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path: root/Test/baseResults/hlsl.charLit.vert.out
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hlsl.charLit.vert
Shader version: 500
0:? Sequence
0:2  Function Definition: @main( ( temp 4-component vector of float)
0:2    Function Parameters: 
0:?     Sequence
0:3      Sequence
0:3        move second child to first child ( temp uint)
0:3          'a1' ( temp uint)
0:3          Constant:
0:3            65 (const uint)
0:4      Sequence
0:4        move second child to first child ( temp int)
0:4          'a2' ( temp int)
0:4          Constant:
0:4            48 (const int)
0:6      Sequence
0:6        move second child to first child ( temp int)
0:6          'a3' ( temp int)
0:6          Constant:
0:6            7 (const int)
0:7      add second child into first child ( temp int)
0:7        'a3' ( temp int)
0:7        Constant:
0:7          8 (const int)
0:8      add second child into first child ( temp int)
0:8        'a3' ( temp int)
0:8        Constant:
0:8          9 (const int)
0:9      add second child into first child ( temp int)
0:9        'a3' ( temp int)
0:9        Constant:
0:9          10 (const int)
0:10      add second child into first child ( temp int)
0:10        'a3' ( temp int)
0:10        Constant:
0:10          11 (const int)
0:11      add second child into first child ( temp int)
0:11        'a3' ( temp int)
0:11        Constant:
0:11          12 (const int)
0:12      add second child into first child ( temp int)
0:12        'a3' ( temp int)
0:12        Constant:
0:12          13 (const int)
0:14      Sequence
0:14        move second child to first child ( temp int)
0:14          'a10' ( temp int)
0:14          Constant:
0:14            99 (const int)
0:16      Branch: Return with expression
0:16        Construct vec4 ( temp 4-component vector of float)
0:16          Convert uint to float ( temp float)
0:16            add ( temp uint)
0:16              add ( temp uint)
0:16                add ( temp uint)
0:16                  'a1' ( temp uint)
0:16                  Convert int to uint ( temp uint)
0:16                    'a2' ( temp int)
0:16                Convert int to uint ( temp uint)
0:16                  'a3' ( temp int)
0:16              Convert int to uint ( temp uint)
0:16                'a10' ( temp int)
0:2  Function Definition: main( ( temp void)
0:2    Function Parameters: 
0:?     Sequence
0:2      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' ( out 4-component vector of float Position)
0:2        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' ( out 4-component vector of float Position)


Linked vertex stage:


Shader version: 500
0:? Sequence
0:2  Function Definition: @main( ( temp 4-component vector of float)
0:2    Function Parameters: 
0:?     Sequence
0:3      Sequence
0:3        move second child to first child ( temp uint)
0:3          'a1' ( temp uint)
0:3          Constant:
0:3            65 (const uint)
0:4      Sequence
0:4        move second child to first child ( temp int)
0:4          'a2' ( temp int)
0:4          Constant:
0:4            48 (const int)
0:6      Sequence
0:6        move second child to first child ( temp int)
0:6          'a3' ( temp int)
0:6          Constant:
0:6            7 (const int)
0:7      add second child into first child ( temp int)
0:7        'a3' ( temp int)
0:7        Constant:
0:7          8 (const int)
0:8      add second child into first child ( temp int)
0:8        'a3' ( temp int)
0:8        Constant:
0:8          9 (const int)
0:9      add second child into first child ( temp int)
0:9        'a3' ( temp int)
0:9        Constant:
0:9          10 (const int)
0:10      add second child into first child ( temp int)
0:10        'a3' ( temp int)
0:10        Constant:
0:10          11 (const int)
0:11      add second child into first child ( temp int)
0:11        'a3' ( temp int)
0:11        Constant:
0:11          12 (const int)
0:12      add second child into first child ( temp int)
0:12        'a3' ( temp int)
0:12        Constant:
0:12          13 (const int)
0:14      Sequence
0:14        move second child to first child ( temp int)
0:14          'a10' ( temp int)
0:14          Constant:
0:14            99 (const int)
0:16      Branch: Return with expression
0:16        Construct vec4 ( temp 4-component vector of float)
0:16          Convert uint to float ( temp float)
0:16            add ( temp uint)
0:16              add ( temp uint)
0:16                add ( temp uint)
0:16                  'a1' ( temp uint)
0:16                  Convert int to uint ( temp uint)
0:16                    'a2' ( temp int)
0:16                Convert int to uint ( temp uint)
0:16                  'a3' ( temp int)
0:16              Convert int to uint ( temp uint)
0:16                'a10' ( temp int)
0:2  Function Definition: main( ( temp void)
0:2    Function Parameters: 
0:?     Sequence
0:2      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' ( out 4-component vector of float Position)
0:2        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' ( out 4-component vector of float Position)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 58

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main" 56
                              Source HLSL 500
                              Name 4  "main"
                              Name 9  "@main("
                              Name 13  "a1"
                              Name 17  "a2"
                              Name 19  "a3"
                              Name 39  "a10"
                              Name 56  "@entryPointOutput"
                              Decorate 56(@entryPointOutput) BuiltIn Position
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypeFunction 7(fvec4)
              11:             TypeInt 32 0
              12:             TypePointer Function 11(int)
              14:     11(int) Constant 65
              15:             TypeInt 32 1
              16:             TypePointer Function 15(int)
              18:     15(int) Constant 48
              20:     15(int) Constant 7
              21:     15(int) Constant 8
              24:     15(int) Constant 9
              27:     15(int) Constant 10
              30:     15(int) Constant 11
              33:     15(int) Constant 12
              36:     15(int) Constant 13
              40:     15(int) Constant 99
              55:             TypePointer Output 7(fvec4)
56(@entryPointOutput):     55(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              57:    7(fvec4) FunctionCall 9(@main()
                              Store 56(@entryPointOutput) 57
                              Return
                              FunctionEnd
       9(@main():    7(fvec4) Function None 8
              10:             Label
          13(a1):     12(ptr) Variable Function
          17(a2):     16(ptr) Variable Function
          19(a3):     16(ptr) Variable Function
         39(a10):     16(ptr) Variable Function
                              Store 13(a1) 14
                              Store 17(a2) 18
                              Store 19(a3) 20
              22:     15(int) Load 19(a3)
              23:     15(int) IAdd 22 21
                              Store 19(a3) 23
              25:     15(int) Load 19(a3)
              26:     15(int) IAdd 25 24
                              Store 19(a3) 26
              28:     15(int) Load 19(a3)
              29:     15(int) IAdd 28 27
                              Store 19(a3) 29
              31:     15(int) Load 19(a3)
              32:     15(int) IAdd 31 30
                              Store 19(a3) 32
              34:     15(int) Load 19(a3)
              35:     15(int) IAdd 34 33
                              Store 19(a3) 35
              37:     15(int) Load 19(a3)
              38:     15(int) IAdd 37 36
                              Store 19(a3) 38
                              Store 39(a10) 40
              41:     11(int) Load 13(a1)
              42:     15(int) Load 17(a2)
              43:     11(int) Bitcast 42
              44:     11(int) IAdd 41 43
              45:     15(int) Load 19(a3)
              46:     11(int) Bitcast 45
              47:     11(int) IAdd 44 46
              48:     15(int) Load 39(a10)
              49:     11(int) Bitcast 48
              50:     11(int) IAdd 47 49
              51:    6(float) ConvertUToF 50
              52:    7(fvec4) CompositeConstruct 51 51 51 51
                              ReturnValue 52
                              FunctionEnd