aboutsummaryrefslogtreecommitdiff
path: root/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out
blob: a858f15d8f181bdbdeb148d9622dfc985e2561e2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
hlsl.gathercmpRGBA.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:45      Sequence
0:45        move second child to first child ( temp 4-component vector of float)
0:45          'txval001' ( temp 4-component vector of float)
0:45          textureGatherOffset ( temp 4-component vector of float)
0:45            Construct combined texture-sampler ( temp sampler2DShadow)
0:45              'g_tTex2df4' ( uniform texture2DShadow)
0:45              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:45            c2: direct index for structure ( uniform 2-component vector of float)
0:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:45              Constant:
0:45                1 (const uint)
0:45            Constant:
0:45              0.750000
0:45            Constant:
0:45              1 (const int)
0:45              0 (const int)
0:46      Sequence
0:46        move second child to first child ( temp 4-component vector of int)
0:46          'txval011' ( temp 4-component vector of int)
0:46          textureGatherOffset ( temp 4-component vector of int)
0:46            Construct combined texture-sampler ( temp isampler2DShadow)
0:46              'g_tTex2di4' ( uniform itexture2DShadow)
0:46              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:46            c2: direct index for structure ( uniform 2-component vector of float)
0:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:46              Constant:
0:46                1 (const uint)
0:46            Constant:
0:46              0.750000
0:46            Constant:
0:46              1 (const int)
0:46              -1 (const int)
0:47      Sequence
0:47        move second child to first child ( temp 4-component vector of uint)
0:47          'txval021' ( temp 4-component vector of uint)
0:47          textureGatherOffset ( temp 4-component vector of uint)
0:47            Construct combined texture-sampler ( temp usampler2DShadow)
0:47              'g_tTex2du4' ( uniform utexture2DShadow)
0:47              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:47            c2: direct index for structure ( uniform 2-component vector of float)
0:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:47              Constant:
0:47                1 (const uint)
0:47            Constant:
0:47              0.750000
0:47            Constant:
0:47              1 (const int)
0:47              1 (const int)
0:49      Sequence
0:49        move second child to first child ( temp 4-component vector of float)
0:49          'txval004' ( temp 4-component vector of float)
0:49          textureGatherOffsets ( temp 4-component vector of float)
0:49            Construct combined texture-sampler ( temp sampler2DShadow)
0:49              'g_tTex2df4' ( uniform texture2DShadow)
0:49              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:49            c2: direct index for structure ( uniform 2-component vector of float)
0:49              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:49              Constant:
0:49                1 (const uint)
0:49            Constant:
0:49              0.750000
0:49            Constant:
0:49              1 (const int)
0:49              0 (const int)
0:49              1 (const int)
0:49              0 (const int)
0:49              1 (const int)
0:49              0 (const int)
0:49              1 (const int)
0:49              0 (const int)
0:50      Sequence
0:50        move second child to first child ( temp 4-component vector of int)
0:50          'txval014' ( temp 4-component vector of int)
0:50          textureGatherOffsets ( temp 4-component vector of int)
0:50            Construct combined texture-sampler ( temp isampler2DShadow)
0:50              'g_tTex2di4' ( uniform itexture2DShadow)
0:50              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:50            c2: direct index for structure ( uniform 2-component vector of float)
0:50              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:50              Constant:
0:50                1 (const uint)
0:50            Constant:
0:50              0.750000
0:50            Constant:
0:50              1 (const int)
0:50              -1 (const int)
0:50              1 (const int)
0:50              -1 (const int)
0:50              1 (const int)
0:50              -1 (const int)
0:50              1 (const int)
0:50              -1 (const int)
0:51      Sequence
0:51        move second child to first child ( temp 4-component vector of uint)
0:51          'txval024' ( temp 4-component vector of uint)
0:51          textureGatherOffsets ( temp 4-component vector of uint)
0:51            Construct combined texture-sampler ( temp usampler2DShadow)
0:51              'g_tTex2du4' ( uniform utexture2DShadow)
0:51              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:51            c2: direct index for structure ( uniform 2-component vector of float)
0:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:51              Constant:
0:51                1 (const uint)
