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path: root/Test/baseResults/hlsl.boolConv.vert.out
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hlsl.boolConv.vert
Shader version: 500
0:? Sequence
0:1  Sequence
0:1    move second child to first child ( temp bool)
0:1      'b' ( global bool)
0:1      Constant:
0:1        true (const bool)
0:3  Function Definition: @main( ( temp 4-component vector of float)
0:3    Function Parameters: 
0:?     Sequence
0:4      Sequence
0:4        move second child to first child ( temp int)
0:4          'r' ( temp int)
0:4          Constant:
0:4            0 (const int)
0:6      add second child into first child ( temp int)
0:6        'r' ( temp int)
0:6        add ( temp int)
0:6          Convert bool to int ( temp int)
0:6            'a' ( global bool)
0:6          Convert bool to int ( temp int)
0:6            'b' ( global bool)
0:7      add second child into first child ( temp int)
0:7        'r' ( temp int)
0:7        subtract ( temp int)
0:7          Convert bool to int ( temp int)
0:7            'a' ( global bool)
0:7          Convert bool to int ( temp int)
0:7            'b' ( global bool)
0:8      add second child into first child ( temp int)
0:8        'r' ( temp int)
0:8        component-wise multiply ( temp int)
0:8          Convert bool to int ( temp int)
0:8            'a' ( global bool)
0:8          Convert bool to int ( temp int)
0:8            'b' ( global bool)
0:9      add second child into first child ( temp int)
0:9        'r' ( temp int)
0:9        divide ( temp int)
0:9          Convert bool to int ( temp int)
0:9            'a' ( global bool)
0:9          Convert bool to int ( temp int)
0:9            'b' ( global bool)
0:10      add second child into first child ( temp int)
0:10        'r' ( temp int)
0:10        mod ( temp int)
0:10          Convert bool to int ( temp int)
0:10            'a' ( global bool)
0:10          Convert bool to int ( temp int)
0:10            'b' ( global bool)
0:12      add second child into first child ( temp int)
0:12        'r' ( temp int)
0:12        bitwise and ( temp int)
0:12          Convert bool to int ( temp int)
0:12            'a' ( global bool)
0:12          Convert bool to int ( temp int)
0:12            'b' ( global bool)
0:13      add second child into first child ( temp int)
0:13        'r' ( temp int)
0:13        inclusive-or ( temp int)
0:13          Convert bool to int ( temp int)
0:13            'a' ( global bool)
0:13          Convert bool to int ( temp int)
0:13            'b' ( global bool)
0:14      add second child into first child ( temp int)
0:14        'r' ( temp int)
0:14        exclusive-or ( temp int)
0:14          Convert bool to int ( temp int)
0:14            'a' ( global bool)
0:14          Convert bool to int ( temp int)
0:14            'b' ( global bool)
0:16      add second child into first child ( temp int)
0:16        'r' ( temp int)
0:16        left-shift ( temp int)
0:16          Convert bool to int ( temp int)
0:16            'a' ( global bool)
0:16          Convert bool to int ( temp int)
0:16            'b' ( global bool)
0:17      add second child into first child ( temp int)
0:17        'r' ( temp int)
0:17        right-shift ( temp int)
0:17          Convert bool to int ( temp int)
0:17            'a' ( global bool)
0:17          Convert bool to int ( temp int)
0:17            'b' ( global bool)
0:19      Branch: Return with expression
0:19        Construct vec4 ( temp 4-component vector of float)
0:19          Convert int to float ( temp float)
0:19            'r' ( temp int)
0:3  Function Definition: main( ( temp void)
0:3    Function Parameters: 
0:?     Sequence
0:3      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' ( out 4-component vector of float Position)
0:3        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'a' ( global bool)
0:?     'b' ( global bool)
0:?     '@entryPointOutput' ( out 4-component vector of float Position)


Linked vertex stage:


Shader version: 500
0:? Sequence
0:1  Sequence
0:1    move second child to first child ( temp bool)
0:1      'b' ( global bool)
0:1      Constant:
0:1        true (const bool)
0:3  Function Definition: @main( ( temp 4-component vector of float)
0:3    Function Parameters: 
0:?     Sequence
0:4      Sequence
0:4        move second child to first child ( temp int)
