1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
|
hlsl.gatherRGBA.basic.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Function Parameters:
0:? Sequence
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval00' ( temp 4-component vector of float)
0:39 textureGather ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler2D)
0:39 'g_tTex2df4' ( uniform texture2D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:39 c2: direct index for structure ( uniform 2-component vector of float)
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 0 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval01' ( temp 4-component vector of int)
0:40 textureGather ( temp 4-component vector of int)
0:40 Construct combined texture-sampler ( temp isampler2D)
0:40 'g_tTex2di4' ( uniform itexture2D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 c2: direct index for structure ( uniform 2-component vector of float)
0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:40 Constant:
0:40 1 (const uint)
0:40 Constant:
0:40 0 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval02' ( temp 4-component vector of uint)
0:41 textureGather ( temp 4-component vector of uint)
0:41 Construct combined texture-sampler ( temp usampler2D)
0:41 'g_tTex2du4' ( uniform utexture2D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 c2: direct index for structure ( uniform 2-component vector of float)
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:41 Constant:
0:41 1 (const uint)
0:41 Constant:
0:41 0 (const int)
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of float)
0:43 'txval10' ( temp 4-component vector of float)
0:43 textureGather ( temp 4-component vector of float)
0:43 Construct combined texture-sampler ( temp sampler2D)
0:43 'g_tTex2df4' ( uniform texture2D)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 c2: direct index for structure ( uniform 2-component vector of float)
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:43 Constant:
0:43 1 (const uint)
0:43 Constant:
0:43 1 (const int)
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of int)
0:44 'txval11' ( temp 4-component vector of int)
0:44 textureGather ( temp 4-component vector of int)
0:44 Construct combined texture-sampler ( temp isampler2D)
0:44 'g_tTex2di4' ( uniform itexture2D)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 c2: direct index for structure ( uniform 2-component vector of float)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:44 Constant:
0:44 1 (const uint)
0:44 Constant:
0:44 1 (const int)
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of uint)
0:45 'txval12' ( temp 4-component vector of uint)
0:45 textureGather ( temp 4-component vector of uint)
0:45 Construct combined texture-sampler ( temp usampler2D)
0:45 'g_tTex2du4' ( uniform utexture2D)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:45 c2: direct index for structure ( uniform 2-component vector of float)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:45 Constant:
0:45 1 (const uint)
0:45 Constant:
0:45 1 (const int)
0:47 Sequence
0:47 move second child to first child ( temp 4-component vector of float)
0:47 'txval20' ( temp 4-component vector of float)
0:47 textureGather ( temp 4-component vector of float)
0:47 Construct combined texture-sampler ( temp sampler2D)
0:47 'g_tTex2df4' ( uniform texture2D)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 c2: direct index for structure ( uniform 2-component vector of float)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:47 Constant:
0:47 1 (const uint)
0:47 Constant:
0:47 2 (const int)
0:48 Sequence
0:48 move second child to first child ( temp 4-component vector of int)
0:48 'txval21' ( temp 4-component vector of int)
0:48 textureGather ( temp 4-component vector of int)
0:48 Construct combined texture-sampler ( temp isampler2D)
0:48 'g_tTex2di4' ( uniform itexture2D)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 c2: direct index for structure ( uniform 2-component vector of float)
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:48 Constant:
0:48 1 (const uint)
0:48 Constant:
0:48 2 (const int)
0:49 Sequence
0:49 move second child to first child ( temp 4-component vector of uint)
0:49 'txval22' ( temp 4-component vector of uint)
0:49 textureGather ( temp 4-component vector of uint)
0:49 Construct combined texture-sampler ( temp usampler2D)
0:49 'g_tTex2du4' ( uniform utexture2D)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 c2: direct index for structure ( uniform 2-component vector of float)
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:49 Constant:
0:49 1 (const uint)
0:49 Constant:
0:49 2 (const int)
0:51 Sequence
0:51 move second child to first child ( temp 4-component vector of float)
0:51 'txval30' ( temp 4-component vector of float)
0:51 textureGather ( temp 4-component vector of float)
