blob: 4b8d877f911ac67fdc8be1af86462e00cfef09f8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
|
// Copyright 2018 The Amber Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef AMBER_RECIPE_H_
#define AMBER_RECIPE_H_
#include <cstdint>
#include <string>
#include <utility>
#include <vector>
#include "amber/shader_info.h"
namespace amber {
/// Internal recipe implementation.
class RecipeImpl {
public:
virtual ~RecipeImpl();
/// Retrieves information on all the shaders in the given recipe.
virtual std::vector<ShaderInfo> GetShaderInfo() const = 0;
/// Returns required features in the given recipe.
virtual std::vector<std::string> GetRequiredFeatures() const = 0;
/// Returns required features in the given recipe.
virtual std::vector<std::string> GetRequiredProperties() const = 0;
/// Returns required device extensions in the given recipe.
virtual std::vector<std::string> GetRequiredDeviceExtensions() const = 0;
/// Returns required instance extensions in the given recipe.
virtual std::vector<std::string> GetRequiredInstanceExtensions() const = 0;
/// Sets the fence timeout value to |timeout_ms|.
virtual void SetFenceTimeout(uint32_t timeout_ms) = 0;
/// Sets or clears runtime layer bit to |enabled|.
virtual void SetPipelineRuntimeLayerEnabled(bool enabled) = 0;
protected:
RecipeImpl();
};
/// A recipe is the parsed representation of the input script.
class Recipe {
public:
Recipe();
~Recipe();
/// Retrieves information on all the shaders in the recipe.
std::vector<ShaderInfo> GetShaderInfo() const;
RecipeImpl* GetImpl() const { return impl_; }
/// Sets the recipe implementation. Ownership transfers to the recipe.
void SetImpl(RecipeImpl* impl) { impl_ = impl; }
/// Returns required features in the given recipe.
std::vector<std::string> GetRequiredFeatures() const;
/// Returns required properties in the given recipe.
std::vector<std::string> GetRequiredProperties() const;
/// Returns required device extensions in the given recipe.
std::vector<std::string> GetRequiredDeviceExtensions() const;
/// Returns required instance extensions in the given recipe.
std::vector<std::string> GetRequiredInstanceExtensions() const;
/// Sets the timeout value for fences to |timeout_ms|.
void SetFenceTimeout(uint32_t timeout_ms);
/// Sets or clears runtime layer bit to |enabled|.
void SetPipelineRuntimeLayerEnabled(bool enabled);
private:
RecipeImpl* impl_;
};
} // namespace amber
#endif // AMBER_RECIPE_H_
|