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diff --git a/bifrost/r25p0/kernel/drivers/gpu/arm/midgard/mali_kbase_config_defaults.h b/bifrost/r25p0/kernel/drivers/gpu/arm/midgard/mali_kbase_config_defaults.h
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+/*
+ *
+ * (C) COPYRIGHT 2013-2020 ARM Limited. All rights reserved.
+ *
+ * This program is free software and is provided to you under the terms of the
+ * GNU General Public License version 2 as published by the Free Software
+ * Foundation, and any use by you of this program is subject to the terms
+ * of such GNU licence.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you can access it online at
+ * http://www.gnu.org/licenses/gpl-2.0.html.
+ *
+ * SPDX-License-Identifier: GPL-2.0
+ *
+ */
+
+/**
+ * @file mali_kbase_config_defaults.h
+ *
+ * Default values for configuration settings
+ *
+ */
+
+#ifndef _KBASE_CONFIG_DEFAULTS_H_
+#define _KBASE_CONFIG_DEFAULTS_H_
+
+/* Include mandatory definitions per platform */
+#include <mali_kbase_config_platform.h>
+
+enum {
+ /**
+ * Use unrestricted Address ID width on the AXI bus.
+ */
+ KBASE_AID_32 = 0x0,
+
+ /**
+ * Restrict GPU to a half of maximum Address ID count.
+ * This will reduce performance, but reduce bus load due to GPU.
+ */
+ KBASE_AID_16 = 0x3,
+
+ /**
+ * Restrict GPU to a quarter of maximum Address ID count.
+ * This will reduce performance, but reduce bus load due to GPU.
+ */
+ KBASE_AID_8 = 0x2,
+
+ /**
+ * Restrict GPU to an eighth of maximum Address ID count.
+ * This will reduce performance, but reduce bus load due to GPU.
+ */
+ KBASE_AID_4 = 0x1
+};
+
+enum {
+ /**
+ * Use unrestricted Address ID width on the AXI bus.
+ * Restricting ID width will reduce performance & bus load due to GPU.
+ */
+ KBASE_3BIT_AID_32 = 0x0,
+
+ /* Restrict GPU to 7/8 of maximum Address ID count. */
+ KBASE_3BIT_AID_28 = 0x1,
+
+ /* Restrict GPU to 3/4 of maximum Address ID count. */
+ KBASE_3BIT_AID_24 = 0x2,
+
+ /* Restrict GPU to 5/8 of maximum Address ID count. */
+ KBASE_3BIT_AID_20 = 0x3,
+
+ /* Restrict GPU to 1/2 of maximum Address ID count. */
+ KBASE_3BIT_AID_16 = 0x4,
+
+ /* Restrict GPU to 3/8 of maximum Address ID count. */
+ KBASE_3BIT_AID_12 = 0x5,
+
+ /* Restrict GPU to 1/4 of maximum Address ID count. */
+ KBASE_3BIT_AID_8 = 0x6,
+
+ /* Restrict GPU to 1/8 of maximum Address ID count. */
+ KBASE_3BIT_AID_4 = 0x7
+};
+
+/**
+ * Default period for DVFS sampling
+ */
+#define DEFAULT_PM_DVFS_PERIOD 100 /* 100ms */
+
+/**
+ * Power Management poweroff tick granuality. This is in nanoseconds to
+ * allow HR timer support.
+ *
+ * On each scheduling tick, the power manager core may decide to:
+ * -# Power off one or more shader cores
+ * -# Power off the entire GPU
+ */
+#define DEFAULT_PM_GPU_POWEROFF_TICK_NS (400000) /* 400us */
+
+/**
+ * Power Manager number of ticks before shader cores are powered off
+ */
+#define DEFAULT_PM_POWEROFF_TICK_SHADER (2) /* 400-800us */
+
+/**
+ * Default scheduling tick granuality
+ */
+#define DEFAULT_JS_SCHEDULING_PERIOD_NS (100000000u) /* 100ms */
+
+/**
+ * Default minimum number of scheduling ticks before jobs are soft-stopped.