0:4          'r' ( temp int)
0:4          Constant:
0:4            0 (const int)
0:6      add second child into first child ( temp int)
0:6        'r' ( temp int)
0:6        add ( temp int)
0:6          Convert bool to int ( temp int)
0:6            'a' ( global bool)
0:6          Convert bool to int ( temp int)
0:6            'b' ( global bool)
0:7      add second child into first child ( temp int)
0:7        'r' ( temp int)
0:7        subtract ( temp int)
0:7          Convert bool to int ( temp int)
0:7            'a' ( global bool)
0:7          Convert bool to int ( temp int)
0:7            'b' ( global bool)
0:8      add second child into first child ( temp int)
0:8        'r' ( temp int)
0:8        component-wise multiply ( temp int)
0:8          Convert bool to int ( temp int)
0:8            'a' ( global bool)
0:8          Convert bool to int ( temp int)
0:8            'b' ( global bool)
0:9      add second child into first child ( temp int)
0:9        'r' ( temp int)
0:9        divide ( temp int)
0:9          Convert bool to int ( temp int)
0:9            'a' ( global bool)
0:9          Convert bool to int ( temp int)
0:9            'b' ( global bool)
0:10      add second child into first child ( temp int)
0:10        'r' ( temp int)
0:10        mod ( temp int)
0:10          Convert bool to int ( temp int)
0:10            'a' ( global bool)
0:10          Convert bool to int ( temp int)
0:10            'b' ( global bool)
0:12      add second child into first child ( temp int)
0:12        'r' ( temp int)
0:12        bitwise and ( temp int)
0:12          Convert bool to int ( temp int)
0:12            'a' ( global bool)
0:12          Convert bool to int ( temp int)
0:12            'b' ( global bool)
0:13      add second child into first child ( temp int)
0:13        'r' ( temp int)
0:13        inclusive-or ( temp int)
0:13          Convert bool to int ( temp int)
0:13            'a' ( global bool)
0:13          Convert bool to int ( temp int)
0:13            'b' ( global bool)
0:14      add second child into first child ( temp int)
0:14        'r' ( temp int)
0:14        exclusive-or ( temp int)
0:14          Convert bool to int ( temp int)
0:14            'a' ( global bool)
0:14          Convert bool to int ( temp int)
0:14            'b' ( global bool)
0:16      add second child into first child ( temp int)
0:16        'r' ( temp int)
0:16        left-shift ( temp int)
0:16          Convert bool to int ( temp int)
0:16            'a' ( global bool)
0:16          Convert bool to int ( temp int)
0:16            'b' ( global bool)
0:17      add second child into first child ( temp int)
0:17        'r' ( temp int)
0:17        right-shift ( temp int)
0:17          Convert bool to int ( temp int)
0:17            'a' ( global bool)
0:17          Convert bool to int ( temp int)
0:17            'b' ( global bool)
0:19      Branch: Return with expression
0:19        Construct vec4 ( temp 4-component vector of float)
0:19          Convert int to float ( temp float)
0:19            'r' ( temp int)
0:3  Function Definition: main( ( temp void)
0:3    Function Parameters: 
0:?     Sequence
0:3      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' ( out 4-component vector of float Position)
0:3        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'a' ( global bool)
0:?     'b' ( global bool)
0:?     '@entryPointOutput' ( out 4-component vector of float Position)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 99

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main" 97
                              Source HLSL 500
                              Name 4  "main"
                              Name 9  "@main("
                              Name 13  "b"
                              Name 17  "r"
                              Name 19  "a"
                              Name 97  "@entryPointOutput"
                              Decorate 97(@entryPointOutput) BuiltIn Position
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypeFunction 7(fvec4)
              11:             TypeBool
              12:             TypePointer Private 11(bool)
           13(b):     12(ptr) Variable Private
              14:    11(bool) ConstantTrue
              15:             TypeInt 32 1
              16:             TypePointer Function 15(int)
              18:     15(int) Constant 0
