aboutsummaryrefslogtreecommitdiff
path: root/Test/baseResults/hlsl.earlydepthstencil.frag.out
blob: 34ca0062c8b90ae3a940b1c393fdd5b33a886195 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
hlsl.earlydepthstencil.frag
Shader version: 500
gl_FragCoord origin is upper left
using early_fragment_tests
0:? Sequence
0:8  Function Definition: @main(struct-InputStruct-vf41; ( temp uint)
0:8    Function Parameters: 
0:8      'input' ( in structure{ temp 4-component vector of float Position})
0:?     Sequence
0:10      move second child to first child ( temp uint)
0:10        'oldVal' ( temp uint)
0:10        imageAtomicExchange ( temp uint)
0:10          'Values' (layout( r32ui) uniform uimage2D)
0:10          Construct uvec2 ( temp 2-component vector of uint)
0:10            Convert float to uint ( temp uint)
0:10              direct index ( temp float)
0:10                Position: direct index for structure ( temp 4-component vector of float)
0:10                  'input' ( in structure{ temp 4-component vector of float Position})
0:10                  Constant:
0:10                    0 (const int)
0:10                Constant:
0:10                  0 (const int)
0:10            Convert float to uint ( temp uint)
0:10              direct index ( temp float)
0:10                Position: direct index for structure ( temp 4-component vector of float)
0:10                  'input' ( in structure{ temp 4-component vector of float Position})
0:10                  Constant:
0:10                    0 (const int)
0:10                Constant:
0:10                  1 (const int)
0:10          Constant:
0:10            1 (const uint)
0:11      Branch: Return with expression
0:11        'oldVal' ( temp uint)
0:8  Function Definition: main( ( temp void)
0:8    Function Parameters: 
0:?     Sequence
0:8      Sequence
0:8        move second child to first child ( temp 4-component vector of float)
0:8          Position: direct index for structure ( temp 4-component vector of float)
0:?             'input' ( temp structure{ temp 4-component vector of float Position})
0:8            Constant:
0:8              0 (const int)
0:?           'input.Position' ( in 4-component vector of float FragCoord)
0:8      move second child to first child ( temp uint)
0:?         '@entryPointOutput' (layout( location=0) out uint)
0:8        Function Call: @main(struct-InputStruct-vf41; ( temp uint)
0:?           'input' ( temp structure{ temp 4-component vector of float Position})
0:?   Linker Objects
0:?     'Values' (layout( r32ui) uniform uimage2D)
0:?     '@entryPointOutput' (layout( location=0) out uint)
0:?     'input.Position' ( in 4-component vector of float FragCoord)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
using early_fragment_tests
0:? Sequence
0:8  Function Definition: @main(struct-InputStruct-vf41; ( temp uint)
0:8    Function Parameters: 
0:8      'input' ( in structure{ temp 4-component vector of float Position})
0:?     Sequence
0:10      move second child to first child ( temp uint)
0:10        'oldVal' ( temp uint)
0:10        imageAtomicExchange ( temp uint)
0:10          'Values' (layout( r32ui) uniform uimage2D)
0:10          Construct uvec2 ( temp 2-component vector of uint)
0:10            Convert float to uint ( temp uint)
0:10              direct index ( temp float)
0:10                Position: direct index for structure ( temp 4-component vector of float)
0:10                  'input' ( in structure{ temp 4-component vector of float Position})
0:10                  Constant:
0:10                    0 (const int)
0:10                Constant:
0:10                  0 (const int)
0:10            Convert float to uint ( temp uint)
0:10              direct index ( temp float)
0:10                Position: direct index for structure ( temp 4-component vector of float)
0:10                  'input' ( in structure{ temp 4-component vector of float Position})
0:10                  Constant:
0:10                    0 (const int)
0:10                Constant:
0:10                  1 (const int)
0:10          Constant:
0:10            1 (const uint)
0:11      Branch: Return with expression
0:11        'oldVal' ( temp uint)
0:8  Function Definition: main( ( temp void)
0:8    Function Parameters: 
0:?     Sequence
0:8      Sequence
0:8        move second child to first child ( temp 4-component vector of float)
