float)
0:39          m_Position: direct index for structure ( temp 4-component vector of float)
0:39            direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39              Constant:
0:39                1 (const int)
0:39            Constant:
0:39              0 (const int)
0:39          direct index ( in 4-component vector of float Position)
0:?             'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39            Constant:
0:39              1 (const int)
0:39        move second child to first child ( temp 4-component vector of float)
0:39          m_Normal: direct index for structure ( temp 4-component vector of float)
0:39            direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39              Constant:
0:39                1 (const int)
0:39            Constant:
0:39              1 (const int)
0:39          direct index (layout( location=0) in 4-component vector of float)
0:?             'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39            Constant:
0:39              1 (const int)
0:39        move second child to first child ( temp 4-component vector of float)
0:39          m_Position: direct index for structure ( temp 4-component vector of float)
0:39            direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39              Constant:
0:39                2 (const int)
0:39            Constant:
0:39              0 (const int)
0:39          direct index ( in 4-component vector of float Position)
0:?             'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39            Constant:
0:39              2 (const int)
0:39        move second child to first child ( temp 4-component vector of float)
0:39          m_Normal: direct index for structure ( temp 4-component vector of float)
0:39            direct index ( temp structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:39              Constant:
0:39                2 (const int)
0:39            Constant:
0:39              1 (const int)
0:39          direct index (layout( location=0) in 4-component vector of float)
0:?             'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39            Constant:
0:39              2 (const int)
0:39      move second child to first child ( temp uint)
0:?         'cpid' ( temp uint)
0:?         'cpid' ( in uint InvocationID)
0:39      Sequence
0:39        move second child to first child ( temp 4-component vector of float)
0:39          indirect index ( out 4-component vector of float Position)
0:?             '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
0:?             'cpid' ( in uint InvocationID)
0:39          m_Position: direct index for structure ( temp 4-component vector of float)
0:39            Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?               'cpid' ( temp uint)
0:39            Constant:
0:39              0 (const int)
0:?       Barrier ( temp void)
0:?       Test condition and select ( temp void)
0:?         Condition
0:?         Compare Equal ( temp bool)
0:?           'cpid' ( in uint InvocationID)
0:?           Constant:
0:?             0 (const int)
0:?         true case
0:?         Sequence
0:?           move second child to first child ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?             '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?             Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?               'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position,  temp 4-component vector of float m_Normal})
0:?           Sequence
0:?             move second child to first child ( temp float)
0:?               direct index ( patch out float TessLevelOuter)
0:?                 '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:?                 Constant:
0:?                   0 (const int)
0:?               direct index ( temp float)
0:?                 fTessFactor: direct index for structure ( temp 3-element array of float)
0:?                   '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?                   Constant:
0:?                     0 (const int)
0:?                 Constant:
0:?                   0 (const int)
0:?             move second child to first child ( temp float)
0:?               direct index ( patch out float TessLevelOuter)
0:?                 '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:?                 Constant:
0:?                   1 (const int)
0:?               direct index ( temp float)
0:?                 fTessFactor: direct index for structure ( temp 3-element array of float)
0:?                   '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?                   Constant:
0:?                     0 (const int)
0:?                 Constant:
0:?                   1 (const int)
0:?             move second child to first child ( temp float)
0:?               direct index ( patch out float TessLevelOuter)
0:?                 '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:?                 Constant:
0:?                   2 (const int)
0:?               direct index ( temp float)
0:?                 fTessFactor: direct index for structure ( temp 3-element array of float)
0:?                   '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?                   Constant:
0:?                     0 (const int)
0:?                 Constant:
0:?                   2 (const int)
0:?             move second child to first child ( temp float)
0:?               direct index ( patch out float TessLevelInner)