0:51            Constant:
0:51              0.750000
0:51            Constant:
0:51              1 (const int)
0:51              1 (const int)
0:51              1 (const int)
0:51              1 (const int)
0:51              1 (const int)
0:51              1 (const int)
0:51              1 (const int)
0:51              1 (const int)
0:53      Sequence
0:53        move second child to first child ( temp 4-component vector of float)
0:53          'txval401' ( temp 4-component vector of float)
0:53          textureGatherOffset ( temp 4-component vector of float)
0:53            Construct combined texture-sampler ( temp sampler2DShadow)
0:53              'g_tTex2df4' ( uniform texture2DShadow)
0:53              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:53            c2: direct index for structure ( uniform 2-component vector of float)
0:53              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:53              Constant:
0:53                1 (const uint)
0:53            Constant:
0:53              0.750000
0:53            Constant:
0:53              1 (const int)
0:53              0 (const int)
0:54      Sequence
0:54        move second child to first child ( temp 4-component vector of int)
0:54          'txval411' ( temp 4-component vector of int)
0:54          textureGatherOffset ( temp 4-component vector of int)
0:54            Construct combined texture-sampler ( temp isampler2DShadow)
0:54              'g_tTex2di4' ( uniform itexture2DShadow)
0:54              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:54            c2: direct index for structure ( uniform 2-component vector of float)
0:54              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:54              Constant:
0:54                1 (const uint)
0:54            Constant:
0:54              0.750000
0:54            Constant:
0:54              1 (const int)
0:54              -1 (const int)
0:55      Sequence
0:55        move second child to first child ( temp 4-component vector of uint)
0:55          'txval421' ( temp 4-component vector of uint)
0:55          textureGatherOffset ( temp 4-component vector of uint)
0:55            Construct combined texture-sampler ( temp usampler2DShadow)
0:55              'g_tTex2du4' ( uniform utexture2DShadow)
0:55              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:55            c2: direct index for structure ( uniform 2-component vector of float)
0:55              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:55              Constant:
0:55                1 (const uint)
0:55            Constant:
0:55              0.750000
0:55            Constant:
0:55              1 (const int)
0:55              1 (const int)
0:110      move second child to first child ( temp 4-component vector of float)
0:110        Color: direct index for structure ( temp 4-component vector of float)
0:110          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:110          Constant:
0:110            0 (const int)
0:110        Constant:
0:110          1.000000
0:110          1.000000
0:110          1.000000
0:110          1.000000
0:111      move second child to first child ( temp float)
0:111        Depth: direct index for structure ( temp float)
0:111          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:111          Constant:
0:111            1 (const int)
0:111        Constant:
0:111          1.000000
0:113      Branch: Return with expression
0:113        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSampCmp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2DShadow)
0:?     'g_tTex2di4' ( uniform itexture2DShadow)
0:?     'g_tTex2du4' ( uniform utexture2DShadow)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:45      Sequence
0:45        move second child to first child ( temp 4-component vector of float)
0:45          'txval001' ( temp 4-component vector of float)
0:45          textureGatherOffset ( temp 4-component vector of float)
0:45            Construct combined texture-sampler ( temp sampler2DShadow)
0:45              'g_tTex2df4' ( uniform texture2DShadow)
0:45              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:45            c2: direct index for structure ( uniform 2-component vector of float)
0:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:45              Constant:
0:45                1 (const uint)
0:45            Constant:
0:45              0.750000
0:45            Constant:
0:45              1 (const int)
0:45              0 (const int)
0:46      Sequence
0:46        move second child to first child ( temp 4-component vector of int)
0:46          'txval011' ( temp 4-component vector of int)
0:46          textureGatherOffset ( temp 4-component vector of int)
0:46            Construct combined texture-sampler ( temp isampler2DShadow)
0:46              'g_tTex2di4' ( uniform itexture2DShadow)
0:46              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:46            c2: direct index for structure ( uniform 2-component vector of float)
0:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:46              Constant:
0:46                1 (const uint)
0:46            Constant:
0:46              0.750000
0:46            Constant:
