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Diffstat (limited to 'bifrost/r25p0/kernel/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_defs.h')
-rw-r--r-- | bifrost/r25p0/kernel/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_defs.h | 517 |
1 files changed, 517 insertions, 0 deletions
diff --git a/bifrost/r25p0/kernel/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_defs.h b/bifrost/r25p0/kernel/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_defs.h new file mode 100644 index 0000000..f4bcf3e --- /dev/null +++ b/bifrost/r25p0/kernel/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_defs.h @@ -0,0 +1,517 @@ +/* + * + * (C) COPYRIGHT 2014-2020 ARM Limited. All rights reserved. + * + * This program is free software and is provided to you under the terms of the + * GNU General Public License version 2 as published by the Free Software + * Foundation, and any use by you of this program is subject to the terms + * of such GNU licence. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, you can access it online at + * http://www.gnu.org/licenses/gpl-2.0.html. + * + * SPDX-License-Identifier: GPL-2.0 + * + */ + +/* + * Backend-specific Power Manager definitions + */ + +#ifndef _KBASE_PM_HWACCESS_DEFS_H_ +#define _KBASE_PM_HWACCESS_DEFS_H_ + +#include "mali_kbase_pm_always_on.h" +#include "mali_kbase_pm_coarse_demand.h" +#if !MALI_CUSTOMER_RELEASE +#include "mali_kbase_pm_always_on_demand.h" +#endif + +/* Forward definition - see mali_kbase.h */ +struct kbase_device; +struct kbase_jd_atom; + +/** + * enum kbase_pm_core_type - The types of core in a GPU. + * + * These enumerated values are used in calls to + * - kbase_pm_get_present_cores() + * - kbase_pm_get_active_cores() + * - kbase_pm_get_trans_cores() + * - kbase_pm_get_ready_cores(). + * + * They specify which type of core should be acted on. These values are set in + * a manner that allows core_type_to_reg() function to be simpler and more + * efficient. + * + * @KBASE_PM_CORE_L2: The L2 cache + * @KBASE_PM_CORE_SHADER: Shader cores + * @KBASE_PM_CORE_TILER: Tiler cores + * @KBASE_PM_CORE_STACK: Core stacks + */ +enum kbase_pm_core_type { + KBASE_PM_CORE_L2 = L2_PRESENT_LO, + KBASE_PM_CORE_SHADER = SHADER_PRESENT_LO, + KBASE_PM_CORE_TILER = TILER_PRESENT_LO, + KBASE_PM_CORE_STACK = STACK_PRESENT_LO +}; + +/** + * enum kbase_l2_core_state - The states used for the L2 cache & tiler power + * state machine. + * + * @KBASE_L2_OFF: The L2 cache and tiler are off + * @KBASE_L2_PEND_ON: The L2 cache and tiler are powering on + * @KBASE_L2_RESTORE_CLOCKS: The GPU clock is restored. Conditionally used. + * @KBASE_L2_ON_HWCNT_ENABLE: The L2 cache and tiler are on, and hwcnt is being + * enabled + * @KBASE_L2_ON: The L2 cache and tiler are on, and hwcnt is enabled + * @KBASE_L2_ON_HWCNT_DISABLE: The L2 cache and tiler are on, and hwcnt is being + * disabled + * @KBASE_L2_SLOW_DOWN_CLOCKS: The GPU clock is set to appropriate or lowest + * clock. Conditionally used. + * @KBASE_L2_POWER_DOWN: The L2 cache and tiler are about to be powered off + * @KBASE_L2_PEND_OFF: The L2 cache and tiler are powering off + * @KBASE_L2_RESET_WAIT: The GPU is resetting, L2 cache and tiler power state + * are unknown + */ +enum kbase_l2_core_state { +#define KBASEP_L2_STATE(n) KBASE_L2_ ## n, +#include "mali_kbase_pm_l2_states.h" +#undef KBASEP_L2_STATE +}; + +/** + * enum kbase_shader_core_state - The states used for the shaders' state machine. + * + * @KBASE_SHADERS_OFF_CORESTACK_OFF: The shaders and core stacks are off + * @KBASE_SHADERS_OFF_CORESTACK_PEND_ON: The shaders are off, core stacks have + * been requested to power on and hwcnt + * is being disabled + * @KBASE_SHADERS_PEND_ON_CORESTACK_ON: Core stacks are on, shaders have been + * requested to power on. Or after doing + * partial shader on/off, checking whether + * it's the desired state. + * @KBASE_SHADERS_ON_CORESTACK_ON: The shaders and core stacks are on, and hwcnt + * already enabled. + * @KBASE_SHADERS_ON_CORESTACK_ON_RECHECK: The shaders and core stacks + * are on, hwcnt disabled, and checks + * to powering down or re-enabling + * hwcnt. + * @KBASE_SHADERS_WAIT_OFF_CORESTACK_ON: The shaders have been requested to + * power off, but they remain on for the + * duration of the hysteresis timer + * @KBASE_SHADERS_WAIT_GPU_IDLE: The shaders partial poweroff needs to reach + * a state where jobs on the GPU are finished + * including jobs currently running and in the + * GPU queue because of GPU2017-861 + * @KBASE_SHADERS_WAIT_FINISHED_CORESTACK_ON: The hysteresis timer has expired + * @KBASE_SHADERS_L2_FLUSHING_CORESTACK_ON: The core stacks are on and the + * level 2 cache is being flushed. + * @KBASE_SHADERS_READY_OFF_CORESTACK_ON: The core stacks are on and the shaders + * are ready to be powered off. + * @KBASE_SHADERS_PEND_OFF_CORESTACK_ON: The core stacks are on, and the shaders + * have been requested to power off + * @KBASE_SHADERS_OFF_CORESTACK_PEND_OFF: The shaders are off, and the core stacks + * have been requested to power off + * @KBASE_SHADERS_OFF_CORESTACK_OFF_TIMER_PEND_OFF: Shaders and corestacks are + * off, but the tick timer + * cancellation is still + * pending. + * @KBASE_SHADERS_RESET_WAIT: The GPU is resetting, shader and core stack power + * states are unknown + */ +enum kbase_shader_core_state { +#define KBASEP_SHADER_STATE(n) KBASE_SHADERS_ ## n, +#include "mali_kbase_pm_shader_states.h" +#undef KBASEP_SHADER_STATE +}; + +/** + * struct kbasep_pm_metrics - Metrics data collected for use by the power + * management framework. + * + * @time_busy: number of ns the GPU was busy executing jobs since the + * @time_period_start timestamp. + * @time_idle: number of ns since time_period_start the GPU was not executing + * jobs since the @time_period_start timestamp. + * @busy_cl: number of ns the GPU was busy executing CL jobs. Note that + * if two CL jobs were active for 400ns, this value would be updated + * with 800. + * @busy_gl: number of ns the GPU was busy executing GL jobs. Note that + * if two GL jobs were active for 400ns, this value would be updated + * with 800. + */ +struct kbasep_pm_metrics { + u32 time_busy; + u32 time_idle; + u32 busy_cl[2]; + u32 busy_gl; +}; + +/** + * struct kbasep_pm_metrics_state - State required to collect the metrics in + * struct kbasep_pm_metrics + * @time_period_start: time at which busy/idle measurements started + * @gpu_active: true when the GPU is executing jobs. false when + * not. Updated when the job scheduler informs us a job in submitted + * or removed from a GPU slot. + * @active_cl_ctx: number of CL jobs active on the GPU. Array is per-device. + * @active_gl_ctx: number of GL jobs active on the GPU. Array is per-slot. + * @lock: spinlock protecting the kbasep_pm_metrics_data structure + * @platform_data: pointer to data controlled by platform specific code + * @kbdev: pointer to kbase device for which metrics are collected + * @values: The current values of the power management metrics. The + * kbase_pm_get_dvfs_metrics() function is used to compare these + * current values with the saved values from a previous invocation. + * @timer: timer to regularly make DVFS decisions based on the power + * management metrics. + * @timer_active: boolean indicating @timer is running + * @dvfs_last: values of the PM metrics from the last DVFS tick + * @dvfs_diff: different between the current and previous PM metrics. + */ +struct kbasep_pm_metrics_state { + ktime_t time_period_start; + bool gpu_active; + u32 active_cl_ctx[2]; + u32 active_gl_ctx[3]; + spinlock_t lock; + + void *platform_data; + struct kbase_device *kbdev; + + struct kbasep_pm_metrics values; + +#ifdef CONFIG_MALI_MIDGARD_DVFS + struct hrtimer timer; + bool timer_active; + struct kbasep_pm_metrics dvfs_last; + struct kbasep_pm_metrics dvfs_diff; +#endif +}; + +/** + * struct kbasep_pm_tick_timer_state - State for the shader hysteresis timer + * @wq: Work queue to wait for the timer to stopped + * @work: Work item which cancels the timer + * @timer: Timer for powering off the shader cores + * @configured_interval: Period of GPU poweroff timer + * @configured_ticks: User-configured number of ticks to wait after the shader + * power down request is received before turning off