aboutsummaryrefslogtreecommitdiff
path: root/src/tests/gl_tests/gles1/MatrixBuiltinsTest.cpp
blob: b1ecbdfe39c8f2b013833b74fb98cb8a0ac3093e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// MatrixBuiltinsTest.cpp: Tests basic usage of builtin matrix operations.

#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"

#include "common/matrix_utils.h"
#include "util/random_utils.h"

#include <stdint.h>

using namespace angle;

class MatrixBuiltinsTest : public ANGLETest<>
{
  protected:
    MatrixBuiltinsTest()
    {
        setWindowWidth(32);
        setWindowHeight(32);
        setConfigRedBits(8);
        setConfigGreenBits(8);
        setConfigBlueBits(8);
        setConfigAlphaBits(8);
        setConfigDepthBits(24);
    }
};

// Test rotation and check the matrix for closeness to a rotation matrix.
TEST_P(MatrixBuiltinsTest, Rotate)
{
    constexpr float angle = 90.0f;
    constexpr float x     = 1.0f;
    constexpr float y     = 1.0f;
    constexpr float z     = 1.0f;

    angle::Mat4 testMatrix = angle::Mat4::Rotate(angle, angle::Vector3(x, y, z));

    glRotatef(angle, x, y, z);
    EXPECT_GL_NO_ERROR();

    angle::Mat4 outputMatrix;
    glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
    EXPECT_GL_NO_ERROR();

    EXPECT_TRUE(testMatrix.nearlyEqual(0.00001f, outputMatrix));
}

// Test that rotation of a (0, 0, 0) Vector doesn't result in NaN values.
TEST_P(MatrixBuiltinsTest, RotateAxisZero)
{
    constexpr float angle = 90.0f;
    constexpr float x     = 0.0f;
    constexpr float y     = 0.0f;
    constexpr float z     = 0.0f;

    angle::Mat4 testMatrix = angle::Mat4::Rotate(angle, angle::Vector3(x, y, z));

    glRotatef(angle, x, y, z);
    EXPECT_GL_NO_ERROR();

    angle::Mat4 outputMatrix;
    glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
    EXPECT_GL_NO_ERROR();

    const float *inputArray  = testMatrix.data();
    const float *outputArray = outputMatrix.data();
    for (int index = 0; index < 16; index++)
    {
        EXPECT_FALSE(isnan(inputArray[index]));
        EXPECT_FALSE(isnan(outputArray[index]));
    }
}

// Test translation and check the matrix for closeness to a translation matrix.
TEST_P(MatrixBuiltinsTest, Translate)
{
    constexpr float x = 1.0f;
    constexpr float y = 1.0f;
    constexpr float z = 1.0f;

    angle::Mat4 testMatrix = angle::Mat4::Translate(angle::Vector3(x, y, z));

    glTranslatef(1.0f, 0.0f, 0.0f);
    glTranslatef(0.0f, 1.0f, 0.0f);
    glTranslatef(0.0f, 0.0f, 1.0f);
    EXPECT_GL_NO_ERROR();

    angle::Mat4 outputMatrix;
    glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
    EXPECT_GL_NO_ERROR();

    EXPECT_TRUE(testMatrix.nearlyEqual(0.00001f, outputMatrix));
}

// Test scale and check the matrix for closeness to a scale matrix.
TEST_P(MatrixBuiltinsTest, Scale)
{
    constexpr float x = 3.0f;
    constexpr float y = 9.0f;
    constexpr float z = 27.0f;

    angle::Mat4 testMatrix = angle::Mat4::Scale(angle::Vector3(x, y, z));

    glScalef(3.0f, 3.0f, 3.0f);
    glScalef(1.0f, 3.0f, 3.0f);
    glScalef(1.0f, 1.0f, 3.0f);
    EXPECT_GL_NO_ERROR();

    angle::Mat4 outputMatrix;
    glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
    EXPECT_GL_NO_ERROR();

