1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
// Copyright 2021-2024 The Khronos Group Inc.
//
// SPDX-License-Identifier: CC-BY-4.0
include::{generated}/meta/{refprefix}VK_EXT_descriptor_buffer.adoc[]
=== Other Extension Metadata
*Last Modified Date*::
2021-06-07
*IP Status*::
No known IP claims.
*Contributors*::
- Tobias Hector, AMD
- Stu Smith, AMD
- Maciej Jesionowski, AMD
- Boris Zanin, AMD
- Hans-Kristian Arntzen, Valve
- Connor Abbott, Valve
- Baldur Karlsson, Valve
- Mike Blumenkrantz, Valve
- Graeme Leese, Broadcom
- Jan-Harald Fredriksen, Arm
- Rodrigo Locatti, NVIDIA
- Jeff Bolz, NVIDIA
- Piers Daniell, NVIDIA
- Jeff Leger, QUALCOMM
- Lionel Landwerlin, Intel
- Slawomir Grajewski, Intel
=== Description
This extension introduces new commands to put shader-accessible descriptors
directly in memory, making the management of descriptor data more explicit.
include::{generated}/interfaces/VK_EXT_descriptor_buffer.adoc[]
=== Version History
* Revision 1, 2021-06-07 (Stu Smith)
** Initial revision
|