0:46              1 (const int)
0:46              -1 (const int)
0:47      Sequence
0:47        move second child to first child ( temp 4-component vector of uint)
0:47          'txval021' ( temp 4-component vector of uint)
0:47          textureGatherOffset ( temp 4-component vector of uint)
0:47            Construct combined texture-sampler ( temp usampler2DShadow)
0:47              'g_tTex2du4' ( uniform utexture2DShadow)
0:47              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:47            c2: direct index for structure ( uniform 2-component vector of float)
0:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:47              Constant:
0:47                1 (const uint)
0:47            Constant:
0:47              0.750000
0:47            Constant:
0:47              1 (const int)
0:47              1 (const int)
0:49      Sequence
0:49        move second child to first child ( temp 4-component vector of float)
0:49          'txval004' ( temp 4-component vector of float)
0:49          textureGatherOffsets ( temp 4-component vector of float)
0:49            Construct combined texture-sampler ( temp sampler2DShadow)
0:49              'g_tTex2df4' ( uniform texture2DShadow)
0:49              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:49            c2: direct index for structure ( uniform 2-component vector of float)
0:49              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:49              Constant:
0:49                1 (const uint)
0:49            Constant:
0:49              0.750000
0:49            Constant:
0:49              1 (const int)
0:49              0 (const int)
0:49              1 (const int)
0:49              0 (const int)
0:49              1 (const int)
0:49              0 (const int)
0:49              1 (const int)
0:49              0 (const int)
0:50      Sequence
0:50        move second child to first child ( temp 4-component vector of int)
0:50          'txval014' ( temp 4-component vector of int)
0:50          textureGatherOffsets ( temp 4-component vector of int)
0:50            Construct combined texture-sampler ( temp isampler2DShadow)
0:50              'g_tTex2di4' ( uniform itexture2DShadow)
0:50              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:50            c2: direct index for structure ( uniform 2-component vector of float)
0:50              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:50              Constant:
0:50                1 (const uint)
0:50            Constant:
0:50              0.750000
0:50            Constant:
0:50              1 (const int)
0:50              -1 (const int)
0:50              1 (const int)
0:50              -1 (const int)
0:50              1 (const int)
0:50              -1 (const int)
0:50              1 (const int)
0:50              -1 (const int)
0:51      Sequence
0:51        move second child to first child ( temp 4-component vector of uint)
0:51          'txval024' ( temp 4-component vector of uint)
0:51          textureGatherOffsets ( temp 4-component vector of uint)
0:51            Construct combined texture-sampler ( temp usampler2DShadow)
0:51              'g_tTex2du4' ( uniform utexture2DShadow)
0:51              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:51            c2: direct index for structure ( uniform 2-component vector of float)
0:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:51              Constant:
0:51                1 (const uint)
0:51            Constant:
0:51              0.750000
0:51            Constant:
0:51              1 (const int)
0:51              1 (const int)
0:51              1 (const int)
0:51              1 (const int)
0:51              1 (const int)
0:51              1 (const int)
0:51              1 (const int)
0:51              1 (const int)
0:53      Sequence
0:53        move second child to first child ( temp 4-component vector of float)
0:53          'txval401' ( temp 4-component vector of float)
0:53          textureGatherOffset ( temp 4-component vector of float)
0:53            Construct combined texture-sampler ( temp sampler2DShadow)
0:53              'g_tTex2df4' ( uniform texture2DShadow)
0:53              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:53            c2: direct index for structure ( uniform 2-component vector of float)
0:53              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:53              Constant:
0:53                1 (const uint)
0:53            Constant:
0:53              0.750000
0:53            Constant:
0:53              1 (const int)
0:53              0 (const int)
0:54      Sequence
0:54        move second child to first child ( temp 4-component vector of int)
0:54          'txval411' ( temp 4-component vector of int)
0:54          textureGatherOffset ( temp 4-component vector of int)
0:54            Construct combined texture-sampler ( temp isampler2DShadow)
0:54              'g_tTex2di4' ( uniform itexture2DShadow)
0:54              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:54            c2: direct index for structure ( uniform 2-component vector of float)
0:54              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:54              Constant:
