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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.jetpackcamera.feature.preview.ui
import android.app.Activity
import android.util.Log
import android.view.Window
import android.view.WindowManager
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.testTag
import com.google.jetpackcamera.feature.preview.ScreenFlash
private const val TAG = "ScreenFlashComponents"
@Composable
fun ScreenFlashScreen(
screenFlashUiState: ScreenFlash.ScreenFlashUiState,
onInitialBrightnessCalculated: (Float) -> Unit
) {
ScreenFlashOverlay(screenFlashUiState)
if (screenFlashUiState.enabled) {
BrightnessMaximization(onInitialBrightnessCalculated = onInitialBrightnessCalculated)
} else {
screenFlashUiState.screenBrightnessToRestore?.let {
// non-null brightness value means there is a value to restore
BrightnessRestoration(
brightness = it
)
}
}
}
@Composable
fun ScreenFlashOverlay(screenFlashUiState: ScreenFlash.ScreenFlashUiState) {
// Update overlay transparency gradually
val alpha by animateFloatAsState(
targetValue = if (screenFlashUiState.enabled) 1f else 0f,
label = "screenFlashAlphaAnimation",
animationSpec = tween(),
finishedListener = { screenFlashUiState.onChangeComplete() }
)
Box(
modifier = Modifier
.run {
if (screenFlashUiState.enabled) {
this.testTag("ScreenFlashOverlay")
} else {
this
}
}
.fillMaxSize()
.background(color = Color.White.copy(alpha = alpha))
)
}
@Composable
fun BrightnessMaximization(onInitialBrightnessCalculated: (Float) -> Unit) {
// This Composable is attached to Activity in current code, so will have Activity context.
// If the Composable is attached to somewhere else in future, this needs to be updated too.
val activity = LocalContext.current as? Activity ?: run {
Log.e(TAG, "ScreenBrightness: could not find Activity context")
return
}
val initialScreenBrightness = remember {
getScreenBrightness(activity.window)
}
LaunchedEffect(initialScreenBrightness) {
onInitialBrightnessCalculated(initialScreenBrightness)
}
LaunchedEffect(Unit) {
setBrightness(activity, WindowManager.LayoutParams.BRIGHTNESS_OVERRIDE_FULL)
}
}
@Composable
fun BrightnessRestoration(brightness: Float) {
// This Composable is attached to Activity right now, so will have Activity context.
// If the Composable is attached to somewhere else in future, this needs to be updated too.
val activity = LocalContext.current as? Activity ?: run {
Log.e(TAG, "ScreenBrightness: could not find Activity context")
return
}
LaunchedEffect(brightness) {
setBrightness(activity, brightness)
}
}
fun getScreenBrightness(window: Window): Float = window.attributes.screenBrightness
fun setBrightness(activity: Activity, value: Float) {
Log.d(TAG, "setBrightness: value = $value")
val layoutParams: WindowManager.LayoutParams = activity.window.attributes
layoutParams.screenBrightness = value
activity.window.attributes = layoutParams
}
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