the cores + * @remaining_ticks: Number of remaining timer ticks until shaders are powered off + * @cancel_queued: True if the cancellation work item has been queued. This is + * required to ensure that it is not queued twice, e.g. after + * a reset, which could cause the timer to be incorrectly + * cancelled later by a delayed workitem. + * @needed: Whether the timer should restart itself + */ +struct kbasep_pm_tick_timer_state { + struct workqueue_struct *wq; + struct work_struct work; + struct hrtimer timer; + + ktime_t configured_interval; + unsigned int configured_ticks; + unsigned int remaining_ticks; + + bool cancel_queued; + bool needed; +}; + +union kbase_pm_policy_data { + struct kbasep_pm_policy_always_on always_on; + struct kbasep_pm_policy_coarse_demand coarse_demand; +#if !MALI_CUSTOMER_RELEASE + struct kbasep_pm_policy_always_on_demand always_on_demand; +#endif +}; + +/** + * struct kbase_pm_backend_data - Data stored per device for power management. + * + * This structure contains data for the power management framework. There is one + * instance of this structure per device in the system. + * + * @pm_current_policy: The policy that is currently actively controlling the + * power state. + * @pm_policy_data: Private data for current PM policy + * @reset_done: Flag when a reset is complete + * @reset_done_wait: Wait queue to wait for changes to @reset_done + * @gpu_cycle_counter_requests: The reference count of active gpu cycle counter + * users + * @gpu_cycle_counter_requests_lock: Lock to protect @gpu_cycle_counter_requests + * @gpu_in_desired_state_wait: Wait queue set when the GPU is in the desired + * state according to the L2 and shader power state + * machines + * @gpu_powered: Set to true when the GPU is powered and register + * accesses are possible, false otherwise. Access to this + * variable should be protected by: both the hwaccess_lock + * spinlock and the pm.lock mutex for writes; or at least + * one of either lock for reads. + * @pm_shaders_core_mask: Shader PM state synchronised shaders core mask. It + * holds the cores enabled in a hardware counters dump, + * and may differ from @shaders_avail when under different + * states and transitions. + * @cg1_disabled: Set if the policy wants to keep the second core group + * powered off + * @driver_ready_for_irqs: Debug state indicating whether sufficient + * initialization of the driver has occurred to handle + * IRQs + * @metrics: Structure to hold metrics for the GPU + * @shader_tick_timer: Structure to hold the shader poweroff tick timer state + * @poweroff_wait_in_progress: true if a wait for GPU power off is in progress. + * hwaccess_lock must be held when accessing + * @invoke_poweroff_wait_wq_when_l2_off: flag indicating that the L2 power state + * machine should invoke the poweroff + * worker after the L2 has turned off. + * @poweron_required: true if a GPU power on is required. Should only be set + * when poweroff_wait_in_progress is true, and therefore the + * GPU can not immediately be powered on. pm.lock must be + * held when accessing + * @gpu_poweroff_wait_wq: workqueue for waiting for GPU to power off + * @gpu_poweroff_wait_work: work item for use with @gpu_poweroff_wait_wq + * @poweroff_wait: waitqueue for waiting for @gpu_poweroff_wait_work to complete + * @callback_power_on: Callback when the GPU needs to be turned on. See + * &struct kbase_pm_callback_conf + * @callback_power_off: Callback when the GPU may be turned off. See + * &struct kbase_pm_callback_conf + * @callback_power_suspend: Callback when a suspend occurs and the GPU needs to + * be turned off. See &struct kbase_pm_callback_conf + * @callback_power_resume: Callback when a resume occurs and the GPU needs to + * be turned on. See &struct kbase_pm_callback_conf + * @callback_power_runtime_on: Callback when the GPU needs to be turned on. See + * &struct kbase_pm_callback_conf + * @callback_power_runtime_off: Callback when the GPU may be turned off. See + * &struct kbase_pm_callback_conf + * @callback_power_runtime_idle: Optional callback when the GPU may be idle. See + * &struct kbase_pm_callback_conf + * @callback_soft_reset: Optional callback to software reset the GPU. See + * &struct kbase_pm_callback_conf + * @ca_cores_enabled: Cores that are currently available + * @l2_state: The current state of the L2 cache state machine. See + * &enum kbase_l2_core_state + * @l2_desired: True if the L2 cache should be powered on by the L2 cache state + * machine + * @l2_always_on: If true, disable powering down of l2 cache. + * @shaders_state: The current state of the shader state machine. + * @shaders_avail: This is updated by the state machine when it is in a state + * where it can write to the SHADER_PWRON or PWROFF registers + * to have the same set of available cores as specified by + * @shaders_desired_mask. So it would eventually have the same + * value as @shaders_desired_mask and would precisely indicate + * the cores that are currently available. This is internal to + * shader state machine and should *not* be modified elsewhere. + * @shaders_desired_mask: This is updated by the state machine when it is in + * a state where it can handle changes to the core + * availability (either by DVFS or sysfs). This is + * internal to the shader state machine and should + * *not* be modified elsewhere. + * @shaders_desired: True if the PM active count or power policy requires the + * shader cores to be on. This is used as an input to the + * shader power state machine. The current state of the + * cores may be different, but there should be transitions in + * progress that will eventually achieve this state (assuming + * that the policy doesn't change its mind in the mean time). + * @in_reset: True if a GPU is resetting and normal power manager operation is + * suspended + * @partial_shaderoff: True if we want to partial power off shader cores, + * it indicates a partial shader core off case, + * do some special operation for such case like flush + * L2 cache because of GPU2017-861 + * @protected_entry_transition_override : True if GPU reset is being used + * before entering the protected mode and so + * the reset handling behaviour is being + * overridden. + * @protected_transition_override : True if a protected mode transition is in + * progress and is overriding power manager + * behaviour. + * @protected_l2_override : Non-zero if the L2 cache is required during a + * protected mode transition. Has no effect if not + * transitioning. + * @hwcnt_desired: True if we want GPU hardware counters to be enabled. + * @hwcnt_disabled: True if GPU hardware counters are not enabled. + * @hwcnt_disable_work: Work item to disable GPU hardware counters, used if + * atomic disable is not possible. + * @gpu_clock_suspend_freq: 'opp-mali-errata-1485982' clock in opp table + * for safe L2 power cycle. + * If no opp-mali-errata-1485982 specified, + * the slowest clock will be taken. + * @gpu_clock_slow_down_wa: If true, slow down GPU clock during L2 power cycle. + * @gpu_clock_slow_down_desired: True if we want lower GPU clock + * for safe L2 power cycle. False if want GPU clock + * to back to normalized one. This is updated only + * in L2 state machine, kbase_pm_l2_update_state. + * @gpu_clock_slowed_down: During L2 power cycle, + * True if gpu clock is set at lower frequency + * for safe L2 power down, False if gpu clock gets + * restored to previous speed. This is updated only in + * work function, kbase_pm_gpu_clock_control_worker. + * @gpu_clock_control_work: work item to set GPU clock during L2 power cycle + * using gpu_clock_control + * + * Note: + * During an IRQ, @pm_current_policy can be NULL when the policy is being + * changed with kbase_pm_set_policy(). The change is protected under + * kbase_device.pm.pcower_change_lock. Direct access to this from IRQ context + * must therefore check for NULL. If NULL, then kbase_pm_set_policy() will + * re-issue the policy functions that would have been done under IRQ. + */ +struct kbase_pm_backend_data { + const struct kbase_pm_policy *pm_current_policy; + union kbase_pm_policy_data pm_policy_data; + bool reset_done; + wait_queue_head_t reset_done_wait; + int gpu_cycle_counter_requests; + spinlock_t gpu_cycle_counter_requests_lock; + + wait_queue_head_t