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os:
  - Visual Studio 2017

shallow_clone: true

platform:
  - Win32
  - x64

configuration:
  - Release

environment:
  matrix:
   - SETARCH: i686
   - SETARCH: x86_64

matrix:
  exclude:
    - platform: Win32
      SETARCH: x86_64
    - platform: x64
      SETARCH: i686

before_build:
  # Setup environment:
  - ps: $env:TOP = $env:APPVEYOR_BUILD_FOLDER
  - ps: $env:TOP
  - echo %TOP%
  # Get the OpenCL Headers:
  - git clone --depth=1 https://github.com/KhronosGroup/OpenCL-Headers OpenCL-Headers
  # Get and build the OpenCL ICD Loader:
  - git clone --depth=1 https://github.com/KhronosGroup/OpenCL-ICD-Loader.git
  - ps: cd OpenCL-ICD-Loader
  - ps: mkdir build
  - ps: cd build
  - cmake -A%PLATFORM% -DENABLE_OPENCL30_PROVISIONAL=1 -DOPENCL_ICD_LOADER_HEADERS_DIR=%TOP%/OpenCL-Headers/ ..
  - cmake --build . --config %CONFIGURATION%
  - ps: cd $env:TOP
  # Get the libclcxx standard library:
  - git clone --depth=1 https://github.com/KhronosGroup/libclcxx.git libclcxx
  # Generate the CTS solution file:
  - cmake -DCL_INCLUDE_DIR=%TOP%/OpenCL-Headers
          -DCL_LIB_DIR=%TOP%/OpenCL-ICD-Loader/build
          -DCL_LIBCLCXX_DIR=%TOP%/libclcxx
          -DCMAKE_RUNTIME_OUTPUT_DIRECTORY=./bin
          -DOPENCL_LIBRARIES="OpenCL"
          -H. -Bbuild_win -A%PLATFORM%
          -DD3D10_IS_SUPPORTED=ON -DD3D11_IS_SUPPORTED=ON -DARCH=%SETARCH%

build:
  project: build_win\CLConform.sln
  parallel: true
  verbosity: normal