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authorDavid Komer <dakom@users.noreply.github.com>2017-11-16 18:51:35 +0200
committerWouter van Oortmerssen <aardappel@gmail.com>2017-11-16 08:51:35 -0800
commite2c7196ea87fdf827f36323342500e963eb40273 (patch)
tree64d74fb5c3315be849254e6186289b95bb844c08
parent61fe2a4fac7e735b90876f7c8efa28adda2886fc (diff)
downloadflatbuffers-e2c7196ea87fdf827f36323342500e963eb40273.tar.gz
tutorial docs (#4492)
-rw-r--r--docs/source/Tutorial.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/source/Tutorial.md b/docs/source/Tutorial.md
index 83e49bb7..01d05933 100644
--- a/docs/source/Tutorial.md
+++ b/docs/source/Tutorial.md
@@ -840,7 +840,7 @@ for the `path` field above:
</div>
<div class="language-python">
~~~{.py}
- MyGame.Example.Monster.MonsterStartPathVector(builder, 2)
+ MyGame.Sample.Monster.MonsterStartPathVector(builder, 2)
MyGame.Sample.Vec3.CreateVec3(builder, 1.0, 2.0, 3.0)
MyGame.Sample.Vec3.CreateVec3(builder, 4.0, 5.0, 6.0)
path = builder.EndVector(2)
@@ -848,7 +848,7 @@ for the `path` field above:
</div>
<div class="language-javascript">
~~~{.js}
- MyGame.Example.Monster.startPathVector(builder, 2);
+ MyGame.Sample.Monster.startPathVector(builder, 2);
MyGame.Sample.Vec3.createVec3(builder, 1.0, 2.0, 3.0);
MyGame.Sample.Vec3.createVec3(builder, 4.0, 5.0, 6.0);
var path = builder.endVector();
@@ -1166,7 +1166,7 @@ appropriate `finish` method.
<div class="language-javascript">
~~~{.js}
// Call `finish()` to instruct the builder that this monster is complete.
- builder.finish(orc); // You could also call `MyGame.Example.Monster.finishMonsterBuffer(builder,
+ builder.finish(orc); // You could also call `MyGame.Sample.Monster.finishMonsterBuffer(builder,
// orc);`.
~~~
</div>