0:8          Position: direct index for structure ( temp 4-component vector of float)
0:?             'input' ( temp structure{ temp 4-component vector of float Position})
0:8            Constant:
0:8              0 (const int)
0:?           'input.Position' ( in 4-component vector of float FragCoord)
0:8      move second child to first child ( temp uint)
0:?         '@entryPointOutput' (layout( location=0) out uint)
0:8        Function Call: @main(struct-InputStruct-vf41; ( temp uint)
0:?           'input' ( temp structure{ temp 4-component vector of float Position})
0:?   Linker Objects
0:?     'Values' (layout( r32ui) uniform uimage2D)
0:?     '@entryPointOutput' (layout( location=0) out uint)
0:?     'input.Position' ( in 4-component vector of float FragCoord)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 50

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 41 46
                              ExecutionMode 4 OriginUpperLeft
                              ExecutionMode 4 EarlyFragmentTests
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "InputStruct"
                              MemberName 8(InputStruct) 0  "Position"
                              Name 13  "@main(struct-InputStruct-vf41;"
                              Name 12  "input"
                              Name 16  "oldVal"
                              Name 19  "Values"
                              Name 39  "input"
                              Name 41  "input.Position"
                              Name 46  "@entryPointOutput"
                              Name 47  "param"
                              Decorate 19(Values) DescriptorSet 0
                              Decorate 19(Values) Binding 0
                              Decorate 41(input.Position) BuiltIn FragCoord
                              Decorate 46(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
  8(InputStruct):             TypeStruct 7(fvec4)
               9:             TypePointer Function 8(InputStruct)
              10:             TypeInt 32 0
              11:             TypeFunction 10(int) 9(ptr)
              15:             TypePointer Function 10(int)
              17:             TypeImage 10(int) 2D nonsampled format:R32ui
              18:             TypePointer UniformConstant 17
      19(Values):     18(ptr) Variable UniformConstant
              20:             TypeInt 32 1
              21:     20(int) Constant 0
              22:     10(int) Constant 0
              23:             TypePointer Function 6(float)
              27:     10(int) Constant 1
              31:             TypeVector 10(int) 2
              33:             TypePointer Image 10(int)
              40:             TypePointer Input 7(fvec4)
41(input.Position):     40(ptr) Variable Input
              43:             TypePointer Function 7(fvec4)
              45:             TypePointer Output 10(int)
46(@entryPointOutput):     45(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
       39(input):      9(ptr) Variable Function
       47(param):      9(ptr) Variable Function
              42:    7(fvec4) Load 41(input.Position)
              44:     43(ptr) AccessChain 39(input) 21
                              Store 44 42
              48:8(InputStruct) Load 39(input)
                              Store 47(param) 48
              49:     10(int) FunctionCall 13(@main(struct-InputStruct-vf41;) 47(param)
                              Store 46(@entryPointOutput) 49
                              Return
                              FunctionEnd
13(@main(struct-InputStruct-vf41;):     10(int) Function None 11
       12(input):      9(ptr) FunctionParameter
              14:             Label
      16(oldVal):     15(ptr) Variable Function
              24:     23(ptr) AccessChain 12(input) 21 22
              25:    6(float) Load 24
              26:     10(int) ConvertFToU 25
              28:     23(ptr) AccessChain 12(input) 21 27
              29:    6(float) Load 28
              30:     10(int) ConvertFToU 29
              32:   31(ivec2) CompositeConstruct 26 30
              34:     33(ptr) ImageTexelPointer 19(Values) 32 22
              35:     10(int) AtomicExchange 34 27 22 27
                              Store 16(oldVal) 35
              36:     10(int) Load 16(oldVal)
                              ReturnValue 36
                              FunctionEnd