    EXPECT_TRUE(testMatrix.nearlyEqual(0.00001f, outputMatrix));
}

// Test frustum projection and check the matrix values.
TEST_P(MatrixBuiltinsTest, Frustum)
{

    constexpr float l = -1.0f;
    constexpr float r = 1.0f;
    constexpr float b = -1.0f;
    constexpr float t = 1.0f;
    constexpr float n = 0.1f;
    constexpr float f = 1.0f;

    angle::Mat4 testMatrix = angle::Mat4::Frustum(l, r, b, t, n, f);

    glFrustumf(l, r, b, t, n, f);
    EXPECT_GL_NO_ERROR();

    angle::Mat4 outputMatrix;
    glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
    EXPECT_GL_NO_ERROR();

    EXPECT_TRUE(testMatrix.nearlyEqual(0.00001f, outputMatrix));
}

// Test orthographic projection and check the matrix values.
TEST_P(MatrixBuiltinsTest, Ortho)
{
    constexpr float l = -1.0f;
    constexpr float r = 1.0f;
    constexpr float b = -1.0f;
    constexpr float t = 1.0f;
    constexpr float n = 0.1f;
    constexpr float f = 1.0f;

    angle::Mat4 testMatrix = angle::Mat4::Ortho(l, r, b, t, n, f);

    glOrthof(l, r, b, t, n, f);
    EXPECT_GL_NO_ERROR();

    angle::Mat4 outputMatrix;
    glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data());
    EXPECT_GL_NO_ERROR();

    EXPECT_TRUE(testMatrix.nearlyEqual(0.00001f, outputMatrix));
}

// Test that GL_INVALID_VALUE is issued if potential divide by zero situations happen for
// glFrustumf.
TEST_P(MatrixBuiltinsTest, FrustumNegative)
{
    glFrustumf(1.0f, 1.0f, 0.0f, 1.0f, 0.1f, 1.0f);
    EXPECT_GL_ERROR(GL_INVALID_VALUE);
    glFrustumf(0.0f, 1.0f, 1.0f, 1.0f, 0.1f, 1.0f);
    EXPECT_GL_ERROR(GL_INVALID_VALUE);
    glFrustumf(0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f);
    EXPECT_GL_ERROR(GL_INVALID_VALUE);
    glFrustumf(0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f);
    EXPECT_GL_ERROR(GL_INVALID_VALUE);
    glFrustumf(0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f);
    EXPECT_GL_ERROR(GL_INVALID_VALUE);
    glFrustumf(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
    EXPECT_GL_ERROR(GL_INVALID_VALUE);
}

// Test that GL_INVALID_VALUE is issued if potential divide by zero situations happen for glOrthof.
TEST_P(MatrixBuiltinsTest, OrthoNegative)
{
    glOrthof(1.0f, 1.0f, 0.0f, 1.0f, 0.1f, 1.0f);
    EXPECT_GL_ERROR(GL_INVALID_VALUE);
    glOrthof(0.0f, 1.0f, 1.0f, 1.0f, 0.1f, 1.0f);
    EXPECT_GL_ERROR(GL_INVALID_VALUE);
    glOrthof(0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f);
    EXPECT_GL_ERROR(GL_INVALID_VALUE);
}

// Test that glOrtho{fx} don't issue error result if near or far is negative.
TEST_P(MatrixBuiltinsTest, OrthoNegativeNearFar)
{
    glOrthof(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 0.0f);
    EXPECT_GL_NO_ERROR();
    glOrthof(-1.0f, 1.0f, -1.0f, 1.0f, 0.0f, -1.0f);
    EXPECT_GL_NO_ERROR();
    glOrthox(-1, 1, -1, 1, -1, 0);
    EXPECT_GL_NO_ERROR();
    glOrthox(-1, 1, -1, 1, 0, -1);
    EXPECT_GL_NO_ERROR();
}

ANGLE_INSTANTIATE_TEST_ES1(MatrixBuiltinsTest);