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path: root/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
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hlsl.gather.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20    Function Parameters: 
0:?     Sequence
0:25      Sequence
0:25        move second child to first child ( temp 4-component vector of float)
0:25          'txval20' ( temp 4-component vector of float)
0:25          textureGatherOffset ( temp 4-component vector of float)
0:25            Construct combined texture-sampler ( temp sampler2DArray)
0:25              'g_tTex2df4' ( uniform texture2DArray)
0:25              'g_sSamp' (layout( binding=0) uniform sampler)
0:25            Constant:
0:25              0.100000
0:25              0.200000
0:25              0.300000
0:25            Constant:
0:25              1 (const int)
0:25              0 (const int)
0:26      Sequence
0:26        move second child to first child ( temp 4-component vector of int)
0:26          'txval21' ( temp 4-component vector of int)
0:26          textureGatherOffset ( temp 4-component vector of int)
0:26            Construct combined texture-sampler ( temp isampler2DArray)
0:26              'g_tTex2di4' ( uniform itexture2DArray)
0:26              'g_sSamp' (layout( binding=0) uniform sampler)
0:26            Constant:
0:26              0.300000
0:26              0.400000
0:26              0.400000
0:26            Constant:
0:26              1 (const int)
0:26              1 (const int)
0:27      Sequence
0:27        move second child to first child ( temp 4-component vector of uint)
0:27          'txval22' ( temp 4-component vector of uint)
0:27          textureGatherOffset ( temp 4-component vector of uint)
0:27            Construct combined texture-sampler ( temp usampler2DArray)
0:27              'g_tTex2du4' ( uniform utexture2DArray)
0:27              'g_sSamp' (layout( binding=0) uniform sampler)
0:27            Constant:
0:27              0.500000
0:27              0.600000
0:27              0.700000
0:27            Constant:
0:27              1 (const int)
0:27              -1 (const int)
0:32      move second child to first child ( temp 4-component vector of float)
0:32        Color: direct index for structure ( temp 4-component vector of float)
0:32          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:32          Constant:
0:32            0 (const int)
0:32        Constant:
0:32          1.000000
0:32          1.000000
0:32          1.000000
0:32          1.000000
0:33      move second child to first child ( temp float)
0:33        Depth: direct index for structure ( temp float)
0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:33          Constant:
0:33            1 (const int)
0:33        Constant:
0:33          1.000000
0:35      Branch: Return with expression
0:35        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20  Function Definition: main( ( temp void)
0:20    Function Parameters: 
0:?     Sequence
0:20      Sequence
0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:20          Color: direct index for structure ( temp 4-component vector of float)
0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20            Constant:
0:20              0 (const int)
0:20        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:20          Depth: direct index for structure ( temp float)
0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20            Constant:
0:20              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:?     'g_tTex1di4' ( uniform itexture1DArray)
0:?     'g_tTex1du4' ( uniform utexture1DArray)
0:?     'g_tTex2df4' ( uniform texture2DArray)
0:?     'g_tTex2di4' ( uniform itexture2DArray)
0:?     'g_tTex2du4' ( uniform utexture2DArray)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20    Function Parameters: 
0:?     Sequence
0:25      Sequence
0:25        move second child to first child ( temp 4-component vector of float)
0:25          'txval20' ( temp 4-component vector of float)
0:25          textureGatherOffset ( temp 4-component vector of float)
0:25            Construct combined texture-sampler ( temp sampler2DArray)
0:25              'g_tTex2df4' ( uniform texture2DArray)
0:25              'g_sSamp' (layout( binding=0) uniform sampler)
0:25            Constant:
0:25              0.100000
0:25              0.200000
0:25              0.300000
0:25            Constant:
0:25              1 (const int)
0:25              0 (const int)
0:26      Sequence
0:26        move second child to first child ( temp 4-component vector of int)
0:26          'txval21' ( temp 4-component vector of int)
0:26          textureGatherOffset ( temp 4-component vector of int)
0:26            Construct combined texture-sampler ( temp isampler2DArray)
0:26              'g_tTex2di4' ( uniform itexture2DArray)