0:51 Construct combined texture-sampler ( temp sampler2D)
0:51 'g_tTex2df4' ( uniform texture2D)
0:51 'g_sSamp' (layout( binding=0) uniform sampler)
0:51 c2: direct index for structure ( uniform 2-component vector of float)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:51 Constant:
0:51 1 (const uint)
0:51 Constant:
0:51 3 (const int)
0:52 Sequence
0:52 move second child to first child ( temp 4-component vector of int)
0:52 'txval31' ( temp 4-component vector of int)
0:52 textureGather ( temp 4-component vector of int)
0:52 Construct combined texture-sampler ( temp isampler2D)
0:52 'g_tTex2di4' ( uniform itexture2D)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 c2: direct index for structure ( uniform 2-component vector of float)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:52 Constant:
0:52 1 (const uint)
0:52 Constant:
0:52 3 (const int)
0:53 Sequence
0:53 move second child to first child ( temp 4-component vector of uint)
0:53 'txval32' ( temp 4-component vector of uint)
0:53 textureGather ( temp 4-component vector of uint)
0:53 Construct combined texture-sampler ( temp usampler2D)
0:53 'g_tTex2du4' ( uniform utexture2D)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 c2: direct index for structure ( uniform 2-component vector of float)
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:53 Constant:
0:53 1 (const uint)
0:53 Constant:
0:53 3 (const int)
0:57 Sequence
0:57 move second child to first child ( temp 4-component vector of float)
0:57 'txval40' ( temp 4-component vector of float)
0:57 textureGather ( temp 4-component vector of float)
0:57 Construct combined texture-sampler ( temp samplerCube)
0:57 'g_tTexcdf4' ( uniform textureCube)
0:57 'g_sSamp' (layout( binding=0) uniform sampler)
0:57 c3: direct index for structure ( uniform 3-component vector of float)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:57 Constant:
0:57 2 (const uint)
0:57 Constant:
0:57 0 (const int)
0:58 Sequence
0:58 move second child to first child ( temp 4-component vector of int)
0:58 'txval41' ( temp 4-component vector of int)
0:58 textureGather ( temp 4-component vector of int)
0:58 Construct combined texture-sampler ( temp isamplerCube)
0:58 'g_tTexcdi4' ( uniform itextureCube)
0:58 'g_sSamp' (layout( binding=0) uniform sampler)
0:58 c3: direct index for structure ( uniform 3-component vector of float)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:58 Constant:
0:58 2 (const uint)
0:58 Constant:
0:58 0 (const int)
0:59 Sequence
0:59 move second child to first child ( temp 4-component vector of uint)
0:59 'txval42' ( temp 4-component vector of uint)
0:59 textureGather ( temp 4-component vector of uint)
0:59 Construct combined texture-sampler ( temp usamplerCube)
0:59 'g_tTexcdu4' ( uniform utextureCube)
0:59 'g_sSamp' (layout( binding=0) uniform sampler)
0:59 c3: direct index for structure ( uniform 3-component vector of float)
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:59 Constant:
0:59 2 (const uint)
0:59 Constant:
0:59 0 (const int)
0:61 Sequence
0:61 move second child to first child ( temp 4-component vector of float)
0:61 'txval50' ( temp 4-component vector of float)
0:61 textureGather ( temp 4-component vector of float)
0:61 Construct combined texture-sampler ( temp samplerCube)
0:61 'g_tTexcdf4' ( uniform textureCube)
0:61 'g_sSamp' (layout( binding=0) uniform sampler)
0:61 c3: direct index for structure ( uniform 3-component vector of float)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:61 Constant:
0:61 2 (const uint)
0:61 Constant:
0:61 1 (const int)
0:62 Sequence
0:62 move second child to first child ( temp 4-component vector of int)
0:62 'txval51' ( temp 4-component vector of int)
0:62 textureGather ( temp 4-component vector of int)
0:62 Construct combined texture-sampler ( temp isamplerCube)
0:62 'g_tTexcdi4' ( uniform itextureCube)
0:62 'g_sSamp' (layout( binding=0) uniform sampler)
0:62 c3: direct index for structure ( uniform 3-component vector of float)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:62 Constant:
0:62 2 (const uint)
0:62 Constant:
0:62 1 (const int)
0:63 Sequence
0:63 move second child to first child ( temp 4-component vector of uint)
0:63 'txval52' ( temp 4-component vector of uint)
0:63 textureGather ( temp 4-component vector of uint)
0:63 Construct combined texture-sampler ( temp usamplerCube)
0:63 'g_tTexcdu4' ( uniform utextureCube)
0:63 'g_sSamp' (layout( binding=0) uniform sampler)
0:63 c3: direct index for structure ( uniform 3-component vector of float)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:63 Constant:
0:63 2 (const uint)
0:63 Constant:
0:63 1 (const int)
0:65 Sequence
0:65 move second child to first child ( temp 4-component vector of float)
0:65 'txval60' ( temp 4-component vector of float)
0:65 textureGather ( temp 4-component vector of float)
0:65 Construct combined texture-sampler ( temp samplerCube)