0:54                1 (const uint)
0:54            Constant:
0:54              0.750000
0:54            Constant:
0:54              1 (const int)
0:54              -1 (const int)
0:55      Sequence
0:55        move second child to first child ( temp 4-component vector of uint)
0:55          'txval421' ( temp 4-component vector of uint)
0:55          textureGatherOffset ( temp 4-component vector of uint)
0:55            Construct combined texture-sampler ( temp usampler2DShadow)
0:55              'g_tTex2du4' ( uniform utexture2DShadow)
0:55              'g_sSampCmp' (layout( binding=0) uniform sampler)
0:55            c2: direct index for structure ( uniform 2-component vector of float)
0:55              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:55              Constant:
0:55                1 (const uint)
0:55            Constant:
0:55              0.750000
0:55            Constant:
0:55              1 (const int)
0:55              1 (const int)
0:110      move second child to first child ( temp 4-component vector of float)
0:110        Color: direct index for structure ( temp 4-component vector of float)
0:110          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:110          Constant:
0:110            0 (const int)
0:110        Constant:
0:110          1.000000
0:110          1.000000
0:110          1.000000
0:110          1.000000
0:111      move second child to first child ( temp float)
0:111        Depth: direct index for structure ( temp float)
0:111          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:111          Constant:
0:111            1 (const int)
0:111        Constant:
0:111          1.000000
0:113      Branch: Return with expression
0:113        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSampCmp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2DShadow)
0:?     'g_tTex2di4' ( uniform itexture2DShadow)
0:?     'g_tTex2du4' ( uniform utexture2DShadow)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 164

                              Capability Shader
                              Capability ImageGatherExtended
                              Capability Sampled1D
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 129 133
                              ExecutionMode 4 OriginUpperLeft
                              ExecutionMode 4 DepthReplacing
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "txval001"
                              Name 16  "g_tTex2df4"
                              Name 20  "g_sSampCmp"
                              Name 26  "$Global"
                              MemberName 26($Global) 0  "c1"
                              MemberName 26($Global) 1  "c2"
                              MemberName 26($Global) 2  "c3"
                              MemberName 26($Global) 3  "c4"
                              Name 28  ""
                              Name 41  "txval011"
                              Name 44  "g_tTex2di4"
                              Name 57  "txval021"
                              Name 60  "g_tTex2du4"
                              Name 69  "txval004"
                              Name 79  "txval014"
                              Name 87  "txval024"
                              Name 95  "txval401"
                              Name 102  "txval411"
                              Name 109  "txval421"
                              Name 117  "psout"
                              Name 126  "flattenTemp"
                              Name 129  "@entryPointOutput.Color"
                              Name 133  "@entryPointOutput.Depth"
                              Name 138  "g_tTex1df4a"
                              Name 139  "g_tTex1df4"
                              Name 142  "g_tTex1di4"
                              Name 145  "g_tTex1du4"
                              Name 148  "g_tTex3df4"
                              Name 151  "g_tTex3di4"
                              Name 154  "g_tTex3du4"
                              Name 157  "g_tTexcdf4"
                              Name 160  "g_tTexcdi4"
                              Name 163  "g_tTexcdu4"
                              Decorate 16(g_tTex2df4) DescriptorSet 0
                              Decorate 16(g_tTex2df4) Binding 2
                              Decorate 20(g_sSampCmp) DescriptorSet 0
                              Decorate 20(g_sSampCmp) Binding 0
                              MemberDecorate 26($Global) 0 Offset 0
                              MemberDecorate 26($Global) 1 Offset 8
                              MemberDecorate 26($Global) 2 Offset 16
                              MemberDecorate 26($Global) 3 Offset 32
                              Decorate 26($Global) Block
                              Decorate 28 DescriptorSet 0
                              Decorate 28 Binding 5
                              Decorate 44(g_tTex2di4) DescriptorSet 0
                              Decorate 44(g_tTex2di4) Binding 3
                              Decorate 60(g_tTex2du4) DescriptorSet 0
                              Decorate 60(g_tTex2du4) Binding 4
                              Decorate 129(@entryPointOutput.Color) Location 0
                              Decorate 133(@entryPointOutput.Depth) BuiltIn FragDepth
