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authorJamie Madill <jmadill@chromium.org>2014-09-17 13:03:29 -0400
committerJamie Madill <jmadill@chromium.org>2014-09-17 20:30:38 +0000
commitfeda4d294070333234b64a837eae2ba166f153a1 (patch)
tree1e11485eb97fc14a8606c96630a123ca491eee04
parente6256f87c3f3b754f2bbe19cc817b1140cecc4fc (diff)
downloadangle-feda4d294070333234b64a837eae2ba166f153a1.tar.gz
Accept ImageIndex in TextureD3D::subImage and getImage.
This paves the way for setting data on the TextureStorage directly instead of working through the Image objects. BUG=angle:741 Change-Id: I3be3d5f9b2e45707c1630b74ad3f4789e034c3fd Reviewed-on: https://chromium-review.googlesource.com/218311 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
-rw-r--r--projects/src/libANGLE.vcxproj2
-rw-r--r--projects/src/libANGLE.vcxproj.filters6
-rw-r--r--src/libGLESv2.gypi2
-rw-r--r--src/libGLESv2/ImageIndex.cpp57
-rw-r--r--src/libGLESv2/ImageIndex.h37
-rw-r--r--src/libGLESv2/Texture.cpp9
-rw-r--r--src/libGLESv2/Texture.h48
-rw-r--r--src/libGLESv2/renderer/TextureImpl.h4
-rw-r--r--src/libGLESv2/renderer/d3d/TextureD3D.cpp48
-rw-r--r--src/libGLESv2/renderer/d3d/TextureD3D.h6
10 files changed, 161 insertions, 58 deletions
diff --git a/projects/src/libANGLE.vcxproj b/projects/src/libANGLE.vcxproj
index 3bd037ef..c4185b7d 100644
--- a/projects/src/libANGLE.vcxproj
+++ b/projects/src/libANGLE.vcxproj
@@ -211,6 +211,7 @@
<ClInclude Include="..\..\src\libGLESv2\Shader.h"/>
<ClInclude Include="..\..\src\libGLESv2\BinaryStream.h"/>
<ClInclude Include="..\..\src\libGLESv2\resource.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\ImageIndex.h"/>
<ClInclude Include="..\..\src\libGLESv2\Sampler.h"/>
<ClInclude Include="..\..\src\libGLESv2\Caps.h"/>
<ClInclude Include="..\..\src\libGLESv2\TransformFeedback.h"/>
@@ -418,6 +419,7 @@
<ClCompile Include="..\..\src\libGLESv2\Uniform.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\main.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\ImageIndex.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Sampler.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Texture.cpp"/>
diff --git a/projects/src/libANGLE.vcxproj.filters b/projects/src/libANGLE.vcxproj.filters
index fe453a8d..2776e864 100644
--- a/projects/src/libANGLE.vcxproj.filters
+++ b/projects/src/libANGLE.vcxproj.filters
@@ -81,6 +81,9 @@
<ClInclude Include="..\..\src\libGLESv2\resource.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\libGLESv2\ImageIndex.h">
+ <Filter>src\libGLESv2</Filter>
+ </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\Sampler.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
@@ -222,6 +225,9 @@
<ClInclude Include="..\..\src\libGLESv2\VertexArray.h">
<Filter>src\libGLESv2</Filter>
</ClInclude>
+ <ClCompile Include="..\..\src\libGLESv2\ImageIndex.cpp">
+ <Filter>src\libGLESv2</Filter>
+ </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\Sampler.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
diff --git a/src/libGLESv2.gypi b/src/libGLESv2.gypi
index 25c464e9..7f238afa 100644
--- a/src/libGLESv2.gypi
+++ b/src/libGLESv2.gypi
@@ -59,6 +59,8 @@
'libGLESv2/FramebufferAttachment.h',
'libGLESv2/HandleAllocator.cpp',
'libGLESv2/HandleAllocator.h',
+ 'libGLESv2/ImageIndex.h',
+ 'libGLESv2/ImageIndex.cpp',
'libGLESv2/Program.cpp',
'libGLESv2/Program.h',
'libGLESv2/ProgramBinary.cpp',
diff --git a/src/libGLESv2/ImageIndex.cpp b/src/libGLESv2/ImageIndex.cpp
new file mode 100644
index 00000000..98067861
--- /dev/null
+++ b/src/libGLESv2/ImageIndex.cpp
@@ -0,0 +1,57 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ImageIndex.cpp: Implementation for ImageIndex methods.