0:65 'g_tTexcdf4' ( uniform textureCube)
0:65 'g_sSamp' (layout( binding=0) uniform sampler)
0:65 c3: direct index for structure ( uniform 3-component vector of float)
0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:65 Constant:
0:65 2 (const uint)
0:65 Constant:
0:65 2 (const int)
0:66 Sequence
0:66 move second child to first child ( temp 4-component vector of int)
0:66 'txval61' ( temp 4-component vector of int)
0:66 textureGather ( temp 4-component vector of int)
0:66 Construct combined texture-sampler ( temp isamplerCube)
0:66 'g_tTexcdi4' ( uniform itextureCube)
0:66 'g_sSamp' (layout( binding=0) uniform sampler)
0:66 c3: direct index for structure ( uniform 3-component vector of float)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:66 Constant:
0:66 2 (const uint)
0:66 Constant:
0:66 2 (const int)
0:67 Sequence
0:67 move second child to first child ( temp 4-component vector of uint)
0:67 'txval62' ( temp 4-component vector of uint)
0:67 textureGather ( temp 4-component vector of uint)
0:67 Construct combined texture-sampler ( temp usamplerCube)
0:67 'g_tTexcdu4' ( uniform utextureCube)
0:67 'g_sSamp' (layout( binding=0) uniform sampler)
0:67 c3: direct index for structure ( uniform 3-component vector of float)
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:67 Constant:
0:67 2 (const uint)
0:67 Constant:
0:67 2 (const int)
0:69 Sequence
0:69 move second child to first child ( temp 4-component vector of float)
0:69 'txval70' ( temp 4-component vector of float)
0:69 textureGather ( temp 4-component vector of float)
0:69 Construct combined texture-sampler ( temp samplerCube)
0:69 'g_tTexcdf4' ( uniform textureCube)
0:69 'g_sSamp' (layout( binding=0) uniform sampler)
0:69 c3: direct index for structure ( uniform 3-component vector of float)
0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:69 Constant:
0:69 2 (const uint)
0:69 Constant:
0:69 3 (const int)
0:70 Sequence
0:70 move second child to first child ( temp 4-component vector of int)
0:70 'txval71' ( temp 4-component vector of int)
0:70 textureGather ( temp 4-component vector of int)
0:70 Construct combined texture-sampler ( temp isamplerCube)
0:70 'g_tTexcdi4' ( uniform itextureCube)
0:70 'g_sSamp' (layout( binding=0) uniform sampler)
0:70 c3: direct index for structure ( uniform 3-component vector of float)
0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:70 Constant:
0:70 2 (const uint)
0:70 Constant:
0:70 3 (const int)
0:71 Sequence
0:71 move second child to first child ( temp 4-component vector of uint)
0:71 'txval72' ( temp 4-component vector of uint)
0:71 textureGather ( temp 4-component vector of uint)
0:71 Construct combined texture-sampler ( temp usamplerCube)
0:71 'g_tTexcdu4' ( uniform utextureCube)
0:71 'g_sSamp' (layout( binding=0) uniform sampler)
0:71 c3: direct index for structure ( uniform 3-component vector of float)
0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:71 Constant:
0:71 2 (const uint)
0:71 Constant:
0:71 3 (const int)
0:73 move second child to first child ( temp 4-component vector of float)
0:73 Color: direct index for structure ( temp 4-component vector of float)
0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:73 Constant:
0:73 0 (const int)
0:73 Constant:
0:73 1.000000
0:73 1.000000
0:73 1.000000
0:73 1.000000
0:74 move second child to first child ( temp float)
0:74 Depth: direct index for structure ( temp float)
0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:74 Constant:
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
0:76 Branch: Return with expression
0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Function Definition: main( ( temp void)
0:34 Function Parameters:
0:? Sequence
0:34 Sequence
0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:34 Color: direct index for structure ( temp 4-component vector of float)
0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 0 (const int)
0:34 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:34 Depth: direct index for structure ( temp float)
0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Function Parameters:
0:? Sequence
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval00' ( temp 4-component vector of float)
0:39 textureGather ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler2D)
0:39 'g_tTex2df4' ( uniform texture2D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:39 c2: direct index for structure ( uniform 2-component vector of float)
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 0 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval01' ( temp 4-component vector of int)
0:40 textureGather ( temp 4-component vector of int)
0:40 Construct combined texture-sampler ( temp isampler2D)
0:40 'g_tTex2di4' ( uniform itexture2D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 c2: direct index for structure ( uniform 2-component vector of float)
