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diff --git a/dvalin/kernel/drivers/gpu/arm/midgard/csf/mali_kbase_csf_tiler_heap.h b/dvalin/kernel/drivers/gpu/arm/midgard/csf/mali_kbase_csf_tiler_heap.h
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+++ b/dvalin/kernel/drivers/gpu/arm/midgard/csf/mali_kbase_csf_tiler_heap.h
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+/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
+/*
+ *
+ * (C) COPYRIGHT 2019-2021 ARM Limited. All rights reserved.
+ *
+ * This program is free software and is provided to you under the terms of the
+ * GNU General Public License version 2 as published by the Free Software
+ * Foundation, and any use by you of this program is subject to the terms
+ * of such GNU license.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you can access it online at
+ * http://www.gnu.org/licenses/gpl-2.0.html.
+ *
+ */
+
+#ifndef _KBASE_CSF_TILER_HEAP_H_
+#define _KBASE_CSF_TILER_HEAP_H_
+
+#include <mali_kbase.h>
+
+/**
+ * kbase_csf_tiler_heap_context_init - Initialize the tiler heaps context for a
+ * GPU address space
+ *
+ * @kctx: Pointer to the kbase context being initialized.
+ *
+ * Return: 0 if successful or a negative error code on failure.
+ */
+int kbase_csf_tiler_heap_context_init(struct kbase_context *kctx);
+
+/**
+ * kbase_csf_tiler_heap_context_term - Terminate the tiler heaps context for a
+ * GPU address space
+ *
+ * This function deletes any chunked tiler heaps that weren't deleted before
+ * context termination.
+ *
+ * @kctx: Pointer to the kbase context being terminated.
+ */
+void kbase_csf_tiler_heap_context_term(struct kbase_context *kctx);
+
+/**
+ * kbase_csf_tiler_heap_init - Initialize a chunked tiler memory heap.
+ *
+ * @kctx: Pointer to the kbase context in which to allocate resources for the
+ * tiler heap.
+ * @chunk_size: Size of each chunk, in bytes. Must be page-aligned.
+ * @initial_chunks: The initial number of chunks to allocate. Must not be
+ * zero or greater than @max_chunks.
+ * @max_chunks: The maximum number of chunks that the heap should be allowed
+ * to use. Must not be less than @initial_chunks.
+ * @target_in_flight: Number of render-passes that the driver should attempt to
+ * keep in flight for which allocation of new chunks is
+ * allowed. Must not be zero.
+ * @gpu_heap_va: Where to store the GPU virtual address of the context that was
+ * set up for the tiler heap.
+ * @first_chunk_va: Where to store the GPU virtual address of the first chunk
+ * allocated for the heap. This points to the header of the
+ * heap chunk and not to the low address of free memory in it.
+ *
+ * Return: 0 if successful or a negative error code on failure.
+ */
+int kbase_csf_tiler_heap_init(struct kbase_context *kctx,
+ u32 chunk_size, u32 initial_chunks, u32 max_chunks,
+ u16 target_in_flight, u64 *gpu_heap_va,
+ u64 *first_chunk_va);
+
+/**
+ * kbasep_cs_tiler_heap_term - Terminate a chunked tiler memory heap.
+ *
+ * This function will terminate a chunked tiler heap and cause all the chunks
+ * (initial and those added during out-of-memory processing) to be freed.
+ * It is the caller's responsibility to ensure no further operations on this
+ * heap will happen before calling this function.
+ *
+ * @kctx: Pointer to the kbase context in which the tiler heap was initialized.
+ * @gpu_heap_va: The GPU virtual address of the context that was set up for the
+ * tiler heap.
+ *
+ * Return: 0 if successful or a negative error code on failure.
+ */
+int kbase_csf_tiler_heap_term(struct kbase_context *kctx, u64 gpu_heap_va);
+
+/**
+ * kbase_csf_tiler_heap_alloc_new_chunk - Allocate a new chunk for tiler heap.
+ *
+ * This function will allocate a new chunk for the chunked tiler heap depending
+ * on the settings provided by userspace when the heap was created and the
+ * heap's statistics (like number of render passes in-flight).
+ * It would return an appropriate error code if a new chunk couldn't be
+ * allocated.
+ *
+ * @kctx: Pointer to the kbase context in which the tiler heap was initialized.
+ * @gpu_heap_va: GPU virtual address of the heap context.
+ * @nr_in_flight: Number of render passes that are in-flight, must not be zero.
+ * @pending_frag_count: Number of render passes in-flight with completed vertex/tiler stage.
+ * The minimum value is zero but it must be less or equal to
+ * the total number of render passes in flight
+ * @new_chunk_ptr: Where to store the GPU virtual address & size of the new
+ * chunk allocated for the heap.
+ *
+ * Return: 0 if a new chunk was allocated otherwise an appropriate negative
+ * error code (like -EBUSY when a free chunk is expected to be
+ * available upon completion of a render pass and -EINVAL when
+ * invalid value was passed for one of the argument).
+ */
+int kbase_csf_tiler_heap_alloc_new_chunk(struct kbase_context *kctx,
+ u64 gpu_heap_va, u32 nr_in_flight, u32 pending_frag_count, u64 *new_chunk_ptr);
+#endif