+
+#include "libGLESv2/ImageIndex.h"
+#include "libGLESv2/Texture.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+ImageIndex::ImageIndex(const ImageIndex &other)
+ : type(other.type),
+ mipIndex(other.mipIndex),
+ layerIndex(other.layerIndex)
+{}
+
+ImageIndex &ImageIndex::operator=(const ImageIndex &other)
+{
+ type = other.type;
+ mipIndex = other.mipIndex;
+ layerIndex = other.layerIndex;
+ return *this;
+}
+
+ImageIndex ImageIndex::Make2D(GLint mipIndex)
+{
+ return ImageIndex(GL_TEXTURE_2D, mipIndex, 0);
+}
+
+ImageIndex ImageIndex::MakeCube(GLenum target, GLint mipIndex)
+{
+ ASSERT(gl::IsCubemapTextureTarget(target));
+ return ImageIndex(target, mipIndex, TextureCubeMap::targetToLayerIndex(target));
+}
+
+ImageIndex ImageIndex::Make2DArray(GLint mipIndex, GLint layerIndex)
+{
+ return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex);
+}
+
+ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex)
+{
+ return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex);
+}
+
+ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn)
+ : type(typeIn),
+ mipIndex(mipIndexIn),
+ layerIndex(layerIndexIn)
+{}
+
+}
diff --git a/src/libGLESv2/ImageIndex.h b/src/libGLESv2/ImageIndex.h
new file mode 100644
index 00000000..342a2934
--- /dev/null
+++ b/src/libGLESv2/ImageIndex.h
@@ -0,0 +1,37 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ImageIndex.h: A helper struct for indexing into an Image array
+
+#ifndef LIBGLESV2_IMAGE_INDEX_H_
+#define LIBGLESV2_IMAGE_INDEX_H_
+
+#include "angle_gl.h"
+
+namespace gl
+{
+
+struct ImageIndex
+{
+ GLenum type;
+ GLint mipIndex;
+ GLint layerIndex;
+
+ ImageIndex(const ImageIndex &other);
+ ImageIndex &operator=(const ImageIndex &other);
+
+ static ImageIndex Make2D(GLint mipIndex);
+ static ImageIndex MakeCube(GLenum target, GLint mipIndex);
+ static ImageIndex Make2DArray(GLint mipIndex, GLint layerIndex);
+ static ImageIndex Make3D(GLint mipIndex, GLint layerIndex = 0);
+
+ private:
+ ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn);
+};
+
+}
+
+#endif // LIBGLESV2_IMAGE_INDEX_H_
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index 396dbb58..826002df 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -12,6 +12,7 @@
#include "libGLESv2/main.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/formatutils.h"
+#include "libGLESv2/ImageIndex.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Image.h"
#include "libGLESv2/renderer/d3d/TextureStorage.h"
@@ -115,25 +116,25 @@ GLenum Texture::getBaseLevelInternalFormat() const
GLsizei Texture::getWidth(const ImageIndex &index) const
{
- rx::Image *image = mTexture->getImage(index.mipIndex, index.layerIndex);
+ rx::Image *image = mTexture->getImage(index);
return image->getWidth();
}
GLsizei Texture::getHeight(const ImageIndex &index) const
{
- rx::Image *image = mTexture->getImage(index.mipIndex, index.layerIndex);
+ rx::Image *image = mTexture->getImage(index);
return image->getHeight();
}
GLenum Texture::getInternalFormat(const ImageIndex &index) const
{
- rx::Image *image = mTexture->getImage(index.mipIndex, index.layerIndex);
+ rx::Image *image = mTexture->getImage(index);
return image->getInternalFormat();
}
GLenum Texture::getActualFormat(const ImageIndex &index) const
{
- rx::Image *image = mTexture->getImage(index.mipIndex, index.layerIndex);
+ rx::Image *image = mTexture->getImage(index);
return image->getActualFormat();
}
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index c75bb45b..94dd3bc9 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -240,54 +240,6 @@ class Texture2DArray : public Texture
bool isLevelComplete(int level) const;
};
-struct ImageIndex
-{
- GLenum type;
- GLint mipIndex;
- GLint layerIndex;
-
- ImageIndex(const ImageIndex &other)
- : type(other.type),
- mipIndex(other.mipIndex),
- layerIndex(other.layerIndex)
- {}
-
- ImageIndex &operator=(const ImageIndex &other)
- {
- type = other.type;
- mipIndex = other.mipIndex;
- layerIndex = other.layerIndex;
- return *this;
- }
-
- static ImageIndex Make2D(GLint mipIndex)
- {
- return ImageIndex(GL_TEXTURE_2D, mipIndex, 0);
- }
-
- static ImageIndex MakeCube(GLenum target, GLint mipIndex)
- {
- return ImageIndex(target, mipIndex, TextureCubeMap::targetToLayerIndex(target));
- }
-
- static ImageIndex Make2DArray(GLint mipIndex, GLint layerIndex)
- {
- return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex);
- }
-
- static ImageIndex Make3D(GLint mipIndex, GLint layerIndex = 0)
- {
- return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex);
- }
-
- private:
- ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn)
- : type(typeIn),
- mipIndex(mipIndexIn),
- layerIndex(layerIndexIn)
- {}
-};
-
}
#endif // LIBGLESV2_TEXTURE_H_
diff --git a/src/libGLESv2/renderer/TextureImpl.h b/src/libGLESv2/renderer/TextureImpl.h
index 9ac3ec14..da561bdc 100644
--- a/src/libGLESv2/renderer/TextureImpl.h
+++ b/src/libGLESv2/renderer/TextureImpl.h
@@ -13,6 +13,8 @@
#include "angle_gl.h"
+#include "libGLESv2/ImageIndex.h"
+
namespace egl
{
class Surface;
@@ -42,7 +44,9 @@ class TextureImpl
// higher level code should not rely on it.