0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:40 Constant:
0:40 1 (const uint)
0:40 Constant:
0:40 0 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval02' ( temp 4-component vector of uint)
0:41 textureGather ( temp 4-component vector of uint)
0:41 Construct combined texture-sampler ( temp usampler2D)
0:41 'g_tTex2du4' ( uniform utexture2D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 c2: direct index for structure ( uniform 2-component vector of float)
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:41 Constant:
0:41 1 (const uint)
0:41 Constant:
0:41 0 (const int)
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of float)
0:43 'txval10' ( temp 4-component vector of float)
0:43 textureGather ( temp 4-component vector of float)
0:43 Construct combined texture-sampler ( temp sampler2D)
0:43 'g_tTex2df4' ( uniform texture2D)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 c2: direct index for structure ( uniform 2-component vector of float)
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:43 Constant:
0:43 1 (const uint)
0:43 Constant:
0:43 1 (const int)
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of int)
0:44 'txval11' ( temp 4-component vector of int)
0:44 textureGather ( temp 4-component vector of int)
0:44 Construct combined texture-sampler ( temp isampler2D)
0:44 'g_tTex2di4' ( uniform itexture2D)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 c2: direct index for structure ( uniform 2-component vector of float)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:44 Constant:
0:44 1 (const uint)
0:44 Constant:
0:44 1 (const int)
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of uint)
0:45 'txval12' ( temp 4-component vector of uint)
0:45 textureGather ( temp 4-component vector of uint)
0:45 Construct combined texture-sampler ( temp usampler2D)
0:45 'g_tTex2du4' ( uniform utexture2D)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:45 c2: direct index for structure ( uniform 2-component vector of float)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:45 Constant:
0:45 1 (const uint)
0:45 Constant:
0:45 1 (const int)
0:47 Sequence
0:47 move second child to first child ( temp 4-component vector of float)
0:47 'txval20' ( temp 4-component vector of float)
0:47 textureGather ( temp 4-component vector of float)
0:47 Construct combined texture-sampler ( temp sampler2D)
0:47 'g_tTex2df4' ( uniform texture2D)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 c2: direct index for structure ( uniform 2-component vector of float)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:47 Constant:
0:47 1 (const uint)
0:47 Constant:
0:47 2 (const int)
0:48 Sequence
0:48 move second child to first child ( temp 4-component vector of int)
0:48 'txval21' ( temp 4-component vector of int)
0:48 textureGather ( temp 4-component vector of int)
0:48 Construct combined texture-sampler ( temp isampler2D)
0:48 'g_tTex2di4' ( uniform itexture2D)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 c2: direct index for structure ( uniform 2-component vector of float)
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:48 Constant:
0:48 1 (const uint)
0:48 Constant:
0:48 2 (const int)
0:49 Sequence
0:49 move second child to first child ( temp 4-component vector of uint)
0:49 'txval22' ( temp 4-component vector of uint)
0:49 textureGather ( temp 4-component vector of uint)
0:49 Construct combined texture-sampler ( temp usampler2D)
0:49 'g_tTex2du4' ( uniform utexture2D)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 c2: direct index for structure ( uniform 2-component vector of float)
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:49 Constant:
0:49 1 (const uint)
0:49 Constant:
0:49 2 (const int)
0:51 Sequence
0:51 move second child to first child ( temp 4-component vector of float)
0:51 'txval30' ( temp 4-component vector of float)
0:51 textureGather ( temp 4-component vector of float)
0:51 Construct combined texture-sampler ( temp sampler2D)
0:51 'g_tTex2df4' ( uniform texture2D)
0:51 'g_sSamp' (layout( binding=0) uniform sampler)
0:51 c2: direct index for structure ( uniform 2-component vector of float)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:51 Constant:
0:51 1 (const uint)
0:51 Constant:
0:51 3 (const int)
0:52 Sequence
0:52 move second child to first child ( temp 4-component vector of int)
0:52 'txval31' ( temp 4-component vector of int)
0:52 textureGather ( temp 4-component vector of int)
0:52 Construct combined texture-sampler ( temp isampler2D)
0:52 'g_tTex2di4' ( uniform itexture2D)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 c2: direct index for structure ( uniform 2-component vector of float)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:52 Constant:
0:52 1 (const uint)
0:52 Constant:
0:52 3 (const int)
0:53 Sequence
0:53 move second child to first child ( temp 4-component vector of uint)