0:?                 '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
0:?                 Constant:
0:?                   0 (const int)
0:?               fInsideTessFactor: direct index for structure ( temp float)
0:?                 '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor,  temp float fInsideTessFactor})
0:?                 Constant:
0:?                   1 (const int)
0:?   Linker Objects
0:?     '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
0:?     'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:?     'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:?     'cpid' ( in uint InvocationID)
0:?     '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:?     '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 124

                              Capability Tessellation
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint TessellationControl 4  "main" 56 61 80 83 107 120
                              ExecutionMode 4 OutputVertices 3
                              ExecutionMode 4 Triangles
                              ExecutionMode 4 SpacingFractionalOdd
                              ExecutionMode 4 VertexOrderCw
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "HS_Input"
                              MemberName 8(HS_Input) 0  "m_Position"
                              MemberName 8(HS_Input) 1  "m_Normal"
                              Name 14  "HS_Output"
                              MemberName 14(HS_Output) 0  "fTessFactor"
                              MemberName 14(HS_Output) 1  "fInsideTessFactor"
                              Name 17  "HS_ConstFunc(struct-HS_Input-vf4-vf41[3];"
                              Name 16  "I"
                              Name 20  "HS_Main_Output"
                              MemberName 20(HS_Main_Output) 0  "m_Position"
                              Name 24  "@main(struct-HS_Input-vf4-vf41[3];u1;"
                              Name 22  "I"
                              Name 23  "cpid"
                              Name 27  "O"
                              Name 45  "output"
                              Name 53  "I"
                              Name 56  "I.m_Position"
                              Name 61  "I.m_Normal"
                              Name 78  "cpid"
                              Name 80  "cpid"
                              Name 83  "@entryPointOutput.m_Position"
                              Name 85  "param"
                              Name 87  "param"
                              Name 101  "@patchConstantResult"
                              Name 102  "param"
                              Name 107  "@patchConstantOutput.fTessFactor"
                              Name 120  "@patchConstantOutput.fInsideTessFactor"
                              Decorate 56(I.m_Position) BuiltIn Position
                              Decorate 61(I.m_Normal) Location 0
                              Decorate 80(cpid) BuiltIn InvocationId
                              Decorate 83(@entryPointOutput.m_Position) BuiltIn Position
                              Decorate 107(@patchConstantOutput.fTessFactor) Patch
                              Decorate 107(@patchConstantOutput.fTessFactor) BuiltIn TessLevelOuter
                              Decorate 120(@patchConstantOutput.fInsideTessFactor) Patch
                              Decorate 120(@patchConstantOutput.fInsideTessFactor) BuiltIn TessLevelInner
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
     8(HS_Input):             TypeStruct 7(fvec4) 7(fvec4)
               9:             TypeInt 32 0
              10:      9(int) Constant 3
              11:             TypeArray 8(HS_Input) 10
              12:             TypePointer Function 11
              13:             TypeArray 6(float) 10
   14(HS_Output):             TypeStruct 13 6(float)
              15:             TypeFunction 14(HS_Output) 12(ptr)
              19:             TypePointer Function 9(int)
20(HS_Main_Output):             TypeStruct 7(fvec4)
              21:             TypeFunction 20(HS_Main_Output) 12(ptr) 19(ptr)
              26:             TypePointer Function 14(HS_Output)
              28:    6(float) Constant 0
              29:          13 ConstantComposite 28 28 28
              30:14(HS_Output) ConstantComposite 29 28
              31:             TypeInt 32 1
              32:     31(int) Constant 1
              33:     31(int) Constant 0
              34:             TypePointer Function 6(float)
              44:             TypePointer Function 20(HS_Main_Output)
              46:    7(fvec4) ConstantComposite 28 28 28 28
              47:20(HS_Main_Output) ConstantComposite 46
              48:             TypePointer Function 7(fvec4)
              54:             TypeArray 7(fvec4) 10
              55:             TypePointer Input 54
56(I.m_Position):     55(ptr) Variable Input
              57:             TypePointer Input 7(fvec4)
  61(I.m_Normal):     55(ptr) Variable Input
              71:     31(int) Constant 2
              79:             TypePointer Input 9(int)
        80(cpid):     79(ptr) Variable Input
              82:             TypePointer Output 54
83(@entryPointOutput.m_Position):     82(ptr) Variable Output
              91:             TypePointer Output 7(fvec4)
              93:      9(int) Constant 2
              94:      9(int) Constant 4
              95:      9(int) Constant 0
              97:             TypeBool