virtual TextureStorageInterface *getNativeTexture() = 0;
+ // Deprecated in favour of the ImageIndex method
virtual Image *getImage(int level, int layer) const = 0;
+ virtual Image *getImage(const gl::ImageIndex &index) const = 0;
virtual GLsizei getLayerCount(int level) const = 0;
virtual void setUsage(GLenum usage) = 0;
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
index 5e29e4b4..06803eaf 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.cpp
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -121,7 +121,7 @@ void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const
}
bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, Image *image)
+ GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index)
{
const void *pixelData = pixels;
@@ -138,6 +138,9 @@ bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei w
if (pixelData != NULL)
{
+ Image *image = getImage(index);
+ ASSERT(image);
+
image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData);
mDirtyImages = true;
}
@@ -238,6 +241,14 @@ Image *TextureD3D_2D::getImage(int level, int layer) const
return mImageArray[level];
}
+Image *TextureD3D_2D::getImage(const gl::ImageIndex &index) const
+{
+ ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(index.layerIndex == 0);
+ ASSERT(index.type == GL_TEXTURE_2D);
+ return mImageArray[index.mipIndex];
+}
+
GLsizei TextureD3D_2D::getLayerCount(int level) const
{
ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
@@ -343,7 +354,8 @@ void TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yo
}
}
- if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level]))
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index))
{
commitRect(level, xoffset, yoffset, width, height);
}
@@ -759,6 +771,13 @@ Image *TextureD3D_Cube::getImage(int level, int layer) const
return mImageArray[layer][level];
}
+Image *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const
+{
+ ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(index.layerIndex < 6);
+ return mImageArray[index.layerIndex][index.mipIndex];
+}
+
GLsizei TextureD3D_Cube::getLayerCount(int level) const
{
ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
@@ -808,7 +827,8 @@ void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint
int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
- if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
+ if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index))
{
commitRect(faceIndex, level, xoffset, yoffset, width, height);
}
@@ -1251,6 +1271,14 @@ Image *TextureD3D_3D::getImage(int level, int layer) const
return mImageArray[level];
}
+Image *TextureD3D_3D::getImage(const gl::ImageIndex &index) const
+{
+ ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(index.layerIndex == 0);
+ ASSERT(index.type == GL_TEXTURE_3D);
+ return mImageArray[index.mipIndex];
+}
+
GLsizei TextureD3D_3D::getLayerCount(int level) const
{
ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
@@ -1356,7 +1384,8 @@ void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yo
}
}
- if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level]))
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+ if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, index))
{
commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
}
@@ -1740,6 +1769,14 @@ Image *TextureD3D_2DArray::getImage(int level, int layer) const
return mImageArray[level][layer];
}
+Image *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const
+{
+ ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(index.layerIndex < mLayerCounts[index.mipIndex]);
+ ASSERT(index.type == GL_TEXTURE_2D_ARRAY);
+ return mImageArray[index.mipIndex][index.layerIndex];
+}
+
GLsizei TextureD3D_2DArray::getLayerCount(int level) const
{
ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
@@ -1818,7 +1855,8 @@ void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLi
int layer = zoffset + i;
const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- if (TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, mImageArray[level][layer]))
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
+ if (TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, index))
{
commitRect(level, xoffset, yoffset, layer, width, height);
}
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/libGLESv2/renderer/d3d/TextureD3D.h
index e8fbe846..1ede45e2 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.h
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.h
@@ -58,7 +58,7 @@ class TextureD3D : public TextureImpl
protected:
void setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image);
bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, Image *image);
+ GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index);
void setCompressedImage(GLsizei imageSize, const void *pixels, Image *image);
bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize, const void *pixels, Image *image);
@@ -94,6 +94,7 @@ class TextureD3D_2D : public TextureD3D
virtual ~TextureD3D_2D();
virtual Image *getImage(int level, int layer) const;
+ virtual Image *getImage(const gl::ImageIndex &index) const;
virtual GLsizei getLayerCount(int level) const;
GLsizei getWidth(GLint level) const;
@@ -149,6 +150,7 @@ class TextureD3D_Cube : public TextureD3D
virtual ~TextureD3D_Cube();
virtual Image *getImage(int level, int layer) const;
+ virtual Image *getImage(const gl::ImageIndex &index) const;
virtual GLsizei getLayerCount(int level) const;
virtual bool hasDirtyImages() const { return mDirtyImages; }
@@ -206,6 +208,7 @@ class TextureD3D_3D : public TextureD3D
virtual ~TextureD3D_3D();
virtual Image *getImage(int level, int layer) const;
+ virtual Image *getImage(const gl::ImageIndex &index) const;
virtual GLsizei getLayerCount(int level) const;
GLsizei getWidth(GLint level) const;
@@ -262,6 +265,7 @@ class TextureD3D_2DArray : public TextureD3D
virtual ~TextureD3D_2DArray();
virtual Image *getImage(int level, int layer) const;
+ virtual Image *getImage(const gl::ImageIndex &index) const;
virtual GLsizei getLayerCount(int level) const;
GLsizei getWidth(GLint level) const;