0:53 'txval32' ( temp 4-component vector of uint)
0:53 textureGather ( temp 4-component vector of uint)
0:53 Construct combined texture-sampler ( temp usampler2D)
0:53 'g_tTex2du4' ( uniform utexture2D)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 c2: direct index for structure ( uniform 2-component vector of float)
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:53 Constant:
0:53 1 (const uint)
0:53 Constant:
0:53 3 (const int)
0:57 Sequence
0:57 move second child to first child ( temp 4-component vector of float)
0:57 'txval40' ( temp 4-component vector of float)
0:57 textureGather ( temp 4-component vector of float)
0:57 Construct combined texture-sampler ( temp samplerCube)
0:57 'g_tTexcdf4' ( uniform textureCube)
0:57 'g_sSamp' (layout( binding=0) uniform sampler)
0:57 c3: direct index for structure ( uniform 3-component vector of float)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:57 Constant:
0:57 2 (const uint)
0:57 Constant:
0:57 0 (const int)
0:58 Sequence
0:58 move second child to first child ( temp 4-component vector of int)
0:58 'txval41' ( temp 4-component vector of int)
0:58 textureGather ( temp 4-component vector of int)
0:58 Construct combined texture-sampler ( temp isamplerCube)
0:58 'g_tTexcdi4' ( uniform itextureCube)
0:58 'g_sSamp' (layout( binding=0) uniform sampler)
0:58 c3: direct index for structure ( uniform 3-component vector of float)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:58 Constant:
0:58 2 (const uint)
0:58 Constant:
0:58 0 (const int)
0:59 Sequence
0:59 move second child to first child ( temp 4-component vector of uint)
0:59 'txval42' ( temp 4-component vector of uint)
0:59 textureGather ( temp 4-component vector of uint)
0:59 Construct combined texture-sampler ( temp usamplerCube)
0:59 'g_tTexcdu4' ( uniform utextureCube)
0:59 'g_sSamp' (layout( binding=0) uniform sampler)
0:59 c3: direct index for structure ( uniform 3-component vector of float)
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:59 Constant:
0:59 2 (const uint)
0:59 Constant:
0:59 0 (const int)
0:61 Sequence
0:61 move second child to first child ( temp 4-component vector of float)
0:61 'txval50' ( temp 4-component vector of float)
0:61 textureGather ( temp 4-component vector of float)
0:61 Construct combined texture-sampler ( temp samplerCube)
0:61 'g_tTexcdf4' ( uniform textureCube)
0:61 'g_sSamp' (layout( binding=0) uniform sampler)
0:61 c3: direct index for structure ( uniform 3-component vector of float)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:61 Constant:
0:61 2 (const uint)
0:61 Constant:
0:61 1 (const int)
0:62 Sequence
0:62 move second child to first child ( temp 4-component vector of int)
0:62 'txval51' ( temp 4-component vector of int)
0:62 textureGather ( temp 4-component vector of int)
0:62 Construct combined texture-sampler ( temp isamplerCube)
0:62 'g_tTexcdi4' ( uniform itextureCube)
0:62 'g_sSamp' (layout( binding=0) uniform sampler)
0:62 c3: direct index for structure ( uniform 3-component vector of float)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:62 Constant:
0:62 2 (const uint)
0:62 Constant:
0:62 1 (const int)
0:63 Sequence
0:63 move second child to first child ( temp 4-component vector of uint)
0:63 'txval52' ( temp 4-component vector of uint)
0:63 textureGather ( temp 4-component vector of uint)
0:63 Construct combined texture-sampler ( temp usamplerCube)
0:63 'g_tTexcdu4' ( uniform utextureCube)
0:63 'g_sSamp' (layout( binding=0) uniform sampler)
0:63 c3: direct index for structure ( uniform 3-component vector of float)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:63 Constant:
0:63 2 (const uint)
0:63 Constant:
0:63 1 (const int)
0:65 Sequence
0:65 move second child to first child ( temp 4-component vector of float)
0:65 'txval60' ( temp 4-component vector of float)
0:65 textureGather ( temp 4-component vector of float)
0:65 Construct combined texture-sampler ( temp samplerCube)
0:65 'g_tTexcdf4' ( uniform textureCube)
0:65 'g_sSamp' (layout( binding=0) uniform sampler)
0:65 c3: direct index for structure ( uniform 3-component vector of float)
0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:65 Constant:
0:65 2 (const uint)
0:65 Constant:
0:65 2 (const int)
0:66 Sequence
0:66 move second child to first child ( temp 4-component vector of int)
0:66 'txval61' ( temp 4-component vector of int)
0:66 textureGather ( temp 4-component vector of int)
0:66 Construct combined texture-sampler ( temp isamplerCube)
0:66 'g_tTexcdi4' ( uniform itextureCube)
0:66 'g_sSamp' (layout( binding=0) uniform sampler)
0:66 c3: direct index for structure ( uniform 3-component vector of float)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:66 Constant:
0:66 2 (const uint)
0:66 Constant:
0:66 2 (const int)
0:67 Sequence
0:67 move second child to first child ( temp 4-component vector of uint)
