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author | Greg Fischer <greg@lunarg.com> | 2021-04-16 18:52:51 -0600 |
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committer | Greg Fischer <greg@lunarg.com> | 2021-04-19 09:37:45 -0600 |
commit | 12f3eb8e3fdfb042afd7386c080b0ed548b359ef (patch) | |
tree | 4405f20c9bb328cc3b3ba4b65ff29b4f58dc867f | |
parent | 41992e432cd8c8ef81db319f47299d7336220d6f (diff) | |
download | glslang-12f3eb8e3fdfb042afd7386c080b0ed548b359ef.tar.gz |
Fix and enable textureOffset_samper2darrayshadow test
-rw-r--r-- | Test/baseResults/textureoffset_sampler2darrayshadow.vert.out | 65 | ||||
-rw-r--r-- | gtests/AST.FromFile.cpp | 1 |
2 files changed, 63 insertions, 3 deletions
diff --git a/Test/baseResults/textureoffset_sampler2darrayshadow.vert.out b/Test/baseResults/textureoffset_sampler2darrayshadow.vert.out index 7211b78b..44d8e975 100644 --- a/Test/baseResults/textureoffset_sampler2darrayshadow.vert.out +++ b/Test/baseResults/textureoffset_sampler2darrayshadow.vert.out @@ -1,4 +1,63 @@ textureoffset_sampler2darrayshadow.vert -ERROR: 0:9: 'sampler' : TextureOffset not support the sampler2DArrayShadow : version <= 420 -ERROR: 0:9: '' : compilation terminated -ERROR: 2 compilation errors. No code generated +ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile +ERROR: 1 compilation errors. No code generated. + + +Shader version: 300 +ERROR: node is still EOpNull! +0:7 Function Definition: main( ( global void) +0:7 Function Parameters: +0:9 Sequence +0:9 move second child to first child ( temp highp 4-component vector of float) +0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position) +0:9 Construct vec4 ( temp highp 4-component vector of float) +0:9 textureOffset ( global mediump float) +0:9 's' ( uniform mediump sampler2DArrayShadow) +0:9 Constant: +0:9 0.000000 +0:9 0.000000 +0:9 0.000000 +0:9 0.000000 +0:9 Constant: +0:9 0 (const int) +0:9 0 (const int) +0:10 move second child to first child ( temp highp 4-component vector of float) +0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position) +0:10 'dEQP_Position' ( in highp 4-component vector of float) +0:? Linker Objects +0:? 'dEQP_Position' ( in highp 4-component vector of float) +0:? 's' ( uniform mediump sampler2DArrayShadow) +0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) + + +Linked vertex stage: + + +Shader version: 300 +ERROR: node is still EOpNull! +0:7 Function Definition: main( ( global void) +0:7 Function Parameters: +0:9 Sequence +0:9 move second child to first child ( temp highp 4-component vector of float) +0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position) +0:9 Construct vec4 ( temp highp 4-component vector of float) +0:9 textureOffset ( global mediump float) +0:9 's' ( uniform mediump sampler2DArrayShadow) +0:9 Constant: +0:9 0.000000 +0:9 0.000000 +0:9 0.000000 +0:9 0.000000 +0:9 Constant: +0:9 0 (const int) +0:9 0 (const int) +0:10 move second child to first child ( temp highp 4-component vector of float) +0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position) +0:10 'dEQP_Position' ( in highp 4-component vector of float) +0:? Linker Objects +0:? 'dEQP_Position' ( in highp 4-component vector of float) +0:? 's' ( uniform mediump sampler2DArrayShadow) +0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) + diff --git a/gtests/AST.FromFile.cpp b/gtests/AST.FromFile.cpp index 8885b291..77f0aafb 100644 --- a/gtests/AST.FromFile.cpp +++ b/gtests/AST.FromFile.cpp @@ -281,6 +281,7 @@ INSTANTIATE_TEST_SUITE_P( "terminate.frag", "terminate.vert", "negativeWorkGroupSize.comp", + "textureoffset_sampler2darrayshadow.vert", })), FileNameAsCustomTestSuffix ); |