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hlsl.flattenOpaqueInitMix.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:5 Function Parameters:
0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:6 tex: direct index for structure ( temp texture2D)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 1 (const int)
0:6 smpl: direct index for structure ( temp sampler)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 0 (const int)
0:6 Construct vec2 ( temp 2-component vector of float)
0:6 f: direct index for structure ( temp float)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 2 (const int)
0:6 f: direct index for structure ( temp float)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 2 (const int)
0:10 Function Definition: @main( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'g_tInputTexture_sampler' ( uniform sampler)
0:11 'g_tInputTexture' ( uniform texture2D)
0:11 Constant:
0:11 0.500000
0:12 Branch: Return with expression
0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:10 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tInputTexture_sampler' ( uniform sampler)
0:? 'g_tInputTexture' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:5 Function Parameters:
0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:6 tex: direct index for structure ( temp texture2D)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 1 (const int)
0:6 smpl: direct index for structure ( temp sampler)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 0 (const int)
0:6 Construct vec2 ( temp 2-component vector of float)
0:6 f: direct index for structure ( temp float)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 2 (const int)
0:6 f: direct index for structure ( temp float)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 2 (const int)
0:10 Function Definition: @main( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'g_tInputTexture_sampler' ( uniform sampler)
0:11 'g_tInputTexture' ( uniform texture2D)
0:11 Constant:
0:11 0.500000
0:12 Branch: Return with expression
0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:10 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tInputTexture_sampler' ( uniform sampler)
0:? 'g_tInputTexture' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 59
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 57
Source HLSL 500
Name 4 "main"
Name 9 "FxaaTex"
MemberName 9(FxaaTex) 0 "smpl"
MemberName 9(FxaaTex) 1 "tex"
MemberName 9(FxaaTex) 2 "f"
Name 14 "lookUp(struct-FxaaTex-p1-t21-f11;"
Name 13 "tex"
Name 17 "@main("
Name 42 "tex"
Name 44 "g_tInputTexture_sampler"
Name 47 "g_tInputTexture"
Name 51 "param"
Name 57 "@entryPointOutput"
Decorate 44(g_tInputTexture_sampler) DescriptorSet 0
Decorate 44(g_tInputTexture_sampler) Binding 0
Decorate 47(g_tInputTexture) DescriptorSet 0
Decorate 47(g_tInputTexture) Binding 1
Decorate 57(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
7: TypeFloat 32
8: TypeImage 7(float) 2D sampled format:Unknown
9(FxaaTex): TypeStruct 6 8 7(float)
10: TypePointer Function 9(FxaaTex)
11: TypeVector 7(float) 4
12: TypeFunction 11(fvec4) 10(ptr)
16: TypeFunction 11(fvec4)
19: TypeInt 32 1
20: 19(int) Constant 1
21: TypePointer Function 8
24: 19(int) Constant 0
25: TypePointer Function 6
28: TypeSampledImage 8
30: 19(int) Constant 2
31: TypePointer Function 7(float)
36: TypeVector 7(float) 2
38: 7(float) Constant 0
43: TypePointer UniformConstant 6
44(g_tInputTexture_sampler): 43(ptr) Variable UniformConstant
46: TypePointer UniformConstant 8
47(g_tInputTexture): 46(ptr) Variable UniformConstant
49: 7(float) Constant 1056964608
56: TypePointer Output 11(fvec4)
57(@entryPointOutput): 56(ptr) Variable Output
4(main): 2 Function None 3
5: Label
58: 11(fvec4) FunctionCall 17(@main()
Store 57(@entryPointOutput) 58
Return
FunctionEnd
14(lookUp(struct-FxaaTex-p1-t21-f11;): 11(fvec4) Function None 12
13(tex): 10(ptr) FunctionParameter
15: Label
22: 21(ptr) AccessChain 13(tex) 20
23: 8 Load 22
26: 25(ptr) AccessChain 13(tex) 24
27: 6 Load 26
29: 28 SampledImage 23 27
32: 31(ptr) AccessChain 13(tex) 30
33: 7(float) Load 32
34: 31(ptr) AccessChain 13(tex) 30
35: 7(float) Load 34
37: 36(fvec2) CompositeConstruct 33 35
39: 11(fvec4) ImageSampleExplicitLod 29 37 Lod 38
ReturnValue 39
FunctionEnd
17(@main(): 11(fvec4) Function None 16
18: Label
42(tex): 10(ptr) Variable Function
51(param): 10(ptr) Variable Function
45: 6 Load 44(g_tInputTexture_sampler)
48: 8 Load 47(g_tInputTexture)
50: 9(FxaaTex) CompositeConstruct 45 48 49
Store 42(tex) 50
52: 9(FxaaTex) Load 42(tex)
Store 51(param) 52
53: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t21-f11;) 51(param)
ReturnValue 53
FunctionEnd
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