0:26              'g_sSamp' (layout( binding=0) uniform sampler)
0:26            Constant:
0:26              0.300000
0:26              0.400000
0:26              0.400000
0:26            Constant:
0:26              1 (const int)
0:26              1 (const int)
0:27      Sequence
0:27        move second child to first child ( temp 4-component vector of uint)
0:27          'txval22' ( temp 4-component vector of uint)
0:27          textureGatherOffset ( temp 4-component vector of uint)
0:27            Construct combined texture-sampler ( temp usampler2DArray)
0:27              'g_tTex2du4' ( uniform utexture2DArray)
0:27              'g_sSamp' (layout( binding=0) uniform sampler)
0:27            Constant:
0:27              0.500000
0:27              0.600000
0:27              0.700000
0:27            Constant:
0:27              1 (const int)
0:27              -1 (const int)
0:32      move second child to first child ( temp 4-component vector of float)
0:32        Color: direct index for structure ( temp 4-component vector of float)
0:32          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:32          Constant:
0:32            0 (const int)
0:32        Constant:
0:32          1.000000
0:32          1.000000
0:32          1.000000
0:32          1.000000
0:33      move second child to first child ( temp float)
0:33        Depth: direct index for structure ( temp float)
0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:33          Constant:
0:33            1 (const int)
0:33        Constant:
0:33          1.000000
0:35      Branch: Return with expression
0:35        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20  Function Definition: main( ( temp void)
0:20    Function Parameters: 
0:?     Sequence
0:20      Sequence
0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:20          Color: direct index for structure ( temp 4-component vector of float)
0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20            Constant:
0:20              0 (const int)
0:20        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:20          Depth: direct index for structure ( temp float)
0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:20            Constant:
0:20              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:?     'g_tTex1di4' ( uniform itexture1DArray)
0:?     'g_tTex1du4' ( uniform utexture1DArray)
0:?     'g_tTex2df4' ( uniform texture2DArray)
0:?     'g_tTex2di4' ( uniform itexture2DArray)
0:?     'g_tTex2du4' ( uniform utexture2DArray)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 97

                              Capability Shader
                              Capability Sampled1D
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 80 84
                              ExecutionMode 4 OriginUpperLeft
                              ExecutionMode 4 DepthReplacing
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "txval20"
                              Name 16  "g_tTex2df4"
                              Name 20  "g_sSamp"
                              Name 37  "txval21"
                              Name 40  "g_tTex2di4"
                              Name 52  "txval22"
                              Name 55  "g_tTex2du4"
                              Name 68  "psout"
                              Name 77  "flattenTemp"
                              Name 80  "@entryPointOutput.Color"
                              Name 84  "@entryPointOutput.Depth"
                              Name 89  "g_tTex1df4a"
                              Name 90  "g_tTex1df4"
                              Name 93  "g_tTex1di4"
                              Name 96  "g_tTex1du4"
                              Decorate 16(g_tTex2df4) DescriptorSet 0
                              Decorate 16(g_tTex2df4) Binding 2
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 40(g_tTex2di4) DescriptorSet 0
                              Decorate 40(g_tTex2di4) Binding 3
                              Decorate 55(g_tTex2du4) DescriptorSet 0
                              Decorate 55(g_tTex2du4) Binding 4
                              Decorate 80(@entryPointOutput.Color) Location 0
                              Decorate 84(@entryPointOutput.Depth) BuiltIn FragDepth
                              Decorate 89(g_tTex1df4a) DescriptorSet 0
                              Decorate 89(g_tTex1df4a) Binding 1
                              Decorate 90(g_tTex1df4) DescriptorSet 0
                              Decorate 90(g_tTex1df4) Binding 0
                              Decorate 93(g_tTex1di4) DescriptorSet 0
                              Decorate 93(g_tTex1di4) Binding 0
                              Decorate 96(g_tTex1du4) DescriptorSet 0
                              Decorate 96(g_tTex1du4) Binding 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 7(fvec4)