           19(a):     12(ptr) Variable Private
              21:     15(int) Constant 1
              96:             TypePointer Output 7(fvec4)
97(@entryPointOutput):     96(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
                              Store 13(b) 14
              98:    7(fvec4) FunctionCall 9(@main()
                              Store 97(@entryPointOutput) 98
                              Return
                              FunctionEnd
       9(@main():    7(fvec4) Function None 8
              10:             Label
           17(r):     16(ptr) Variable Function
                              Store 17(r) 18
              20:    11(bool) Load 19(a)
              22:     15(int) Select 20 21 18
              23:    11(bool) Load 13(b)
              24:     15(int) Select 23 21 18
              25:     15(int) IAdd 22 24
              26:     15(int) Load 17(r)
              27:     15(int) IAdd 26 25
                              Store 17(r) 27
              28:    11(bool) Load 19(a)
              29:     15(int) Select 28 21 18
              30:    11(bool) Load 13(b)
              31:     15(int) Select 30 21 18
              32:     15(int) ISub 29 31
              33:     15(int) Load 17(r)
              34:     15(int) IAdd 33 32
                              Store 17(r) 34
              35:    11(bool) Load 19(a)
              36:     15(int) Select 35 21 18
              37:    11(bool) Load 13(b)
              38:     15(int) Select 37 21 18
              39:     15(int) IMul 36 38
              40:     15(int) Load 17(r)
              41:     15(int) IAdd 40 39
                              Store 17(r) 41
              42:    11(bool) Load 19(a)
              43:     15(int) Select 42 21 18
              44:    11(bool) Load 13(b)
              45:     15(int) Select 44 21 18
              46:     15(int) SDiv 43 45
              47:     15(int) Load 17(r)
              48:     15(int) IAdd 47 46
                              Store 17(r) 48
              49:    11(bool) Load 19(a)
              50:     15(int) Select 49 21 18
              51:    11(bool) Load 13(b)
              52:     15(int) Select 51 21 18
              53:     15(int) SMod 50 52
              54:     15(int) Load 17(r)
              55:     15(int) IAdd 54 53
                              Store 17(r) 55
              56:    11(bool) Load 19(a)
              57:     15(int) Select 56 21 18
              58:    11(bool) Load 13(b)
              59:     15(int) Select 58 21 18
              60:     15(int) BitwiseAnd 57 59
              61:     15(int) Load 17(r)
              62:     15(int) IAdd 61 60
                              Store 17(r) 62
              63:    11(bool) Load 19(a)
              64:     15(int) Select 63 21 18
              65:    11(bool) Load 13(b)
              66:     15(int) Select 65 21 18
              67:     15(int) BitwiseOr 64 66
              68:     15(int) Load 17(r)
              69:     15(int) IAdd 68 67
                              Store 17(r) 69
              70:    11(bool) Load 19(a)
              71:     15(int) Select 70 21 18
              72:    11(bool) Load 13(b)
              73:     15(int) Select 72 21 18
              74:     15(int) BitwiseXor 71 73
              75:     15(int) Load 17(r)
              76:     15(int) IAdd 75 74
                              Store 17(r) 76
              77:    11(bool) Load 19(a)
              78:     15(int) Select 77 21 18
              79:    11(bool) Load 13(b)
              80:     15(int) Select 79 21 18
              81:     15(int) ShiftLeftLogical 78 80
              82:     15(int) Load 17(r)
              83:     15(int) IAdd 82 81
                              Store 17(r) 83
              84:    11(bool) Load 19(a)
              85:     15(int) Select 84 21 18
              86:    11(bool) Load 13(b)
              87:     15(int) Select 86 21 18
              88:     15(int) ShiftRightArithmetic 85 87
              89:     15(int) Load 17(r)
              90:     15(int) IAdd 89 88
                              Store 17(r) 90
              91:     15(int) Load 17(r)
              92:    6(float) ConvertSToF 91
              93:    7(fvec4) CompositeConstruct 92 92 92 92
                              ReturnValue 93
                              FunctionEnd