0:67 'txval62' ( temp 4-component vector of uint)
0:67 textureGather ( temp 4-component vector of uint)
0:67 Construct combined texture-sampler ( temp usamplerCube)
0:67 'g_tTexcdu4' ( uniform utextureCube)
0:67 'g_sSamp' (layout( binding=0) uniform sampler)
0:67 c3: direct index for structure ( uniform 3-component vector of float)
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:67 Constant:
0:67 2 (const uint)
0:67 Constant:
0:67 2 (const int)
0:69 Sequence
0:69 move second child to first child ( temp 4-component vector of float)
0:69 'txval70' ( temp 4-component vector of float)
0:69 textureGather ( temp 4-component vector of float)
0:69 Construct combined texture-sampler ( temp samplerCube)
0:69 'g_tTexcdf4' ( uniform textureCube)
0:69 'g_sSamp' (layout( binding=0) uniform sampler)
0:69 c3: direct index for structure ( uniform 3-component vector of float)
0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:69 Constant:
0:69 2 (const uint)
0:69 Constant:
0:69 3 (const int)
0:70 Sequence
0:70 move second child to first child ( temp 4-component vector of int)
0:70 'txval71' ( temp 4-component vector of int)
0:70 textureGather ( temp 4-component vector of int)
0:70 Construct combined texture-sampler ( temp isamplerCube)
0:70 'g_tTexcdi4' ( uniform itextureCube)
0:70 'g_sSamp' (layout( binding=0) uniform sampler)
0:70 c3: direct index for structure ( uniform 3-component vector of float)
0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:70 Constant:
0:70 2 (const uint)
0:70 Constant:
0:70 3 (const int)
0:71 Sequence
0:71 move second child to first child ( temp 4-component vector of uint)
0:71 'txval72' ( temp 4-component vector of uint)
0:71 textureGather ( temp 4-component vector of uint)
0:71 Construct combined texture-sampler ( temp usamplerCube)
0:71 'g_tTexcdu4' ( uniform utextureCube)
0:71 'g_sSamp' (layout( binding=0) uniform sampler)
0:71 c3: direct index for structure ( uniform 3-component vector of float)
0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:71 Constant:
0:71 2 (const uint)
0:71 Constant:
0:71 3 (const int)
0:73 move second child to first child ( temp 4-component vector of float)
0:73 Color: direct index for structure ( temp 4-component vector of float)
0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:73 Constant:
0:73 0 (const int)
0:73 Constant:
0:73 1.000000
0:73 1.000000
0:73 1.000000
0:73 1.000000
0:74 move second child to first child ( temp float)
0:74 Depth: direct index for structure ( temp float)
0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:74 Constant:
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
0:76 Branch: Return with expression
0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Function Definition: main( ( temp void)
0:34 Function Parameters:
0:? Sequence
0:34 Sequence
0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:34 Color: direct index for structure ( temp 4-component vector of float)
0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 0 (const int)
0:34 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:34 Depth: direct index for structure ( temp float)
0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 265
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 238 242
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval00"
Name 16 "g_tTex2df4"
Name 20 "g_sSamp"
Name 26 "$Global"
MemberName 26($Global) 0 "c1"
MemberName 26($Global) 1 "c2"
MemberName 26($Global) 2 "c3"
MemberName 26($Global) 3 "c4"
Name 28 ""
Name 38 "txval01"
Name 41 "g_tTex2di4"
Name 52 "txval02"
Name 55 "g_tTex2du4"
Name 63 "txval10"
Name 70 "txval11"
Name 77 "txval12"
Name 84 "txval20"
Name 92 "txval21"
Name 99 "txval22"
Name 106 "txval30"
Name 114 "txval31"
Name 121 "txval32"
Name 128 "txval40"
Name 131 "g_tTexcdf4"
Name 140 "txval41"
Name 143 "g_tTexcdi4"
Name 151 "txval42"
Name 154 "g_tTexcdu4"
Name 162 "txval50"
Name 169 "txval51"
Name 176 "txval52"
Name 183 "txval60"
Name 190 "txval61"
Name 197 "txval62"
Name 204 "txval70"
Name 211 "txval71"
Name 218 "txval72"
Name 226 "psout"
Name 235 "flattenTemp"
Name 238 "@entryPointOutput.Color"
Name 242 "@entryPointOutput.Depth"
Name 245 "g_sSamp2d"
Name 248 "g_tTex1df4a"
Name 249 "g_tTex1df4"
Name 252 "g_tTex1di4"
Name 255 "g_tTex1du4"
Name 258 "g_tTex3df4"
Name 261 "g_tTex3di4"
Name 264 "g_tTex3du4"
Decorate 16(g_tTex2df4) DescriptorSet 0
Decorate 16(g_tTex2df4) Binding 2
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
MemberDecorate 26($Global) 0 Offset 0
MemberDecorate 26($Global) 1 Offset 8
MemberDecorate 26($Global) 2 Offset 16
MemberDecorate 26($Global) 3 Offset 32
Decorate 26($Global) Block
Decorate 28 DescriptorSet 0
Decorate 28 Binding 8
Decorate 41(g_tTex2di4) DescriptorSet 0
Decorate 41(g_tTex2di4) Binding 3
Decorate 55(g_tTex2du4) DescriptorSet 0
Decorate 55(g_tTex2du4) Binding 4
Decorate 131(g_tTexcdf4) DescriptorSet 0
Decorate 131(g_tTexcdf4) Binding 5
