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authorJózef Kucia <joseph.kucia@gmail.com>2018-09-19 21:07:03 +0200
committerMarek Olšák <marek.olsak@amd.com>2018-10-02 17:12:27 -0400
commit1957f3ccd553f60ec2c68801a30cc35a2f575658 (patch)
treeeababa4465572577bbaff9b1feeece218feb7855
parent242c2702b142daf6ac9453a2b1fb09ee8a16b258 (diff)
downloadpiglit-1957f3ccd553f60ec2c68801a30cc35a2f575658.tar.gz
glsl-1.50: Add test for geometry shader with unused outputs
Reproduces a GPU hang on radeonsi. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107857 Signed-off-by: Józef Kucia <joseph.kucia@gmail.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r--tests/spec/glsl-1.50/execution/geometry/gs-point-unused-outputs.shader_test40
1 files changed, 40 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.50/execution/geometry/gs-point-unused-outputs.shader_test b/tests/spec/glsl-1.50/execution/geometry/gs-point-unused-outputs.shader_test
new file mode 100644
index 000000000..4001e9749
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/geometry/gs-point-unused-outputs.shader_test
@@ -0,0 +1,40 @@
+[require]
+GLSL >= 1.50
+
+[vertex shader]
+#version 150
+
+in vec4 pos;
+out vec4 color;
+
+void main() {
+ gl_Position = pos;
+ color = vec4(1, 1, 1, 1);
+}
+
+[geometry shader]
+#version 150
+
+layout (points) in;
+layout (points, max_vertices = 1) out;
+
+in vec4 color[];
+out vec4 out_position;
+out vec4 out_color;
+
+void main() {
+ out_position = gl_in[0].gl_Position;
+ out_color = color[0];
+ EmitVertex();
+}
+
+[vertex data]
+pos/float/4
+1.0 1.0 1.0 1.0
+1.0 1.0 1.0 1.0
+
+[test]
+clear color 1 1 1 1
+clear
+
+draw arrays GL_POINTS 0 2