                              Decorate 138(g_tTex1df4a) DescriptorSet 0
                              Decorate 138(g_tTex1df4a) Binding 1
                              Decorate 139(g_tTex1df4) DescriptorSet 0
                              Decorate 139(g_tTex1df4) Binding 0
                              Decorate 142(g_tTex1di4) DescriptorSet 0
                              Decorate 142(g_tTex1di4) Binding 0
                              Decorate 145(g_tTex1du4) DescriptorSet 0
                              Decorate 145(g_tTex1du4) Binding 0
                              Decorate 148(g_tTex3df4) DescriptorSet 0
                              Decorate 148(g_tTex3df4) Binding 0
                              Decorate 151(g_tTex3di4) DescriptorSet 0
                              Decorate 151(g_tTex3di4) Binding 0
                              Decorate 154(g_tTex3du4) DescriptorSet 0
                              Decorate 154(g_tTex3du4) Binding 0
                              Decorate 157(g_tTexcdf4) DescriptorSet 0
                              Decorate 157(g_tTexcdf4) Binding 0
                              Decorate 160(g_tTexcdi4) DescriptorSet 0
                              Decorate 160(g_tTexcdi4) Binding 0
                              Decorate 163(g_tTexcdu4) DescriptorSet 0
                              Decorate 163(g_tTexcdu4) Binding 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 7(fvec4)
              14:             TypeImage 6(float) 2D depth sampled format:Unknown
              15:             TypePointer UniformConstant 14
  16(g_tTex2df4):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
  20(g_sSampCmp):     19(ptr) Variable UniformConstant
              22:             TypeSampledImage 14
              24:             TypeVector 6(float) 2
              25:             TypeVector 6(float) 3
     26($Global):             TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4)
              27:             TypePointer Uniform 26($Global)
              28:     27(ptr) Variable Uniform
              29:             TypeInt 32 1
              30:     29(int) Constant 1
              31:             TypePointer Uniform 24(fvec2)
              34:    6(float) Constant 1061158912
              35:             TypeVector 29(int) 2
              36:     29(int) Constant 0
              37:   35(ivec2) ConstantComposite 30 36
              39:             TypeVector 29(int) 4
              40:             TypePointer Function 39(ivec4)
              42:             TypeImage 29(int) 2D depth sampled format:Unknown
              43:             TypePointer UniformConstant 42
  44(g_tTex2di4):     43(ptr) Variable UniformConstant
              47:             TypeSampledImage 42
              51:     29(int) Constant 4294967295
              52:   35(ivec2) ConstantComposite 30 51
              54:             TypeInt 32 0
              55:             TypeVector 54(int) 4
              56:             TypePointer Function 55(ivec4)
              58:             TypeImage 54(int) 2D depth sampled format:Unknown
              59:             TypePointer UniformConstant 58
  60(g_tTex2du4):     59(ptr) Variable UniformConstant
              63:             TypeSampledImage 58
              67:   35(ivec2) ConstantComposite 30 30
              75:     54(int) Constant 4
              76:             TypeArray 35(ivec2) 75
              77:          76 ConstantComposite 37 37 37 37
              85:          76 ConstantComposite 52 52 52 52
              93:          76 ConstantComposite 67 67 67 67
             116:             TypePointer Function 8(PS_OUTPUT)
             118:    6(float) Constant 1065353216
             119:    7(fvec4) ConstantComposite 118 118 118 118
             121:             TypePointer Function 6(float)
             128:             TypePointer Output 7(fvec4)
129(@entryPointOutput.Color):    128(ptr) Variable Output
             132:             TypePointer Output 6(float)
133(@entryPointOutput.Depth):    132(ptr) Variable Output
             136:             TypeImage 6(float) 1D sampled format:Unknown
             137:             TypePointer UniformConstant 136
138(g_tTex1df4a):    137(ptr) Variable UniformConstant
 139(g_tTex1df4):    137(ptr) Variable UniformConstant
             140:             TypeImage 29(int) 1D sampled format:Unknown
             141:             TypePointer UniformConstant 140
 142(g_tTex1di4):    141(ptr) Variable UniformConstant
             143:             TypeImage 54(int) 1D sampled format:Unknown
             144:             TypePointer UniformConstant 143
 145(g_tTex1du4):    144(ptr) Variable UniformConstant
             146:             TypeImage 6(float) 3D sampled format:Unknown
             147:             TypePointer UniformConstant 146
 148(g_tTex3df4):    147(ptr) Variable UniformConstant
             149:             TypeImage 29(int) 3D sampled format:Unknown
             150:             TypePointer UniformConstant 149
 151(g_tTex3di4):    150(ptr) Variable UniformConstant
             152:             TypeImage 54(int) 3D sampled format:Unknown
             153:             TypePointer UniformConstant 152
