summaryrefslogtreecommitdiff
path: root/gpu/gl/GrGpuGL_program.cpp
blob: 0a7bb0e39ab5fc70f46ed153fc918e7fd1b0bda3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrGpuGL.h"

#include "GrEffect.h"
#include "GrGLEffect.h"
#include "SkRTConf.h"
#include "SkTSearch.h"

#ifdef PROGRAM_CACHE_STATS
SK_CONF_DECLARE(bool, c_DisplayCache, "gpu.displayCache", false,
                "Display program cache usage.");
#endif

typedef GrGLUniformManager::UniformHandle UniformHandle;

struct GrGpuGL::ProgramCache::Entry {
    SK_DECLARE_INST_COUNT_ROOT(Entry);
    Entry() : fProgram(NULL), fLRUStamp(0) {}

    SkAutoTUnref<GrGLProgram>   fProgram;
    unsigned int                fLRUStamp;
};

struct GrGpuGL::ProgramCache::ProgDescLess {
    bool operator() (const GrGLProgramDesc& desc, const Entry* entry) {
        SkASSERT(NULL != entry->fProgram.get());
        return GrGLProgramDesc::Less(desc, entry->fProgram->getDesc());
    }

    bool operator() (const Entry* entry, const GrGLProgramDesc& desc) {
        SkASSERT(NULL != entry->fProgram.get());
        return GrGLProgramDesc::Less(entry->fProgram->getDesc(), desc);
    }
};

GrGpuGL::ProgramCache::ProgramCache(GrGpuGL* gpu)
    : fCount(0)
    , fCurrLRUStamp(0)
    , fGpu(gpu)
#ifdef PROGRAM_CACHE_STATS
    , fTotalRequests(0)
    , fCacheMisses(0)
    , fHashMisses(0)
#endif
{
    for (int i = 0; i < 1 << kHashBits; ++i) {
        fHashTable[i] = NULL;
    }
}

GrGpuGL::ProgramCache::~ProgramCache() {
    for (int i = 0; i < fCount; ++i){
        SkDELETE(fEntries[i]);
    }
    // dump stats
#ifdef PROGRAM_CACHE_STATS
    if (c_DisplayCache) {
        SkDebugf("--- Program Cache ---\n");
        SkDebugf("Total requests: %d\n", fTotalRequests);
        SkDebugf("Cache misses: %d\n", fCacheMisses);
        SkDebugf("Cache miss %%: %f\n", (fTotalRequests > 0) ?
                                            100.f * fCacheMisses / fTotalRequests :
                                            0.f);
        int cacheHits = fTotalRequests - fCacheMisses;
        SkDebugf("Hash miss %%: %f\n", (cacheHits > 0) ? 100.f * fHashMisses / cacheHits : 0.f);
        SkDebugf("---------------------\n");
    }
#endif
}

void GrGpuGL::ProgramCache::abandon() {
    for (int i = 0; i < fCount; ++i) {
        SkASSERT(NULL != fEntries[i]->fProgram.get());
        fEntries[i]->fProgram->abandon();
        fEntries[i]->fProgram.reset(NULL);
    }
    fCount = 0;
}

int GrGpuGL::ProgramCache::search(const GrGLProgramDesc& desc) const {
    ProgDescLess less;
    return SkTSearch(fEntries, fCount, desc, sizeof(Entry*), less);
}

GrGLProgram* GrGpuGL::ProgramCache::getProgram(const GrGLProgramDesc& desc,
                                               const GrEffectStage* colorStages[],
                                               const GrEffectStage* coverageStages[]) {
#ifdef PROGRAM_CACHE_STATS
    ++fTotalRequests;
#endif

    Entry* entry = NULL;

    uint32_t hashIdx = desc.getChecksum();
    hashIdx ^= hashIdx >> 16;
    if (kHashBits <= 8) {
        hashIdx ^= hashIdx >> 8;
    }
    hashIdx &=((1 << kHashBits) - 1);
    Entry* hashedEntry = fHashTable[hashIdx];
    if (NULL != hashedEntry && hashedEntry->fProgram->getDesc() == desc) {
        SkASSERT(NULL != hashedEntry->fProgram);
        entry = hashedEntry;
    }

    int entryIdx;
    if (NULL == entry) {
        entryIdx = this->search(desc);
        if (entryIdx >= 0) {
            entry = fEntries[entryIdx];
#ifdef PROGRAM_CACHE_STATS
            ++fHashMisses;
#endif
        }
    }