Decorate 143(g_tTexcdi4) DescriptorSet 0
Decorate 143(g_tTexcdi4) Binding 6
Decorate 154(g_tTexcdu4) DescriptorSet 0
Decorate 154(g_tTexcdu4) Binding 7
Decorate 238(@entryPointOutput.Color) Location 0
Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 245(g_sSamp2d) DescriptorSet 0
Decorate 245(g_sSamp2d) Binding 0
Decorate 248(g_tTex1df4a) DescriptorSet 0
Decorate 248(g_tTex1df4a) Binding 1
Decorate 249(g_tTex1df4) DescriptorSet 0
Decorate 249(g_tTex1df4) Binding 0
Decorate 252(g_tTex1di4) DescriptorSet 0
Decorate 252(g_tTex1di4) Binding 0
Decorate 255(g_tTex1du4) DescriptorSet 0
Decorate 255(g_tTex1du4) Binding 0
Decorate 258(g_tTex3df4) DescriptorSet 0
Decorate 258(g_tTex3df4) Binding 0
Decorate 261(g_tTex3di4) DescriptorSet 0
Decorate 261(g_tTex3di4) Binding 0
Decorate 264(g_tTex3du4) DescriptorSet 0
Decorate 264(g_tTex3du4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 2D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex2df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: TypeVector 6(float) 3
26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4)
27: TypePointer Uniform 26($Global)
28: 27(ptr) Variable Uniform
29: TypeInt 32 1
30: 29(int) Constant 1
31: TypePointer Uniform 24(fvec2)
34: 29(int) Constant 0
36: TypeVector 29(int) 4
37: TypePointer Function 36(ivec4)
39: TypeImage 29(int) 2D sampled format:Unknown
40: TypePointer UniformConstant 39
41(g_tTex2di4): 40(ptr) Variable UniformConstant
44: TypeSampledImage 39
49: TypeInt 32 0
50: TypeVector 49(int) 4
51: TypePointer Function 50(ivec4)
53: TypeImage 49(int) 2D sampled format:Unknown
54: TypePointer UniformConstant 53
55(g_tTex2du4): 54(ptr) Variable UniformConstant
58: TypeSampledImage 53
90: 29(int) Constant 2
112: 29(int) Constant 3
129: TypeImage 6(float) Cube sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTexcdf4): 130(ptr) Variable UniformConstant
134: TypeSampledImage 129
136: TypePointer Uniform 25(fvec3)
141: TypeImage 29(int) Cube sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTexcdi4): 142(ptr) Variable UniformConstant
146: TypeSampledImage 141
152: TypeImage 49(int) Cube sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTexcdu4): 153(ptr) Variable UniformConstant
157: TypeSampledImage 152
225: TypePointer Function 8(PS_OUTPUT)
227: 6(float) Constant 1065353216
228: 7(fvec4) ConstantComposite 227 227 227 227
230: TypePointer Function 6(float)
237: TypePointer Output 7(fvec4)
238(@entryPointOutput.Color): 237(ptr) Variable Output
241: TypePointer Output 6(float)
242(@entryPointOutput.Depth): 241(ptr) Variable Output
245(g_sSamp2d): 19(ptr) Variable UniformConstant
246: TypeImage 6(float) 1D sampled format:Unknown
247: TypePointer UniformConstant 246
248(g_tTex1df4a): 247(ptr) Variable UniformConstant
249(g_tTex1df4): 247(ptr) Variable UniformConstant
250: TypeImage 29(int) 1D sampled format:Unknown
251: TypePointer UniformConstant 250
252(g_tTex1di4): 251(ptr) Variable UniformConstant
253: TypeImage 49(int) 1D sampled format:Unknown
254: TypePointer UniformConstant 253
255(g_tTex1du4): 254(ptr) Variable UniformConstant
256: TypeImage 6(float) 3D sampled format:Unknown
257: TypePointer UniformConstant 256
258(g_tTex3df4): 257(ptr) Variable UniformConstant
259: TypeImage 29(int) 3D sampled format:Unknown
260: TypePointer UniformConstant 259
261(g_tTex3di4): 260(ptr) Variable UniformConstant
262: TypeImage 49(int) 3D sampled format:Unknown
263: TypePointer UniformConstant 262
264(g_tTex3du4): 263(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
235(flattenTemp): 225(ptr) Variable Function
236:8(PS_OUTPUT) FunctionCall 10(@main()
Store 235(flattenTemp) 236
239: 12(ptr) AccessChain 235(flattenTemp) 34
240: 7(fvec4) Load 239
Store 238(@entryPointOutput.Color) 240
243: 230(ptr) AccessChain 235(flattenTemp) 30
244: 6(float) Load 243
Store 242(@entryPointOutput.Depth) 244
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval00): 12(ptr) Variable Function
38(txval01): 37(ptr) Variable Function
52(txval02): 51(ptr) Variable Function
63(txval10): 12(ptr) Variable Function
70(txval11): 37(ptr) Variable Function
77(txval12): 51(ptr) Variable Function
84(txval20): 12(ptr) Variable Function
92(txval21): 37(ptr) Variable Function
99(txval22): 51(ptr) Variable Function
106(txval30): 12(ptr) Variable Function
114(txval31): 37(ptr) Variable Function
121(txval32): 51(ptr) Variable Function
128(txval40): 12(ptr) Variable Function
140(txval41): 37(ptr) Variable Function
151(txval42): 51(ptr) Variable Function
162(txval50): 12(ptr) Variable Function
169(txval51): 37(ptr) Variable Function
176(txval52): 51(ptr) Variable Function
183(txval60): 12(ptr) Variable Function
190(txval61): 37(ptr) Variable Function
197(txval62): 51(ptr) Variable Function
204(txval70): 12(ptr) Variable Function
211(txval71): 37(ptr) Variable Function
218(txval72): 51(ptr) Variable Function
226(psout): 225(ptr) Variable Function