             105:             TypeArray 6(float) 94
             106:             TypePointer Output 105
107(@patchConstantOutput.fTessFactor):    106(ptr) Variable Output
             110:             TypePointer Output 6(float)
             118:             TypeArray 6(float) 93
             119:             TypePointer Output 118
120(@patchConstantOutput.fInsideTessFactor):    119(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
           53(I):     12(ptr) Variable Function
        78(cpid):     19(ptr) Variable Function
       85(param):     12(ptr) Variable Function
       87(param):     19(ptr) Variable Function
101(@patchConstantResult):     26(ptr) Variable Function
      102(param):     12(ptr) Variable Function
              58:     57(ptr) AccessChain 56(I.m_Position) 33
              59:    7(fvec4) Load 58
              60:     48(ptr) AccessChain 53(I) 33 33
                              Store 60 59
              62:     57(ptr) AccessChain 61(I.m_Normal) 33
              63:    7(fvec4) Load 62
              64:     48(ptr) AccessChain 53(I) 33 32
                              Store 64 63
              65:     57(ptr) AccessChain 56(I.m_Position) 32
              66:    7(fvec4) Load 65
              67:     48(ptr) AccessChain 53(I) 32 33
                              Store 67 66
              68:     57(ptr) AccessChain 61(I.m_Normal) 32
              69:    7(fvec4) Load 68
              70:     48(ptr) AccessChain 53(I) 32 32
                              Store 70 69
              72:     57(ptr) AccessChain 56(I.m_Position) 71
              73:    7(fvec4) Load 72
              74:     48(ptr) AccessChain 53(I) 71 33
                              Store 74 73
              75:     57(ptr) AccessChain 61(I.m_Normal) 71
              76:    7(fvec4) Load 75
              77:     48(ptr) AccessChain 53(I) 71 32
                              Store 77 76
              81:      9(int) Load 80(cpid)
                              Store 78(cpid) 81
              84:      9(int) Load 80(cpid)
              86:          11 Load 53(I)
                              Store 85(param) 86
              88:      9(int) Load 78(cpid)
                              Store 87(param) 88
              89:20(HS_Main_Output) FunctionCall 24(@main(struct-HS_Input-vf4-vf41[3];u1;) 85(param) 87(param)
              90:    7(fvec4) CompositeExtract 89 0
              92:     91(ptr) AccessChain 83(@entryPointOutput.m_Position) 84
                              Store 92 90
                              ControlBarrier 93 94 95
              96:      9(int) Load 80(cpid)
              98:    97(bool) IEqual 96 33
                              SelectionMerge 100 None
                              BranchConditional 98 99 100
              99:               Label
             103:          11   Load 53(I)
                                Store 102(param) 103
             104:14(HS_Output)   FunctionCall 17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];) 102(param)
                                Store 101(@patchConstantResult) 104
             108:     34(ptr)   AccessChain 101(@patchConstantResult) 33 33
             109:    6(float)   Load 108
             111:    110(ptr)   AccessChain 107(@patchConstantOutput.fTessFactor) 33
                                Store 111 109
             112:     34(ptr)   AccessChain 101(@patchConstantResult) 33 32
             113:    6(float)   Load 112
             114:    110(ptr)   AccessChain 107(@patchConstantOutput.fTessFactor) 32
                                Store 114 113
             115:     34(ptr)   AccessChain 101(@patchConstantResult) 33 71
             116:    6(float)   Load 115
             117:    110(ptr)   AccessChain 107(@patchConstantOutput.fTessFactor) 71
                                Store 117 116
             121:     34(ptr)   AccessChain 101(@patchConstantResult) 32
             122:    6(float)   Load 121
             123:    110(ptr)   AccessChain 120(@patchConstantOutput.fInsideTessFactor) 33
                                Store 123 122
                                Branch 100
             100:             Label
                              Return
                              FunctionEnd
17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];):14(HS_Output) Function None 15
           16(I):     12(ptr) FunctionParameter
              18:             Label
           27(O):     26(ptr) Variable Function
                              Store 27(O) 30
              35:     34(ptr) AccessChain 16(I) 33 33 10
              36:    6(float) Load 35
              37:     34(ptr) AccessChain 16(I) 33 32 10
              38:    6(float) Load 37
              39:    6(float) FAdd 36 38
              40:     34(ptr) AccessChain 27(O) 32
                              Store 40 39
              41:14(HS_Output) Load 27(O)
                              ReturnValue 41
                              FunctionEnd
24(@main(struct-HS_Input-vf4-vf41[3];u1;):20(HS_Main_Output) Function None 21
           22(I):     12(ptr) FunctionParameter
        23(cpid):     19(ptr) FunctionParameter
              25:             Label
      45(output):     44(ptr) Variable Function
                              Store 45(output) 47
              49:     48(ptr) AccessChain 45(output) 33
                              Store 49 46
              50:20(HS_Main_Output) Load 45(output)
                              ReturnValue 50
                              FunctionEnd