    if (NULL == entry) {
        // We have a cache miss
#ifdef PROGRAM_CACHE_STATS
        ++fCacheMisses;
#endif
        GrGLProgram* program = GrGLProgram::Create(fGpu, desc, colorStages, coverageStages);
        if (NULL == program) {
            return NULL;
        }
        int purgeIdx = 0;
        if (fCount < kMaxEntries) {
            entry = SkNEW(Entry);
            purgeIdx = fCount++;
            fEntries[purgeIdx] = entry;
        } else {
            SkASSERT(fCount == kMaxEntries);
            purgeIdx = 0;
            for (int i = 1; i < kMaxEntries; ++i) {
                if (fEntries[i]->fLRUStamp < fEntries[purgeIdx]->fLRUStamp) {
                    purgeIdx = i;
                }
            }
            entry = fEntries[purgeIdx];
            int purgedHashIdx = entry->fProgram->getDesc().getChecksum() & ((1 << kHashBits) - 1);
            if (fHashTable[purgedHashIdx] == entry) {
                fHashTable[purgedHashIdx] = NULL;
            }
        }
        SkASSERT(fEntries[purgeIdx] == entry);
        entry->fProgram.reset(program);
        // We need to shift fEntries around so that the entry currently at purgeIdx is placed
        // just before the entry at ~entryIdx (in order to keep fEntries sorted by descriptor).
        entryIdx = ~entryIdx;
        if (entryIdx < purgeIdx) {
            //  Let E and P be the entries at index entryIdx and purgeIdx, respectively.
            //  If the entries array looks like this:
            //       aaaaEbbbbbPccccc
            //  we rearrange it to look like this:
            //       aaaaPEbbbbbccccc
            size_t copySize = (purgeIdx - entryIdx) * sizeof(Entry*);
            memmove(fEntries + entryIdx + 1, fEntries + entryIdx, copySize);
            fEntries[entryIdx] = entry;
        } else if (purgeIdx < entryIdx) {
            //  If the entries array looks like this:
            //       aaaaPbbbbbEccccc
            //  we rearrange it to look like this:
            //       aaaabbbbbPEccccc
            size_t copySize = (entryIdx - purgeIdx - 1) * sizeof(Entry*);
            memmove(fEntries + purgeIdx, fEntries + purgeIdx + 1, copySize);
            fEntries[entryIdx - 1] = entry;
        }
#ifdef SK_DEBUG
        SkASSERT(NULL != fEntries[0]->fProgram.get());
        for (int i = 0; i < fCount - 1; ++i) {
            SkASSERT(NULL != fEntries[i + 1]->fProgram.get());
            const GrGLProgramDesc& a = fEntries[i]->fProgram->getDesc();
            const GrGLProgramDesc& b = fEntries[i + 1]->fProgram->getDesc();
            SkASSERT(GrGLProgramDesc::Less(a, b));
            SkASSERT(!GrGLProgramDesc::Less(b, a));
        }
#endif
    }

    fHashTable[hashIdx] = entry;
    entry->fLRUStamp = fCurrLRUStamp;

    if (SK_MaxU32 == fCurrLRUStamp) {
        // wrap around! just trash our LRU, one time hit.
        for (int i = 0; i < fCount; ++i) {
            fEntries[i]->fLRUStamp = 0;
        }
    }
    ++fCurrLRUStamp;
    return entry->fProgram;
}

////////////////////////////////////////////////////////////////////////////////

void GrGpuGL::abandonResources(){
    INHERITED::abandonResources();
    fProgramCache->abandon();
    fHWProgramID = 0;
}

////////////////////////////////////////////////////////////////////////////////

#define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)

bool GrGpuGL::flushGraphicsState(DrawType type, const GrDeviceCoordTexture* dstCopy) {
    const GrDrawState& drawState = this->getDrawState();

    // GrGpu::setupClipAndFlushState should have already checked this and bailed if not true.
    SkASSERT(NULL != drawState.getRenderTarget());

    if (kStencilPath_DrawType == type) {
        const GrRenderTarget* rt = this->getDrawState().getRenderTarget();
        SkISize size;
        size.set(rt->width(), rt->height());
        this->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin());
    } else {
        this->flushMiscFixedFunctionState();

        GrBlendCoeff srcCoeff;
        GrBlendCoeff dstCoeff;
        GrDrawState::BlendOptFlags blendOpts = drawState.getBlendOpts(false, &srcCoeff, &dstCoeff);
        if (GrDrawState::kSkipDraw_BlendOptFlag & blendOpts) {
            return false;
        }

        SkSTArray<8, const GrEffectStage*, true> colorStages;
        SkSTArray<8, const GrEffectStage*, true> coverageStages;
        GrGLProgramDesc desc;
        GrGLProgramDesc::Build(this->getDrawState(),
                               type,
                               blendOpts,
                               srcCoeff,
                               dstCoeff,
                               this,
                               dstCopy,
                               &colorStages,
                               &coverageStages,
                               &desc);

        fCurrentProgram.reset(fProgramCache->getProgram(desc,
                                                        colorStages.begin(),
                                                        coverageStages.begin()));
        if (NULL == fCurrentProgram.get()) {
            SkDEBUGFAIL("Failed to create program!");
            return false;
        }