17: 14 Load 16(g_tTex2df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
32: 31(ptr) AccessChain 28 30
33: 24(fvec2) Load 32
35: 7(fvec4) ImageGather 23 33 34
Store 13(txval00) 35
42: 39 Load 41(g_tTex2di4)
43: 18 Load 20(g_sSamp)
45: 44 SampledImage 42 43
46: 31(ptr) AccessChain 28 30
47: 24(fvec2) Load 46
48: 36(ivec4) ImageGather 45 47 34
Store 38(txval01) 48
56: 53 Load 55(g_tTex2du4)
57: 18 Load 20(g_sSamp)
59: 58 SampledImage 56 57
60: 31(ptr) AccessChain 28 30
61: 24(fvec2) Load 60
62: 50(ivec4) ImageGather 59 61 34
Store 52(txval02) 62
64: 14 Load 16(g_tTex2df4)
65: 18 Load 20(g_sSamp)
66: 22 SampledImage 64 65
67: 31(ptr) AccessChain 28 30
68: 24(fvec2) Load 67
69: 7(fvec4) ImageGather 66 68 30
Store 63(txval10) 69
71: 39 Load 41(g_tTex2di4)
72: 18 Load 20(g_sSamp)
73: 44 SampledImage 71 72
74: 31(ptr) AccessChain 28 30
75: 24(fvec2) Load 74
76: 36(ivec4) ImageGather 73 75 30
Store 70(txval11) 76
78: 53 Load 55(g_tTex2du4)
79: 18 Load 20(g_sSamp)
80: 58 SampledImage 78 79
81: 31(ptr) AccessChain 28 30
82: 24(fvec2) Load 81
83: 50(ivec4) ImageGather 80 82 30
Store 77(txval12) 83
85: 14 Load 16(g_tTex2df4)
86: 18 Load 20(g_sSamp)
87: 22 SampledImage 85 86
88: 31(ptr) AccessChain 28 30
89: 24(fvec2) Load 88
91: 7(fvec4) ImageGather 87 89 90
Store 84(txval20) 91
93: 39 Load 41(g_tTex2di4)
94: 18 Load 20(g_sSamp)
95: 44 SampledImage 93 94
96: 31(ptr) AccessChain 28 30
97: 24(fvec2) Load 96
98: 36(ivec4) ImageGather 95 97 90
Store 92(txval21) 98
100: 53 Load 55(g_tTex2du4)
101: 18 Load 20(g_sSamp)
102: 58 SampledImage 100 101
103: 31(ptr) AccessChain 28 30
104: 24(fvec2) Load 103
105: 50(ivec4) ImageGather 102 104 90
Store 99(txval22) 105
107: 14 Load 16(g_tTex2df4)
108: 18 Load 20(g_sSamp)
109: 22 SampledImage 107 108
110: 31(ptr) AccessChain 28 30
111: 24(fvec2) Load 110
113: 7(fvec4) ImageGather 109 111 112
Store 106(txval30) 113
115: 39 Load 41(g_tTex2di4)
116: 18 Load 20(g_sSamp)
117: 44 SampledImage 115 116
118: 31(ptr) AccessChain 28 30
119: 24(fvec2) Load 118
120: 36(ivec4) ImageGather 117 119 112
Store 114(txval31) 120
122: 53 Load 55(g_tTex2du4)
123: 18 Load 20(g_sSamp)
124: 58 SampledImage 122 123
125: 31(ptr) AccessChain 28 30
126: 24(fvec2) Load 125
127: 50(ivec4) ImageGather 124 126 112
Store 121(txval32) 127
132: 129 Load 131(g_tTexcdf4)
133: 18 Load 20(g_sSamp)
135: 134 SampledImage 132 133
137: 136(ptr) AccessChain 28 90
138: 25(fvec3) Load 137
139: 7(fvec4) ImageGather 135 138 34
Store 128(txval40) 139
144: 141 Load 143(g_tTexcdi4)
145: 18 Load 20(g_sSamp)
147: 146 SampledImage 144 145
148: 136(ptr) AccessChain 28 90
149: 25(fvec3) Load 148
150: 36(ivec4) ImageGather 147 149 34
Store 140(txval41) 150
155: 152 Load 154(g_tTexcdu4)
156: 18 Load 20(g_sSamp)
158: 157 SampledImage 155 156
159: 136(ptr) AccessChain 28 90
160: 25(fvec3) Load 159
161: 50(ivec4) ImageGather 158 160 34
Store 151(txval42) 161
163: 129 Load 131(g_tTexcdf4)
164: 18 Load 20(g_sSamp)
165: 134 SampledImage 163 164
166: 136(ptr) AccessChain 28 90
167: 25(fvec3) Load 166
168: 7(fvec4) ImageGather 165 167 30
Store 162(txval50) 168
170: 141 Load 143(g_tTexcdi4)
171: 18 Load 20(g_sSamp)
172: 146 SampledImage 170 171
173: 136(ptr) AccessChain 28 90
174: 25(fvec3) Load 173
175: 36(ivec4) ImageGather 172 174 30
Store 169(txval51) 175
177: 152 Load 154(g_tTexcdu4)
178: 18 Load 20(g_sSamp)
179: 157 SampledImage 177 178
180: 136(ptr) AccessChain 28 90
181: 25(fvec3) Load 180
182: 50(ivec4) ImageGather 179 181 30
Store 176(txval52) 182
184: 129 Load 131(g_tTexcdf4)
185: 18 Load 20(g_sSamp)
186: 134 SampledImage 184 185
187: 136(ptr) AccessChain 28 90
188: 25(fvec3) Load 187
189: 7(fvec4) ImageGather 186 188 90
Store 183(txval60) 189
191: 141 Load 143(g_tTexcdi4)
192: 18 Load 20(g_sSamp)
193: 146 SampledImage 191 192
194: 136(ptr) AccessChain 28 90
195: 25(fvec3) Load 194
196: 36(ivec4) ImageGather 193 195 90
Store 190(txval61) 196
198: 152 Load 154(g_tTexcdu4)
199: 18 Load 20(g_sSamp)
200: 157 SampledImage 198 199
201: 136(ptr) AccessChain 28 90
202: 25(fvec3) Load 201
203: 50(ivec4) ImageGather 200 202 90
Store 197(txval62) 203
205: 129 Load 131(g_tTexcdf4)
206: 18 Load 20(g_sSamp)
207: 134 SampledImage 205 206
208: 136(ptr) AccessChain 28 90
209: 25(fvec3) Load 208
210: 7(fvec4) ImageGather 207 209 112
Store 204(txval70) 210
212: 141 Load 143(g_tTexcdi4)
213: 18 Load 20(g_sSamp)
214: 146 SampledImage 212 213
215: 136(ptr) AccessChain 28 90
216: 25(fvec3) Load 215
217: 36(ivec4) ImageGather 214 216 112
Store 211(txval71) 217
219: 152 Load 154(g_tTexcdu4)
220: 18 Load 20(g_sSamp)
221: 157 SampledImage 219 220
222: 136(ptr) AccessChain 28 90
223: 25(fvec3) Load 222
224: 50(ivec4) ImageGather 221 223 112
Store 218(txval72) 224
229: 12(ptr) AccessChain 226(psout) 34
Store 229 228
231: 230(ptr) AccessChain 226(psout) 30
Store 231 227
232:8(PS_OUTPUT) Load 226(psout)
ReturnValue 232
FunctionEnd
|