gpu_in_desired_state_wait; + + bool gpu_powered; + + u64 pm_shaders_core_mask; + + bool cg1_disabled; + +#ifdef CONFIG_MALI_DEBUG + bool driver_ready_for_irqs; +#endif /* CONFIG_MALI_DEBUG */ + + struct kbasep_pm_metrics_state metrics; + + struct kbasep_pm_tick_timer_state shader_tick_timer; + + bool poweroff_wait_in_progress; + bool invoke_poweroff_wait_wq_when_l2_off; + bool poweron_required; + + struct workqueue_struct *gpu_poweroff_wait_wq; + struct work_struct gpu_poweroff_wait_work; + + wait_queue_head_t poweroff_wait; + + int (*callback_power_on)(struct kbase_device *kbdev); + void (*callback_power_off)(struct kbase_device *kbdev); + void (*callback_power_suspend)(struct kbase_device *kbdev); + void (*callback_power_resume)(struct kbase_device *kbdev); + int (*callback_power_runtime_on)(struct kbase_device *kbdev); + void (*callback_power_runtime_off)(struct kbase_device *kbdev); + int (*callback_power_runtime_idle)(struct kbase_device *kbdev); + int (*callback_soft_reset)(struct kbase_device *kbdev); + + u64 ca_cores_enabled; + + enum kbase_l2_core_state l2_state; + enum kbase_shader_core_state shaders_state; + u64 shaders_avail; + u64 shaders_desired_mask; + bool l2_desired; + bool l2_always_on; + bool shaders_desired; + + bool in_reset; + + bool partial_shaderoff; + + bool protected_entry_transition_override; + bool protected_transition_override; + int protected_l2_override; + + bool hwcnt_desired; + bool hwcnt_disabled; + struct work_struct hwcnt_disable_work; + + u64 gpu_clock_suspend_freq; + bool gpu_clock_slow_down_wa; + bool gpu_clock_slow_down_desired; + bool gpu_clock_slowed_down; + struct work_struct gpu_clock_control_work; +}; + + +/* List of policy IDs */ +enum kbase_pm_policy_id { + KBASE_PM_POLICY_ID_COARSE_DEMAND, +#if !MALI_CUSTOMER_RELEASE + KBASE_PM_POLICY_ID_ALWAYS_ON_DEMAND, +#endif + KBASE_PM_POLICY_ID_ALWAYS_ON +}; + +/** + * struct kbase_pm_policy - Power policy structure. + * + * Each power policy exposes a (static) instance of this structure which + * contains function pointers to the policy's methods. + * + * @name: The name of this policy + * @init: Function called when the policy is selected + * @term: Function called when the policy is unselected + * @shaders_needed: Function called to find out if shader cores are needed + * @get_core_active: Function called to get the current overall GPU power + * state + * @id: Field indicating an ID for this policy. This is not + * necessarily the same as its index in the list returned + * by kbase_pm_list_policies(). + * It is used purely for debugging. + */ +struct kbase_pm_policy { + char *name; + + /** + * Function called when the policy is selected + * + * This should initialize the kbdev->pm.pm_policy_data structure. It + * should not attempt to make any changes to hardware state. + * + * It is undefined what state the cores are in when the function is + * called. + * + * @kbdev: The kbase device structure for the device (must be a + * valid pointer) + */ + void (*init)(struct kbase_device *kbdev); + + /** + * Function called when the policy is unselected. + * + * @kbdev: The kbase device structure for the device (must be a + * valid pointer) + */ + void (*term)(struct kbase_device *kbdev); + + /** + * Function called to find out if shader cores are needed + * + * This needs to at least satisfy kbdev->pm.backend.shaders_desired, + * and so must never return false when shaders_desired is true. + * + * @kbdev: The kbase device structure for the device (must be a + * valid pointer) + * + * Return: true if shader cores are needed, false otherwise + */ + bool (*shaders_needed)(struct kbase_device *kbdev); + + /** + * Function called to get the current overall GPU power state + * + * This function must meet or exceed the requirements for power + * indicated by kbase_pm_is_active(). + * + * @kbdev: The kbase device structure for the device (must be a + * valid pointer) + * + * Return: true if the GPU should be powered, false otherwise + */ + bool (*get_core_active)(struct kbase_device *kbdev); + + enum kbase_pm_policy_id id; +}; + +#endif /* _KBASE_PM_HWACCESS_DEFS_H_ */ |