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authorandrew@webrtc.org <andrew@webrtc.org>2014-09-24 20:06:23 +0000
committerandrew@webrtc.org <andrew@webrtc.org>2014-09-24 20:06:23 +0000
commite32f0605fc02b18102bc649220c584920ad9bee8 (patch)
tree11aff0140c1640a0f59d8c37cd03b000c6c15f3b
parent9073595c29d41d572bd2c5ad7140d90d74d96352 (diff)
downloadwebrtc-e32f0605fc02b18102bc649220c584920ad9bee8.tar.gz
Enable render downmixing to mono in AudioProcessing.
In practice, we have been doing this since time immemorial, but have relied on the user to do the downmixing (first voice engine then Chromium). It's more logical for this burden to fall on AudioProcessing, however, who can be expected to know that this is a reasonable approach for AEC. Permitting two render channels results in running two AECs serially. Critically, in my recent change to have Chromium adopt the float interface: https://codereview.chromium.org/420603004 I removed the downmixing by Chromium, forgetting that we hadn't yet enabled this feature in AudioProcessing. This corrects that oversight. The change in paths hit by production users is very minor. As commented it required adding downmixing to the int16_t path to satisfy bit-exactness tests. For reference, find the ApmTest.Process errors here: https://paste.googleplex.com/6372007910309888 BUG=webrtc:3853 TESTED=listened to the files output from the Process test, and verified that they sound as expected: higher echo while the AEC is adapting, but afterwards very close. R=aluebs@webrtc.org, bjornv@webrtc.org, kwiberg@webrtc.org Review URL: https://webrtc-codereview.appspot.com/31459004 git-svn-id: http://webrtc.googlecode.com/svn/trunk/webrtc@7292 4adac7df-926f-26a2-2b94-8c16560cd09d
-rw-r--r--modules/audio_processing/audio_buffer.cc31
-rw-r--r--modules/audio_processing/audio_processing_impl.cc7
-rw-r--r--modules/audio_processing/test/audio_processing_unittest.cc5
3 files changed, 28 insertions, 15 deletions
diff --git a/modules/audio_processing/audio_buffer.cc b/modules/audio_processing/audio_buffer.cc
index fb2c200e..2bbd7710 100644
--- a/modules/audio_processing/audio_buffer.cc
+++ b/modules/audio_processing/audio_buffer.cc
@@ -406,19 +406,32 @@ int AudioBuffer::samples_per_keyboard_channel() const {
// TODO(andrew): Do deinterleaving and mixing in one step?
void AudioBuffer::DeinterleaveFrom(AudioFrame* frame) {
assert(proc_samples_per_channel_ == input_samples_per_channel_);
- assert(num_proc_channels_ == num_input_channels_);
- assert(frame->num_channels_ == num_proc_channels_);
+ assert(frame->num_channels_ == num_input_channels_);
assert(frame->samples_per_channel_ == proc_samples_per_channel_);
InitForNewData();
activity_ = frame->vad_activity_;
- int16_t* interleaved = frame->data_;
- for (int i = 0; i < num_proc_channels_; i++) {
- int16_t* deinterleaved = channels_->ibuf()->channel(i);
- int interleaved_idx = i;
- for (int j = 0; j < proc_samples_per_channel_; j++) {
- deinterleaved[j] = interleaved[interleaved_idx];
- interleaved_idx += num_proc_channels_;
+ if (num_input_channels_ == 2 && num_proc_channels_ == 1) {
+ // Downmix directly; no explicit deinterleaving needed.
+ int16_t* downmixed = channels_->ibuf()->channel(0);
+ for (int i = 0; i < input_samples_per_channel_; ++i) {
+ // HACK(ajm): The downmixing in the int16_t path is in practice never
+ // called from production code. We do this weird scaling to and from float
+ // to satisfy tests checking for bit-exactness with the float path.
+ float downmix_float = (ScaleToFloat(frame->data_[i * 2]) +
+ ScaleToFloat(frame->data_[i * 2 + 1])) / 2;
+ downmixed[i] = ScaleAndRoundToInt16(downmix_float);
+ }
+ } else {
+ assert(num_proc_channels_ == num_input_channels_);
+ int16_t* interleaved = frame->data_;
+ for (int i = 0; i < num_proc_channels_; ++i) {
+ int16_t* deinterleaved = channels_->ibuf()->channel(i);
+ int interleaved_idx = i;
+ for (int j = 0; j < proc_samples_per_channel_; ++j) {
+ deinterleaved[j] = interleaved[interleaved_idx];
+ interleaved_idx += num_proc_channels_;
+ }
}
}
}
diff --git a/modules/audio_processing/audio_processing_impl.cc b/modules/audio_processing/audio_processing_impl.cc
index 49a7d4f5..d91cbd2f 100644
--- a/modules/audio_processing/audio_processing_impl.cc
+++ b/modules/audio_processing/audio_processing_impl.cc
@@ -257,10 +257,9 @@ int AudioProcessingImpl::InitializeLocked(int input_sample_rate_hz,
}
}
- // TODO(ajm): Enable this.
- // Always downmix the reverse stream to mono for analysis.
- //rev_proc_format_.set(rev_proc_rate, 1);
- rev_proc_format_.set(rev_proc_rate, rev_in_format_.num_channels());
+ // Always downmix the reverse stream to mono for analysis. This has been
+ // demonstrated to work well for AEC in most practical scenarios.
+ rev_proc_format_.set(rev_proc_rate, 1);
if (fwd_proc_format_.rate() == kSampleRate32kHz) {
split_rate_ = kSampleRate16kHz;
diff --git a/modules/audio_processing/test/audio_processing_unittest.cc b/modules/audio_processing/test/audio_processing_unittest.cc
index 3a35fe5b..a0fb303b 100644
--- a/modules/audio_processing/test/audio_processing_unittest.cc
+++ b/modules/audio_processing/test/audio_processing_unittest.cc
@@ -751,7 +751,8 @@ TEST_F(ApmTest, Channels) {
for (int i = 1; i < 3; i++) {
TestChangingChannels(i, kNoErr);
EXPECT_EQ(i, apm_->num_input_channels());
- EXPECT_EQ(i, apm_->num_reverse_channels());
+ // We always force the number of reverse channels used for processing to 1.
+ EXPECT_EQ(1, apm_->num_reverse_channels());
}
}
@@ -1671,7 +1672,7 @@ TEST_F(ApmTest, FloatAndIntInterfacesGiveIdenticalResults) {
const int num_output_channels = test->num_output_channels();
const int samples_per_channel = test->sample_rate() *
AudioProcessing::kChunkSizeMs / 1000;
- const int output_length = samples_per_channel * num_output_channels;
+ const int output_length = samples_per_channel * num_output_channels;
Init(test->sample_rate(), test->sample_rate(), test->sample_rate(),
num_input_channels, num_output_channels, num_render_channels, true);