 154(g_tTex3du4):    153(ptr) Variable UniformConstant
             155:             TypeImage 6(float) Cube sampled format:Unknown
             156:             TypePointer UniformConstant 155
 157(g_tTexcdf4):    156(ptr) Variable UniformConstant
             158:             TypeImage 29(int) Cube sampled format:Unknown
             159:             TypePointer UniformConstant 158
 160(g_tTexcdi4):    159(ptr) Variable UniformConstant
             161:             TypeImage 54(int) Cube sampled format:Unknown
             162:             TypePointer UniformConstant 161
 163(g_tTexcdu4):    162(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
126(flattenTemp):    116(ptr) Variable Function
             127:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 126(flattenTemp) 127
             130:     12(ptr) AccessChain 126(flattenTemp) 36
             131:    7(fvec4) Load 130
                              Store 129(@entryPointOutput.Color) 131
             134:    121(ptr) AccessChain 126(flattenTemp) 30
             135:    6(float) Load 134
                              Store 133(@entryPointOutput.Depth) 135
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
    13(txval001):     12(ptr) Variable Function
    41(txval011):     40(ptr) Variable Function
    57(txval021):     56(ptr) Variable Function
    69(txval004):     12(ptr) Variable Function
    79(txval014):     40(ptr) Variable Function
    87(txval024):     56(ptr) Variable Function
    95(txval401):     12(ptr) Variable Function
   102(txval411):     40(ptr) Variable Function
   109(txval421):     56(ptr) Variable Function
      117(psout):    116(ptr) Variable Function
              17:          14 Load 16(g_tTex2df4)
              21:          18 Load 20(g_sSampCmp)
              23:          22 SampledImage 17 21
              32:     31(ptr) AccessChain 28 30
              33:   24(fvec2) Load 32
              38:    7(fvec4) ImageDrefGather 23 33 34 ConstOffset 37
                              Store 13(txval001) 38
              45:          42 Load 44(g_tTex2di4)
              46:          18 Load 20(g_sSampCmp)
              48:          47 SampledImage 45 46
              49:     31(ptr) AccessChain 28 30
              50:   24(fvec2) Load 49
              53:   39(ivec4) ImageDrefGather 48 50 34 ConstOffset 52
                              Store 41(txval011) 53
              61:          58 Load 60(g_tTex2du4)
              62:          18 Load 20(g_sSampCmp)
              64:          63 SampledImage 61 62
              65:     31(ptr) AccessChain 28 30
              66:   24(fvec2) Load 65
              68:   55(ivec4) ImageDrefGather 64 66 34 ConstOffset 67
                              Store 57(txval021) 68
              70:          14 Load 16(g_tTex2df4)
              71:          18 Load 20(g_sSampCmp)
              72:          22 SampledImage 70 71
              73:     31(ptr) AccessChain 28 30
              74:   24(fvec2) Load 73
              78:    7(fvec4) ImageDrefGather 72 74 34 ConstOffsets 77
                              Store 69(txval004) 78
              80:          42 Load 44(g_tTex2di4)
              81:          18 Load 20(g_sSampCmp)
              82:          47 SampledImage 80 81
              83:     31(ptr) AccessChain 28 30
              84:   24(fvec2) Load 83
              86:   39(ivec4) ImageDrefGather 82 84 34 ConstOffsets 85
                              Store 79(txval014) 86
              88:          58 Load 60(g_tTex2du4)
              89:          18 Load 20(g_sSampCmp)
              90:          63 SampledImage 88 89
              91:     31(ptr) AccessChain 28 30
              92:   24(fvec2) Load 91
              94:   55(ivec4) ImageDrefGather 90 92 34 ConstOffsets 93
                              Store 87(txval024) 94
              96:          14 Load 16(g_tTex2df4)
              97:          18 Load 20(g_sSampCmp)
              98:          22 SampledImage 96 97
              99:     31(ptr) AccessChain 28 30
             100:   24(fvec2) Load 99
             101:    7(fvec4) ImageDrefGather 98 100 34 ConstOffset 37
                              Store 95(txval401) 101
             103:          42 Load 44(g_tTex2di4)
             104:          18 Load 20(g_sSampCmp)
             105:          47 SampledImage 103 104
             106:     31(ptr) AccessChain 28 30
             107:   24(fvec2) Load 106
             108:   39(ivec4) ImageDrefGather 105 107 34 ConstOffset 52
                              Store 102(txval411) 108
             110:          58 Load 60(g_tTex2du4)
             111:          18 Load 20(g_sSampCmp)
             112:          63 SampledImage 110 111
             113:     31(ptr) AccessChain 28 30
             114:   24(fvec2) Load 113
             115:   55(ivec4) ImageDrefGather 112 114 34 ConstOffset 67
                              Store 109(txval421) 115
             120:     12(ptr) AccessChain 117(psout) 36
                              Store 120 119
             122:    121(ptr) AccessChain 117(psout) 30
                              Store 122 118
             123:8(PS_OUTPUT) Load 117(psout)
                              ReturnValue 123
                              FunctionEnd