              14:             TypeImage 6(float) 2D array sampled format:Unknown
              15:             TypePointer UniformConstant 14
  16(g_tTex2df4):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeSampledImage 14
              24:             TypeVector 6(float) 3
              25:    6(float) Constant 1036831949
              26:    6(float) Constant 1045220557
              27:    6(float) Constant 1050253722
              28:   24(fvec3) ConstantComposite 25 26 27
              29:             TypeInt 32 1
              30:             TypeVector 29(int) 2
              31:     29(int) Constant 1
              32:     29(int) Constant 0
              33:   30(ivec2) ConstantComposite 31 32
              35:             TypeVector 29(int) 4
              36:             TypePointer Function 35(ivec4)
              38:             TypeImage 29(int) 2D array sampled format:Unknown
              39:             TypePointer UniformConstant 38
  40(g_tTex2di4):     39(ptr) Variable UniformConstant
              43:             TypeSampledImage 38
              45:    6(float) Constant 1053609165
              46:   24(fvec3) ConstantComposite 27 45 45
              47:   30(ivec2) ConstantComposite 31 31
              49:             TypeInt 32 0
              50:             TypeVector 49(int) 4
              51:             TypePointer Function 50(ivec4)
              53:             TypeImage 49(int) 2D array sampled format:Unknown
              54:             TypePointer UniformConstant 53
  55(g_tTex2du4):     54(ptr) Variable UniformConstant
              58:             TypeSampledImage 53
              60:    6(float) Constant 1056964608
              61:    6(float) Constant 1058642330
              62:    6(float) Constant 1060320051
              63:   24(fvec3) ConstantComposite 60 61 62
              64:     29(int) Constant 4294967295
              65:   30(ivec2) ConstantComposite 31 64
              67:             TypePointer Function 8(PS_OUTPUT)
              69:    6(float) Constant 1065353216
              70:    7(fvec4) ConstantComposite 69 69 69 69
              72:             TypePointer Function 6(float)
              79:             TypePointer Output 7(fvec4)
80(@entryPointOutput.Color):     79(ptr) Variable Output
              83:             TypePointer Output 6(float)
84(@entryPointOutput.Depth):     83(ptr) Variable Output
              87:             TypeImage 6(float) 1D array sampled format:Unknown
              88:             TypePointer UniformConstant 87
 89(g_tTex1df4a):     88(ptr) Variable UniformConstant
  90(g_tTex1df4):     88(ptr) Variable UniformConstant
              91:             TypeImage 29(int) 1D array sampled format:Unknown
              92:             TypePointer UniformConstant 91
  93(g_tTex1di4):     92(ptr) Variable UniformConstant
              94:             TypeImage 49(int) 1D array sampled format:Unknown
              95:             TypePointer UniformConstant 94
  96(g_tTex1du4):     95(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
 77(flattenTemp):     67(ptr) Variable Function
              78:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 77(flattenTemp) 78
              81:     12(ptr) AccessChain 77(flattenTemp) 32
              82:    7(fvec4) Load 81
                              Store 80(@entryPointOutput.Color) 82
              85:     72(ptr) AccessChain 77(flattenTemp) 31
              86:    6(float) Load 85
                              Store 84(@entryPointOutput.Depth) 86
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
     13(txval20):     12(ptr) Variable Function
     37(txval21):     36(ptr) Variable Function
     52(txval22):     51(ptr) Variable Function
       68(psout):     67(ptr) Variable Function
              17:          14 Load 16(g_tTex2df4)
              21:          18 Load 20(g_sSamp)
              23:          22 SampledImage 17 21
              34:    7(fvec4) ImageGather 23 28 32 ConstOffset 33
                              Store 13(txval20) 34
              41:          38 Load 40(g_tTex2di4)
              42:          18 Load 20(g_sSamp)
              44:          43 SampledImage 41 42
              48:   35(ivec4) ImageGather 44 46 32 ConstOffset 47
                              Store 37(txval21) 48
              56:          53 Load 55(g_tTex2du4)
              57:          18 Load 20(g_sSamp)
              59:          58 SampledImage 56 57
              66:   50(ivec4) ImageGather 59 63 32 ConstOffset 65
                              Store 52(txval22) 66
              71:     12(ptr) AccessChain 68(psout) 32
                              Store 71 70
              73:     72(ptr) AccessChain 68(psout) 31
                              Store 73 69
              74:8(PS_OUTPUT) Load 68(psout)
                              ReturnValue 74
                              FunctionEnd