+ *
+ * This defines the time-slice for a job (which may be different from that of a
+ * context)
+ */
+#define DEFAULT_JS_SOFT_STOP_TICKS (1) /* 100ms-200ms */
+
+/**
+ * Default minimum number of scheduling ticks before CL jobs are soft-stopped.
+ */
+#define DEFAULT_JS_SOFT_STOP_TICKS_CL (1) /* 100ms-200ms */
+
+/**
+ * Default minimum number of scheduling ticks before jobs are hard-stopped
+ */
+#define DEFAULT_JS_HARD_STOP_TICKS_SS (50) /* 5s */
+
+/**
+ * Default minimum number of scheduling ticks before CL jobs are hard-stopped.
+ */
+#define DEFAULT_JS_HARD_STOP_TICKS_CL (50) /* 5s */
+
+/**
+ * Default minimum number of scheduling ticks before jobs are hard-stopped
+ * during dumping
+ */
+#define DEFAULT_JS_HARD_STOP_TICKS_DUMPING (15000) /* 1500s */
+
+/**
+ * Default timeout for some software jobs, after which the software event wait
+ * jobs will be cancelled.
+ */
+#define DEFAULT_JS_SOFT_JOB_TIMEOUT (3000) /* 3s */
+
+/**
+ * Default minimum number of scheduling ticks before the GPU is reset to clear a
+ * "stuck" job
+ */
+#define DEFAULT_JS_RESET_TICKS_SS (55) /* 5.5s */
+
+/**
+ * Default minimum number of scheduling ticks before the GPU is reset to clear a
+ * "stuck" CL job.
+ */
+#define DEFAULT_JS_RESET_TICKS_CL (55) /* 5.5s */
+
+/**
+ * Default minimum number of scheduling ticks before the GPU is reset to clear a
+ * "stuck" job during dumping.
+ */
+#define DEFAULT_JS_RESET_TICKS_DUMPING (15020) /* 1502s */
+
+/**
+ * Default number of milliseconds given for other jobs on the GPU to be
+ * soft-stopped when the GPU needs to be reset.
+ */
+#define DEFAULT_RESET_TIMEOUT_MS (3000) /* 3s */
+
+/**
+ * Default timeslice that a context is scheduled in for, in nanoseconds.
+ *
+ * When a context has used up this amount of time across its jobs, it is
+ * scheduled out to let another run.
+ *
+ * @note the resolution is nanoseconds (ns) here, because that's the format
+ * often used by the OS.
+ */
+#define DEFAULT_JS_CTX_TIMESLICE_NS (50000000) /* 50ms */
+
+/**
+ * Maximum frequency (in kHz) that the GPU can be clocked. For some platforms
+ * this isn't available, so we simply define a dummy value here. If devfreq
+ * is enabled the value will be read from there, otherwise this should be
+ * overridden by defining GPU_FREQ_KHZ_MAX in the platform file.
+ */
+#define DEFAULT_GPU_FREQ_KHZ_MAX (5000)
+
+/**
+ * Default timeout for task execution on an endpoint
+ *
+ * Number of GPU clock cycles before the driver terminates a task that is
+ * making no forward progress on an endpoint (e.g. shader core).
+ * Value chosen is equivalent to the time after which a job is hard stopped
+ * which is 5 seconds (assuming the GPU is usually clocked at ~500 MHZ).
+ */
+#define DEFAULT_PROGRESS_TIMEOUT ((u64)5 * 500 * 1024 * 1024)
+
+/**
+ * Default threshold at which to switch to incremental rendering
+ *
+ * Fraction of the maximum size of an allocation that grows on GPU page fault
+ * that can be used up before the driver switches to incremental rendering,
+ * in 256ths. 0 means disable incremental rendering.
+ */
+#define DEFAULT_IR_THRESHOLD (192)
+
+#endif /* _KBASE_CONFIG_DEFAULTS_H_ */
+