        SkASSERT((kDrawPath_DrawType != type && kDrawPaths_DrawType != type)
                 || !fCurrentProgram->hasVertexShader());

        fCurrentProgram.get()->ref();

        GrGLuint programID = fCurrentProgram->programID();
        if (fHWProgramID != programID) {
            GL_CALL(UseProgram(programID));
            fHWProgramID = programID;
        }

        fCurrentProgram->overrideBlend(&srcCoeff, &dstCoeff);
        this->flushBlend(kDrawLines_DrawType == type, srcCoeff, dstCoeff);

        fCurrentProgram->setData(blendOpts,
                                 colorStages.begin(),
                                 coverageStages.begin(),
                                 dstCopy,
                                 &fSharedGLProgramState);
    }
    this->flushStencil(type);
    this->flushScissor();
    this->flushAAState(type);

    SkIRect* devRect = NULL;
    SkIRect devClipBounds;
    if (drawState.isClipState()) {
        this->getClip()->getConservativeBounds(drawState.getRenderTarget(), &devClipBounds);
        devRect = &devClipBounds;
    }
    // This must come after textures are flushed because a texture may need
    // to be msaa-resolved (which will modify bound FBO state).
    this->flushRenderTarget(devRect);

    return true;
}

void GrGpuGL::setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes) {

    GrGLsizei stride = static_cast<GrGLsizei>(this->getDrawState().getVertexSize());

    size_t vertexOffsetInBytes = stride * info.startVertex();

    const GeometryPoolState& geoPoolState = this->getGeomPoolState();

    GrGLVertexBuffer* vbuf;
    switch (this->getGeomSrc().fVertexSrc) {
        case kBuffer_GeometrySrcType:
            vbuf = (GrGLVertexBuffer*) this->getGeomSrc().fVertexBuffer;
            break;
        case kArray_GeometrySrcType:
        case kReserved_GeometrySrcType:
            this->finalizeReservedVertices();
            vertexOffsetInBytes += geoPoolState.fPoolStartVertex * this->getGeomSrc().fVertexSize;
            vbuf = (GrGLVertexBuffer*) geoPoolState.fPoolVertexBuffer;
            break;
        default:
            vbuf = NULL; // suppress warning
            GrCrash("Unknown geometry src type!");
    }

    SkASSERT(NULL != vbuf);
    SkASSERT(!vbuf->isLocked());
    vertexOffsetInBytes += vbuf->baseOffset();

    GrGLIndexBuffer* ibuf = NULL;
    if (info.isIndexed()) {
        SkASSERT(NULL != indexOffsetInBytes);

        switch (this->getGeomSrc().fIndexSrc) {
        case kBuffer_GeometrySrcType:
            *indexOffsetInBytes = 0;
            ibuf = (GrGLIndexBuffer*)this->getGeomSrc().fIndexBuffer;
            break;
        case kArray_GeometrySrcType:
        case kReserved_GeometrySrcType:
            this->finalizeReservedIndices();
            *indexOffsetInBytes = geoPoolState.fPoolStartIndex * sizeof(GrGLushort);
            ibuf = (GrGLIndexBuffer*) geoPoolState.fPoolIndexBuffer;
            break;
        default:
            ibuf = NULL; // suppress warning
            GrCrash("Unknown geometry src type!");
        }

        SkASSERT(NULL != ibuf);
        SkASSERT(!ibuf->isLocked());
        *indexOffsetInBytes += ibuf->baseOffset();
    }
    GrGLAttribArrayState* attribState =
        fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf);

    if (fCurrentProgram->hasVertexShader()) {
        int vertexAttribCount = this->getDrawState().getVertexAttribCount();
        uint32_t usedAttribArraysMask = 0;
        const GrVertexAttrib* vertexAttrib = this->getDrawState().getVertexAttribs();

        for (int vertexAttribIndex = 0; vertexAttribIndex < vertexAttribCount;
             ++vertexAttribIndex, ++vertexAttrib) {

            usedAttribArraysMask |= (1 << vertexAttribIndex);
            GrVertexAttribType attribType = vertexAttrib->fType;
            attribState->set(this,
                             vertexAttribIndex,
                             vbuf,
                             GrGLAttribTypeToLayout(attribType).fCount,
                             GrGLAttribTypeToLayout(attribType).fType,
                             GrGLAttribTypeToLayout(attribType).fNormalized,
                             stride,
                             reinterpret_cast<GrGLvoid*>(
                                 vertexOffsetInBytes + vertexAttrib->fOffset));
        }
        attribState->disableUnusedArrays(this, usedAttribArraysMask);
    }
}